Solderlocks @solderlocks.bsky.social · 6hAdding volumetric lighting to my procedural sim sandbox 020 0
Solderlocks @solderlocks.bsky.social · 30/09/2026Making progress on weather systems, biomes, seasons, night/day cycle, inventory, building interiors, local multiplayer, and performance optimizations. 080 0
Solderlocks @solderlocks.bsky.social · 18/09/2026Finally got my hypercube staff up and running again 0101 0
Solderlocks @solderlocks.bsky.social · 14/09/2026I've been building a little sandbox procedural virtual world using three.js, and it's been fun to approach the game design process backward; instead of starting with specific game mechanics and building the world/engine from there, I'm fleshing out the space and discovering what's fun to do with it. 1150 0
Solderlocks @solderlocks.bsky.social · 11/08/2026Working on another batch of iridescent beetles to make more pins to give away 180 0
Solderlocks @solderlocks.bsky.social · 24/06/2026Playing with using a Raspberry Pi to control the output of a thermal printer 170 0
Solderlocks @solderlocks.bsky.social · 16/06/20263D printing some iridescent beetles with titanium filament 020 0
Solderlocks @solderlocks.bsky.social · 06/06/2026I've been experimenting with 3D printing topographical maps lately, and it's neat how slicing the model along the z axis and using a color gradient filament results in a slope map where differing elevations are reflected by different colors. 040 0
Solderlocks @solderlocks.bsky.social · 02/06/2026I came across this #lighthouse image the other day and immediately knew who it looked like. original image by frodejansen.bsky.social 040 0
Solderlocks @solderlocks.bsky.social · 01/06/2026Finally doing some #watercolor painting again and just finished this one of #Greenlake 0150 0
Solderlocks @solderlocks.bsky.social · 24/04/2026I couldn't help but think of captain Zissou when I saw this 110 0