SODABYTES @sodabytes.com · 28/08/2026oh gawd no wonder it's so much easier to reach a maxout in the pyramis rewrite. it's because the gdscript version was bugged to begin with and calculating it wrong 1130
SODABYTES @sodabytes.com · 27/08/2026i'm bad at putting it into words so here's MOTHER Encore perfectly nailing the exact thing i want to do 1414
SODABYTES @sodabytes.com · 11/08/2026i used to be mutuals with this one artist who drew cute critters like this all the time and i don't know where they are now but i hope they're doing well 1119516
SODABYTES @sodabytes.com · 05/08/2026i drew the mouth at first and then it sort of just ended up as noelle holiday 214717
SODABYTES @sodabytes.com · 05/08/2026delighted to report that in the newest version of blender they finally made the grease pencil fill bucket Usable 525024
SODABYTES @sodabytes.com · 26/07/2026i wanted to draw babble but i couldn't think of anything @snapcube.gay 2386
SODABYTES @sodabytes.com · 14/07/2026my friend gifted me nitro but i forgot to check what kind of nitro it was before i made this so i don't actually get to use this as a profile picture. Oops 0528
SODABYTES @sodabytes.com · 10/07/2026sometimes i post furry art and sometimes i post nine slice textures and neither my furry followers or my game dev followers end up winning 111396
SODABYTES @sodabytes.com · 24/06/2026i'd never tried to chart anything before literally today so i hope this seems Interesting To Play at least 1241
SODABYTES @sodabytes.com · 20/06/2026for fun, i'm trying to make this as if it were meant to be an actual game asset. there's a white base texture, and a mask texture used for color. i'm like probably not actually going to use it for anything but i like practicing this stuff for fun! 1311
SODABYTES @sodabytes.com · 20/06/2026oh god . they're approaching. oh god where did i put my plastic guitar oh my god 161196287
SODABYTES @sodabytes.com · 18/06/2026nothing to do with my point but thinking about guitar hero made me want to try making the Yummiest-looking Guitar Hero Note i could muster 4559
SODABYTES @sodabytes.com · 18/06/2026redoctane is making their own guitar hero called Stage Tour... it's awesome to see an attempt at a revitalization but as someone who adores guitar hero's visuals it's a bit of a shame to see that the stylization is comparatively bland... i kinda hope they reconsider the direction they're going in 2270
SODABYTES @sodabytes.com · 10/06/2026got another maxout but it happened like... shockingly early into the game. to the point where it's really making me consider how to handle the speed curve 051
SODABYTES @sodabytes.com · 09/06/2026anyway my main takeaway from the nintendo direct is that we're getting a third "splatoon font". get excited, folks-- this one's just as good as the first two 0333
SODABYTES @sodabytes.com · 05/06/2026pyramis refactor is nearly finished, and it's still possible to achieve a maxout in it (maxout is intended to be 99999999 points; rng and speed curve are different from the public version and still subject to change) 1181
SODABYTES @sodabytes.com · 04/06/2026okay well that was a lot easier to implement than i expected. right now it's just a 9-bag (assuming you're playing with 3 colors) but maybe later i'll add support for bags with duplicates 090
SODABYTES @sodabytes.com · 04/06/2026rng is "working" now but. this is what it looks like with the formula i'm using. it's just this first few blocks that're particularly egregious but i think it's enough to convince me that i should look into something like the tetris bag system 2100
SODABYTES @sodabytes.com · 04/06/2026there's no rng or speedup yet, but i think it's fair to say that the pyramis C library is somewhere around 70% complete! there will still be more work to do in regards to getting it to talk to godot, but Foundationally things are turning out really good 1110
SODABYTES @sodabytes.com · 03/06/2026pyramid detection algorithm is working... this is easily the most annoying part to program but i have Two previous iterations that i'm free to use as a reference and copy verbatim so YAY!!! 1170
SODABYTES @sodabytes.com · 03/06/2026i've spent basically all day porting pyramis to C... i'm able to build both an SDL3 example project and a GDExtension using the same code. it's going pretty great!! 2291
SODABYTES @sodabytes.com · 01/06/2026i'm learning how to make a GDExtension... hrrngh i'm LEARNING..... 1291
SODABYTES @sodabytes.com · 31/05/2026i don't usually go here but Oh What The Heck i'm feeling Festive. happy macro may everybody 3624102
SODABYTES @sodabytes.com · 28/05/2026i like programming but i'm also not exactly the sharpest tool in the shed so i will strive to make my documentation as "for dummies" as possible for the sake of others like me 1260
SODABYTES @sodabytes.com · 27/05/2026what do you MEAN it worked first try. computers aren't supposed to do that 2200
SODABYTES @sodabytes.com · 26/05/2026i wanna work on pyramis again... sorry i haven't updated it in a while... had an idea for a new mode 2633
SODABYTES @sodabytes.com · 20/05/2026my windows partition is just fine, and even though grub is being screwy, i can get into windows from the uefi menu... there's nothing to REALLY worry about, but i sure am annoyed... 0471
SODABYTES @sodabytes.com · 20/05/2026i use linux for two days in a row and windows goes "fine, BE that way" and removes itself as a boot option 101126598
SODABYTES @sodabytes.com · 16/05/2026trying out someone else's watercolor grease pencil brush (it's nice to finally be drawing again!) 1748
SODABYTES @sodabytes.com · 16/05/2026another brush test before bed... i think that, for blender grease pencil at least, it looks surprisingly natural 328549
SODABYTES @sodabytes.com · 15/05/2026in older versions of blender's compositor it was really easy to just get a vertical or diagonal thing with the stuff that was already built-in... does anyone know how you're supposed to do it Now... because i sure don't 1101
SODABYTES @sodabytes.com · 12/05/2026trying to make my grease pencil brush prettier and easier to use 014015
SODABYTES @sodabytes.com · 12/05/2026i think one of the cutest things a character can do is have what i like to describe as "mega man limbs" 191163258
SODABYTES @sodabytes.com · 30/04/2026i've actually been working on vfx for my own air ride-inspired game and have been taking a lot of inspiration it, as well as the advice on sakurai's youtube channel!! i'm also just as huge a fan of the dreamcasty look you're going for and can do that style too! i'd love to work on star garden :) 1151
SODABYTES @sodabytes.com · 29/04/2026i wish i could show this in 60 fps, but i have some vfx related Thoughts i'd like to share 0263
SODABYTES @sodabytes.com · 28/04/2026updated my particle shader to allow for alpha clip-esque effects like these without actually using alpha clipping 1171
SODABYTES @sodabytes.com · 25/04/2026nate and arcade have already basically said what i think, so just Tangentially Related Thing: if you shade paws kinda like weird metallic ball things... ...i dunno if it's realistic, but i think it looks really cool!!! 030
SODABYTES @sodabytes.com · 23/04/2026someone Smarter than me help i'm a Goof of a Stooge. what the frick am i doing wrong even 🥀 a heem heem sob 340