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Solodeveling

@solodeveling.bsky.social
38 followers 57 following 41 posts

Indie/Solo developer for fun!

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MazeStalker @mazestalker.bsky.social · 03/10/2026
I made a new room for the cutscene and giving the one from yesterday a different purpose. It's fun to work on your dreamgame, but saying I'm tired of building stuff for this dungeon is an understatement... #gamedev #solodev #indiegame
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Solodeveling @solodeveling.bsky.social · 02/10/2026
Data visualization saved my sanity... introducing Post-Game-Replays in my project! Inspired by Civilization's "Post-Game-Replay"-Feature. More detailed insights, less spreadsheet hell #solodev #gamedev #Unity #Blender
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Solodeveling @solodeveling.bsky.social · 23/09/2026
Yes, there is the odd edge-case showing up every now and then, like that earlier example of all trained soldiers trained in a specific settlement going rogue :) That only happened once in the hundreds of runs I did so far.
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Solodeveling @solodeveling.bsky.social · 23/09/2026
At least 6 games for 900 game days on random worlds :)
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Solodeveling @solodeveling.bsky.social · 22/09/2026
I do these on groups of commits that have to do the with the CPU Rival logic. When I work on other things (presentation layer etc.) I usually just let a batch run for a baseline sanity check :)
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Solodeveling @solodeveling.bsky.social · 22/09/2026
I aggregate the numbers of the test/bench games into a report to see if anything is obviously off - just now had the case that all military units trained by a specific settlement deserted - uncovered a bug in the path finding, causing them to get stuck and hit zero morale over time :)
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Solodeveling @solodeveling.bsky.social · 22/09/2026
Absolutely! I'm dialing in the balancing every time something like that happens. There is many systems in this game that influence each other, so unexpected effects keep happening and I have to tune the settings, fix an issue or add rules how to handle certain situations :)
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Solodeveling @solodeveling.bsky.social · 22/09/2026
Right now it has the exact same tools and rules the players have :) It also suffers the same effects a player does from world events and other threats!
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Solodeveling @solodeveling.bsky.social · 21/09/2026
Looks like Bluesky doesn't support attaching animated GIFs (wtf?), so have an MP4 of the CPU rival building a settlement :> #solodev #gamedev # indiedev #bigdata
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Solodeveling @solodeveling.bsky.social · 21/09/2026
Testing time! My Rivals AIs are unleashed (classic CPU-controlled rival)! They're playing at super high speed against each other & I gather telemetry data. City builds are on display as well! #solodev #gamedev #unity #blender
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Solodeveling @solodeveling.bsky.social · 13/09/2026
My project's AI statement states that I - rarely, but still - use placeholder graphics generated by AI. It also states that as soon as I can, these will be replaced by real art. And these are not empty words - the creative purge has begun! First victim: the logo #solodev #gamedev #blender #artists
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Solodeveling @solodeveling.bsky.social · 12/09/2026
Busy dev life! Caught up on updates: landmark naming, Coat of Arms, graphics & perf tweaks Stay tuned, no social breaks forever #solodev #gamedev #Unity3d
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Solodeveling @solodeveling.bsky.social · 19/08/2026
Update alert! Been tackling bugs & model updates. Ocean reflections, streets fixed & storage indicators added! Back from social media hibernation :) #solodev #unity #blender #gamedev
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MazeStalker @mazestalker.bsky.social · 06/08/2026
Theres many issues that are just #UX problems that a player might not notice themseves. Gotto figure those out by watching. I hope I once and for all solved the problem with everyone running into spawning enemies. We will see.. #gamedev #indiegame #solodev
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Solodeveling @solodeveling.bsky.social · 06/08/2026
Sooo much is happening! I've added better ship models, fixed bugs and added new features. The harbors are starting to look alive! I also was able to honor a request that several testers had: a "Tourist Mode" that enables you to walk through your settlements. And snow! #solodev #unity #blender #indie
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Solodeveling @solodeveling.bsky.social · 31/07/2026
Just had a blast on Twitch with @LucianEthana! Pre-alpha playtest with their crew! Thanks for the support & awesome feedback! Unity, Blender, and solo dev magic all coming together #solodev #gamedev #Unity3D #twitch www.twitch.tv/videos/2833539311
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Solodeveling @solodeveling.bsky.social · 22/07/2026
Exciting news! SaltedFoxy will be trying out my indie game for the FIRST TIME EVER TONIGHT at 6pm CEST! Tune in to Twitch: www.twitch.tv/saltedfoxy #solodev #gamedev #blender #unity #twitch
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Solodeveling @solodeveling.bsky.social · 14/07/2026
Glow-up achieved! Settlement scenes look fresh! Join me LIVE on Twitch @ midnight CEST [link: www.twitch.tv/solodeveling] #solodev #gamedev #unity #blender #twitch
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Solodeveling @solodeveling.bsky.social · 09/07/2026
Whoops, no stream tonight, copy-paste error ^^
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Solodeveling @solodeveling.bsky.social · 09/07/2026
Pre-alpha push! Extending tutorials & sea battles. Tune in at midnight CEST on Twitch [www.twitch.tv/solodeveling](https:/… for a live stream of new mechanics & balancing changes #solodev #gamedev #unity #blender #twitch
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MazeStalker @mazestalker.bsky.social · 08/07/2026
This had never been more then a prototype but now it's in the game for reals. #gamedev #indiegame #solodev #zelda
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Solodeveling @solodeveling.bsky.social · 26/06/2026
Streaming live on Twitch tonight! Join me @ 8pm CET (roughly 4.5 hours from now) as I attempt my first stream ever. Chaos might ensue ;) Tune in at www.twitch.tv/solodeveling #solodev #gamedev #Twitch #Unity
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MazeStalker @mazestalker.bsky.social · 15/06/2026
Every adventure needs wishlists: store.steampowered.com/app/3218310/... Let's have an adventure together! #gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
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MazeStalker @mazestalker.bsky.social · 14/06/2026
So I had to live with this a few days before I commit. The character moves slower on the edge. Isometric platforming is hard so I do think this helps a little. But of course, this means the animation system gets upgraded yet again! #gamedev #unity3d #solodev #indiegame
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Solodeveling @solodeveling.bsky.social · 13/06/2026
Pre-alpha update! I'm thrilled to share the new 'Roanoke' scenario with you all. Will you uncover the mystery of the lost colony? Took my breath away working on this story-driven adventure - it was fun and exhausting at the same time :) #solodev #gamedev #Unity #Blender #gamedev #prealpha
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MazeStalker @mazestalker.bsky.social · 10/06/2026
Step by step I put together all the FX to make this scene work. Not important for the game at this moment, but very important for my trailer! #gamedev #indiegane #solodev
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Solodeveling @solodeveling.bsky.social · 09/06/2026
Thanks for the love from my first pre-alpha testers! Implementing Scenarios & revamping the Main Menu is next on my to-do list. Can't wait to see you all play the next pre-alpha build coming end of this week, with the first story-driven scenario in place! #gamedev #Blender #Unity #SoloDev #PreAlpha
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MazeStalker @mazestalker.bsky.social · 08/06/2026
Today I updated my demo with a few quite significant changes. I feel quite confident that this was a big step up in the fun department! #gamedev #indiegame #solodev
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MazeStalker @mazestalker.bsky.social · 06/06/2026
I've been finetuning a new feature. This is part of the ongoing process of adding more interactivity to the environments. You can only do this from a certain height, adding a healthy dose of spatial thinking. #gamedev #indiegame #solodev #screenshotsaturday
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Marcel @wuotanstudios.bsky.social · 03/06/2026
my very first game, NOW available as early access on steam: store.steampowered.com/app/4275930/... #fps #indiegame #gaming #godotEngine #gamedev #game
store.steampowered.com
Save 25% on KGT: Kevin Got Teleported on Steam
This is an arena-based FPS gun-fu action game. After a catastrophic accident in Dr. Eisenstadt’s Quantum Lab, you’re teleported into a foreign dimension. The enigmatic Dungeon Master forces you to fig...
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MazeStalker @mazestalker.bsky.social · 01/06/2026
Alright it's all ready now: I can create characters on runtime and make them use the dialogue system. Now I only need to set them all up. #gamedev #indiegame #solodev #zelda
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Solodeveling @solodeveling.bsky.social · 31/05/2026
Early access alert! I've shared a pre-alpha test build (Win/Linux) with a select few. Now, all ears... will they hate or love what I'm trying to create? Wish me luck and good feedback! Hit me up if you feel brave enough to also give it go ;) #solodev #gamedev #unity #blender #nervous
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Solodeveling @solodeveling.bsky.social · 30/05/2026
Update time! Been busy with new additions: accessibility, achievements, multilingual support & mod support! And of course, lots of work on the actual game, but that's better shown with another video soon :) #solodev #gamedev #accessibility #unity #modsupport
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MazeStalker @mazestalker.bsky.social · 23/05/2026
Playing some games for inspiration, I decided to add more bushes to cut to the underground areas. I think that adds a necessary level of interactions. #gamedev #indiegame #solodev
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MazeStalker @mazestalker.bsky.social · 14/05/2026
I'm happy to anounce that my demo on Steam has been updated to V 0.1.1 with a lot of features that should always have been there! I would appreciate any feedback here or on Discord! #Mazestalker #gamedev #indiegame #solodev
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MazeStalker @mazestalker.bsky.social · 12/05/2026
Click of a button and my game is top down, for free. I want to design isometric of course, but it makes me smile how easy this would be!
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MazeStalker @mazestalker.bsky.social · 09/05/2026
After years of restraint about adding new enemies, I'm going all out right now. I have a LOT of new areas to cover then what was originally intended, so I also need a bigger cast! #gamedev #indiegame #solodev #unity3d
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Solodeveling @solodeveling.bsky.social · 10/05/2026
Just added some much-needed variety to my indie game's weather system - now your settlements will get pummeled by hurricanes and snowed under in blizzards! Feeling way more immersive :) Of course, there is also a just sunshine or a nice drizzle! #Blender3d #Unity3D #SoloDev
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MazeStalker @mazestalker.bsky.social · 08/05/2026
I dedicated some time to another nonsensical feature, can you spot what's new? #mazestalker #gamedev #indiegame
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MazeStalker @mazestalker.bsky.social · 05/05/2026
I really like slowly reviving an old area. The workload would be unrealistic by myself, but my past self inherited me a lot of substance to work with! #gamedev #unity3d #solodev #retrogaming
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Solodeveling @solodeveling.bsky.social · 04/05/2026
Catastrophic failure in world gen modifications. A week of work wasted and rolled back to last "stable" commit. Anyone else have days where 'try again' feels like a better option? Learned the hard way: use experimental branches to save your sanity #solodev #gamedev #unity
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MazeStalker @mazestalker.bsky.social · 02/05/2026
I reached a point where I really needed to write an enemy that has the potential to kill me. I think the fight flows quite well and the enemy will add some much needed tension! #gamedev #mazestalker #indiegame #screenshotsaturday #solodev
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MazeStalker @mazestalker.bsky.social · 01/05/2026
Fixed the lighting, I updated a lot of my core shaders with new features (like cloud shadows on grass and tons of idiotic little details like that). Next is finally the fun part: Updating the geometry! #gamedev #indiegame #solodev
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MazeStalker @mazestalker.bsky.social · 27/04/2026
Now that we have a functional death, it's time to build things that actually KILL the player! Fun times! #gamedev #indiegame #solodev #unity3d #landstalker
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MazeStalker @mazestalker.bsky.social · 28/04/2026
Right now I am scribbling down several rooms a day. I am sitting on a vast amount of features right now, all of which I want to explore fully. So this is the time where I write as many rooms as possible to make sure I don't forget the ideas... #gamedev #solodev #indiegame
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Solodeveling @solodeveling.bsky.social · 27/04/2026
Terrain Generator tweaks didn't quite go as planned. Weekend struggle: weird island water depths & flat terrain issues :| #solodev #gamedev #unity #blender
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MazeStalker @mazestalker.bsky.social · 25/04/2026
Those who played my demo had to endure a couple of oddities. No settings, dieing if broken and... no saving? Well I'm on the case for all of these! #gamedev #screenshotsaturday #indiegame #solodev #unity3d
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MazeStalker @mazestalker.bsky.social · 22/04/2026
To demonstrate the new flow my my combat, here a better scenario. #gamedev #indiegame #solodev #unity3d
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MazeStalker @mazestalker.bsky.social · 21/04/2026
This is one of those features that have existed on my head for 3 or so years. A lot of thought and finetuning has been done mentally before I set up a single line of code. #gamedev #solodev #indiegame #unity3d
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Solodeveling @solodeveling.bsky.social · 20/04/2026
SFX system live! Still tweaking but getting there! Just also added player-controlled event triggers for customizable pauses & time slowdowns #solodev #gamedev #unity #sfx #music
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