Sign in

Philippe Vaillancourt

@snowfrogdev.bsky.social
35 followers 38 following 18 posts

Web developer, game developer, programmer.

PostsRepliesMedia
Philippe Vaillancourt @snowfrogdev.bsky.social · 28/05/2026
Recently submitted Crystal Survivor to the GameDev.tv Jam 2026 🔮 Theme was Connections, so I built a survivor-like where every ability is one. Pick 4 of 6 abilities, find the synergies, survive 10 minutes. ▶ snowfrog.itch.io/crystal-surv...
100
Philippe Vaillancourt @snowfrogdev.bsky.social · 05/12/2025
Finally making the UI feel juicy 🤤 WIP title screen + lobby for my upcoming web game – now with animation, music & SFX! What do you think? UI/UX feedback very welcome 👀 #gamedev #indiedev #webgamedev #FeedbackFriday #UI #UXDesign
073
Philippe Vaillancourt @snowfrogdev.bsky.social · 28/11/2025
Some fresh Fossil Rush UI work: updated title screen, new lobby, and gameplay layout. Lots left to polish, but it’s coming together! #gamedev #indiedev #webgamedev
085
Philippe Vaillancourt @snowfrogdev.bsky.social · 21/11/2025
Early title screen for Fossil Rush 🦴⛏️ A multiplayer push-your-luck web game in the spirit of Incan Gold. Still super WIP! #gamedev #indiedev #webgamedev
0166
Philippe Vaillancourt @snowfrogdev.bsky.social · 30/03/2025
If AI wipes out entry/mid-level creative work, who’ll invest years mastering a craft? We risk a generation losing connection to art—not by choice, but by design. If we don’t act with intention now, we may not like the culture we wake up in 10 years.
010
Philippe Vaillancourt @snowfrogdev.bsky.social · 30/03/2025
"If you outsource your creative work to a computer, you are not a creative. Someone who merely churns out product is not an artist – they are a salesperson. The artist is the person who makes, not who has made." www.theguardian.com/commentisfre...
theguardian.com
AI promises to free up time. But what if it spares us from learning, writing, painting and exploring the world? | Joseph Earp
If I reduced my existence to a series of ChatGPT prompts, the act of my living is only shorter – not better
041
Philippe Vaillancourt @snowfrogdev.bsky.social · 27/03/2025
My first complete game where I've made all of the art and music. Yeah, it's a Flappy Bird clone, but still feels like a milestone for me. First crappy game down... many more to go. 😁 snowfrog.itch.io/looney-bird
snowfrog.itch.io
Looney Bird by Snowfrog
A Looney Tunes inspired Flappy Bird clone
000
Philippe Vaillancourt @snowfrogdev.bsky.social · 13/03/2025
Am I the only one who feels a little like just going into hibernation while the world is done figuring out if AI is mostly 🐂💩 or if it's actually going to get rid of 70% of jobs and put us all on universal income?
110
Reposted by Philippe Vaillancourt
ardalis (Steve Smith) @ardalis.com · 18/01/2025
Most of your app’s cross cutting concerns should be policies. What’s a policy?
1116
Reposted by Philippe Vaillancourt
Jeff Valore @codingwithspike.bsky.social · 01/01/2025
New blog post; Pointing out the things I've come to really love about JS/TS over the years. "JavaScript/TypeScript is actually really good" codingwithspike.wordpress.com/2025/01/01/j...
codingwithspike.wordpress.com
JavaScript/TypeScript is actually really good
Stop listening to those who say you can’t write good code in JavaScript. Let’s look at Javascript and TypeScript in a positive way instead, because JS/TS is actually really good!
1126
Philippe Vaillancourt @snowfrogdev.bsky.social · 09/12/2024
Writing tests first... when it makes sense to do so.
032
Reposted by Philippe Vaillancourt
WeAreDotnet @wearedotnet.bsky.social · 06/12/2024
Hey bluesky 👋 You can use this place to share your repos, blog posts and videos that you want to promote. It's all about #dotnet 🙌
6447
Philippe Vaillancourt @snowfrogdev.bsky.social · 02/12/2024
Back in the 90s and 00s, you could always name a few AAA studios in their prime who you’d say were the elite developers that you'd be lucky to work with. At various times Blizzard, DICE, Naughty Dog, Bungie, Valve, etc. Who is that today? Does any such company exist any more? If not, why not?
020
Philippe Vaillancourt @snowfrogdev.bsky.social · 15/11/2024
Trying to make a little roguelite hack n' slash for @github.com's #GameOff 2024. Never realized how much more complicated melee combat is to implement compared to projectiles. I'm drowning in hurtboxes, hitboxes and state transitions. 🎯 #gamedev #gamejam
030
Philippe Vaillancourt @snowfrogdev.bsky.social · 11/11/2024
Best analysis of all the different types of screen shake I've ever seen. www.davetech.co.uk/gamedevscree... #gamedev
davetech.co.uk
Analysis of Screenshake Types - Just Things Made By Dave
Analysis of Screenshake Types - Just Things Made By Dave
030
Philippe Vaillancourt @snowfrogdev.bsky.social · 09/11/2024
One of the most common advice given to aspiring game developers is "don't build your own game engine". I don't listen. youtu.be/6hvlkbebd8I #GameDev #WebGPU #js13k #Nanojet #2DGameEngine #Devlog #GameDevelopment #WebGL #JavaScript #TypeScript #HTML5GameDev
youtu.be
I'm building a 2D Game Engine with WebGPU - NanoJet Devlog 01
YouTube video by snowfrogdev
070