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Snutt

@snutt.bsky.social
3.5K followers 146 following 440 posts

Freelance game developer Previously: Community Manager & programmer for Satisfactory (Coffee Stain) linktree.com/snutt twitter.com/@bustasnutt

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Snutt @snutt.bsky.social · 01/10/2026
Today is Eevee's cake day! 🍰
a cute dog in the forest
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Snutt @snutt.bsky.social · 30/09/2026
You can play the demo here: 👇 store.steampowered.com/app/3925340/...
store.steampowered.com
Incoherence: Dark Rooms on Steam
You awaken in a strange yet familiar room with multiple doors, with no memory of how you got there. As you explore, you discover this place you are trapped in is built from interconnected rooms drawn ...
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Snutt @snutt.bsky.social · 30/09/2026
I helped make a horror game! 👻 @pmrd.net is currently hard at work making a room drafting game in the spirit of Blue Prince but as a horror game! youtu.be/SkL909hdjYc
youtu.be
I Helped Make a Horror Game
YouTube video by The Game Dev Circle
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Reposted by Snutt
Matt | DEMO OUT NOW! @pmrd.net · 30/09/2026
DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo
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Snutt @snutt.bsky.social · 27/09/2026
Implemented the original SSAO implementation from Crytek into my retro game engine. It's not much but it makes things look a bit nicer!
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Snutt @snutt.bsky.social · 19/09/2026
not overly exciting but I've added support for UI elements such as textboxes, animated labels, and buttons to my little game engine
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Matt | DEMO OUT NOW! @pmrd.net · 16/09/2026
NEW GAMEPLAY TRAILER! 🎞️ Are you ready to enter the Dark Rooms? Wishlist the game now at darkroomsgame.com Demo coming September 30th! #indiegame #gamedev #unreal #darkrooms
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Snutt @snutt.bsky.social · 10/09/2026
the ps3 was released ~20 years ago
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Snutt @snutt.bsky.social · 10/09/2026
added support for skeletal meshes in my little retro game engine (model by aki74)
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Snutt @snutt.bsky.social · 08/09/2026
the number of game releases this month
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Reposted by Snutt
Matt | DEMO OUT NOW! @pmrd.net · 04/09/2026
All I want for my birthday is for people to go wishlist my game! 🥰
store.steampowered.com
Incoherence: Dark Rooms on Steam
You awaken in a strange yet familiar room with multiple doors, with no memory of how you got there. As you explore, you discover this place you are trapped in is built from interconnected rooms drawn ...
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Snutt @snutt.bsky.social · 04/09/2026
oh yeah that's been awful in the past too so I didn't even try it. Here's hoping they can reinvent themselves in a blender style fashion tho!
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Snutt @snutt.bsky.social · 04/09/2026
no I didn't but hoping it'll get better soon!
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Snutt @snutt.bsky.social · 04/09/2026
That's it. If they fixed that I'd probably start using it going forward cos all the other improvements to the UI are dope!
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Snutt @snutt.bsky.social · 04/09/2026
the ability to move the timeline by dragging it while holding some key (like middle mouse button).
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Snutt @snutt.bsky.social · 04/09/2026
being able to add fades at the start/end of clips by dragging the corner of clips. having to set envelope keyframes for this is INCREDIBLY tedious compared to this, especially if you need to adjust the clip length afterwards.
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Snutt @snutt.bsky.social · 04/09/2026
It's heading in the right direction, but sadly after trying it out there's still a few minor grievances I have with some of the interaction design that makes it super frustrating to use if you've used to ANY other audio editors. I wish they would've have implemented TWO small things:
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Matt | DEMO OUT NOW! @pmrd.net · 04/09/2026
Looking for a female VA to play the role of a psychiatrist for an audio log in my game! About 130 words for this instance, will need more in the future! #voiceacting #indiegame #gamedev #darkrooms
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Snutt @snutt.bsky.social · 02/09/2026
it's a regular light source that I've attached a custom component to that uses perlin noise during runtime to oscillate it. In the first shot you can see the values change in the inspector to the right
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Snutt @snutt.bsky.social · 02/09/2026
I can quit whenever I want to
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Snutt @snutt.bsky.social · 02/09/2026
my little vulkan rendering experiment has turned into me making my own game engine. oops.
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Snutt @snutt.bsky.social · 29/08/2026
static.klipy.com
Star Wars: Kylo Ren Screams 'MORE!!!'
ALT: Star Wars: Kylo Ren Screams 'MORE!!!'
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Snutt @snutt.bsky.social · 28/08/2026
lmao jfc xD halp
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Snutt @snutt.bsky.social · 28/08/2026
added Box3D by @erincatto.bsky.social to my retro game engine and it seems to work! 💃
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Snutt @snutt.bsky.social · 24/08/2026
the what-th anniversary???? huh????
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Snutt @snutt.bsky.social · 23/08/2026
It's actually crazy how good the installation process is for Linux distros jeez
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Snutt @snutt.bsky.social · 21/08/2026
final_final_last.png
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Snutt @snutt.bsky.social · 21/08/2026
Trying out emulating some retro rendering styles in my custom rendering engine. Just implemented ps1 emulated vertex imprecisions, dithering, down-sampling, and limited color palette. Also got post-processing effects like bloom, vignette, grain, and chromatic aberration working.
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Snutt @snutt.bsky.social · 19/08/2026
Yeah a summer project spiraled out of control
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Snutt @snutt.bsky.social · 18/08/2026
by far the hardest thing I've implemented in my vulkan rendering engine so far has been shadow mapping. It's so incredibly annoying to troubleshoot this stuff.
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Snutt @snutt.bsky.social · 17/08/2026
I'll never not get confused on how to calculate vertex tangents into world space. Anyways my engine now supports normal maps.
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Snutt @snutt.bsky.social · 15/08/2026
got blinn-phong shading working 💪
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Snutt @snutt.bsky.social · 14/08/2026
I need to try harder!
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Snutt @snutt.bsky.social · 14/08/2026
this good enough for the gamers???
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Snutt @snutt.bsky.social · 13/08/2026
sure, you need to write an insane amount of boilerplate but the biggest mindfuck for me was the math dealing with a non-unreal engine coordinate system. I've been sipping the Kool-aid for far too long.
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Snutt @snutt.bsky.social · 13/08/2026
I've been meaning to learn the Vulkan rendering API for a long time and today I finally got something working!
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Snutt @snutt.bsky.social · 06/08/2026
dog in the forest
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Snutt @snutt.bsky.social · 04/08/2026
elaborate
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Snutt @snutt.bsky.social · 04/08/2026
Ocean vibes
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Snutt @snutt.bsky.social · 03/08/2026
I literally made the models to the left and I have no idea what he's talking about
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Snutt @snutt.bsky.social · 31/07/2026
It's so funny to me how the referees don't step in to stop the fight, but then like a few minutes later are like: ALRIGHT BREAK IT UP, BREAK IT UP!
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Snutt @snutt.bsky.social · 25/07/2026
The video youtu.be/-EF1F-FJa0A?...
youtu.be
I Let EVERYONE Press My Buttons (playing Bloodborne)
YouTube video by The Game Dev Circle
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Snutt @snutt.bsky.social · 24/07/2026
not actually salty. I knew this was gonna happen for this particular one. :P just wanted to make it.
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Snutt @snutt.bsky.social · 24/07/2026
The "spending the most amount of time on editing a video ever" experience
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Snutt @snutt.bsky.social · 20/07/2026
damn!
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Snutt @snutt.bsky.social · 08/07/2026
👀
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Snutt @snutt.bsky.social · 01/07/2026
I also bring a gun when I need to take a leak
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Snutt @snutt.bsky.social · 17/06/2026
Epic just announced their own open source version control system 👀 github.com/EpicGames/lore
github.com
GitHub - EpicGames/lore: Lore is a next-generation, open source revision control system
Lore is a next-generation, open source revision control system - EpicGames/lore
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Snutt @snutt.bsky.social · 15/06/2026
love the big suck
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Snutt @snutt.bsky.social · 15/06/2026
been streaming ~twice a week for many years twitch.tv/snutt101
twitch.tv
Snutt101 - Twitch
I do random shit. Mostly playing games like everyone else.
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