Sand Fox @sneedfocks.bsky.social · 06/10/2026every time I make a post that implies I am productive and working on things 040
Sand Fox @sneedfocks.bsky.social · 29/09/2026set reminder to optimize this shit (spam the console until the problem is solved) 120
Sand Fox @sneedfocks.bsky.social · 28/09/2026if I keep this up, most of my line count will be commented out (writing a wrapper around Vulkan) 000
Sand Fox @sneedfocks.bsky.social · 27/09/2026there's a very very small chance I photoshopped the image that inspired this photo to be taken, but I can't prove it. 110
Sand Fox @sneedfocks.bsky.social · 24/09/2026I should work on this program some more. I'd like to make it more accurate. ignore the Activate Vulkan watermark, this is the only screenshot i have on hand. 220
Sand Fox @sneedfocks.bsky.social · 26/08/2026designed a circuit that tests if integer A is greater than integer B (unsigned, 8bit) I fucking love designing circuits wtf, it's like programming but FERAL 050
Sand Fox @sneedfocks.bsky.social · 24/08/2026Just noticed Godot must use GLFW like KitEngine. it has that crusty ass pointer on Linux (img 1). KitEngine also used to have that crusty ass cursor until I drew (traced) a better cursor that I just put right in the resources file and override on Linux only (img 2 & 3). 100
Sand Fox @sneedfocks.bsky.social · 24/08/2026just got the game Turing Complete, and it's fun as hell. my solution here is actually dogshit but it works 000
Sand Fox @sneedfocks.bsky.social · 15/08/2026can't even escape it because '<' isn't even a formatter character. fuck you Zenity, let me pop-up my failed assertions, do I really need to write my own parser that replaces '<' with "(less than)" ?? 110
Sand Fox @sneedfocks.bsky.social · 15/08/2026what the fuck do you mean zenity can't print the less-than symbol?? I didn't even opt-in to any markup, just show the fucking string, that's what you're designed to do 110
Sand Fox @sneedfocks.bsky.social · 09/08/2026visual studio rendering a single light blue pixel that looks indistinguishable from a stuck pixel. 131
Sand Fox @sneedfocks.bsky.social · 08/08/2026made it out of image blitting hell alive. 4 cameras rendering to the same final buffer. 2 of those cameras have blit effects, 2 of them render at 1.25x final resolution (SSAA). the screen goes blurry because I'm quickly rendering at 0.1x render resolution to make sure it scales properly 030
Sand Fox @sneedfocks.bsky.social · 06/08/2026love programming games like ram is a precious resource 120
Sand Fox @sneedfocks.bsky.social · 05/08/2026I just changed vision calculation from like 500 raycasts to a tile crawl. reduced it from 2.5ms to 0.4ms and it basically looks the same. 120
Sand Fox @sneedfocks.bsky.social · 14/07/2026writing your own game engine is not worth it. I only get 8,500fps, zero bloat, and an API catered to me specifically. 010
Sand Fox @sneedfocks.bsky.social · 12/07/2026I am not yandere-devving, C++ switch statements just don't support string compare PLEASE believe me 240
Sand Fox @sneedfocks.bsky.social · 12/07/2026working on KitEngine's shader precompiler rn. adding the ability to define Vulkan Pipeline parameters within the shader itself, with unlimited named variants 140
Sand Fox @sneedfocks.bsky.social · 02/07/2026I drew a Rivulet from #rainworld #rainworldart idk maybe I should also shill the fact that I'm pretty sure I understand an inside joke in the Inv campaign. The one that references the guy's mom that one night. 0110
Sand Fox @sneedfocks.bsky.social · 02/07/2026new UI system uses an orthographic camera where the Y scale is always 2.0, and the X scale is ((x res/y res)) * 2. This allows for the best float precision at all times (I guess not at the outer edges of the screen but whatever. nobody looks there anyway) 110
Sand Fox @sneedfocks.bsky.social · 25/06/2026Just had this idea for like an evil ass A* that makes sure the final path visits each node at least once. Just a glimpse into my fucked up mind... 010
Sand Fox @sneedfocks.bsky.social · 23/06/2026added a useless rat that does nothing (he's literally me) all of the game's art is by @bagelcollie.bsky.social btw 010
Sand Fox @sneedfocks.bsky.social · 23/06/2026it's not as uncommon as you'd expect. it's why textures will often bleed colors outside of the uvs a bit. It happens because when rasterizing a triangle to fragments; the interpolation can sometimes push a uv slightly outside of bounds. 110
Sand Fox @sneedfocks.bsky.social · 23/06/2026proof I locked in. I made it to my texture atlases automatically pad themselves with a 1-pixel clamped border around each texture. this prevents shimmers / sparkles whenever the rasterization stage generates a fragments slightly outside the intended UV range. 210
Sand Fox @sneedfocks.bsky.social · 16/06/2026Ooh this is insanely cute! I wonder if she likes c++ 130
Sand Fox @sneedfocks.bsky.social · 15/06/2026I have a few mutuals here I'd like to get to know more, but I'm too afraid to ask. If you like coding this is probably about you. 110
Sand Fox @sneedfocks.bsky.social · 11/06/2026purple is my favorite color, and orange is the favorite of my color animal 010
Sand Fox @sneedfocks.bsky.social · 20/05/2026Got more BEAUTIFUL art from @bagelcollie.bsky.social !!!!! 3861169
Sand Fox @sneedfocks.bsky.social · 03/05/2026Check out this beautiful commission I got from @bagelcollie.bsky.social of my new Maned Wolf oc, Thystle 6850160
Sand Fox @sneedfocks.bsky.social · 29/04/2026It suuuuucks, I can't enjoy anything. I'm so tired and the lack of motivation is depressing. This should be illegal 010
Sand Fox @sneedfocks.bsky.social · 17/04/2026added falling floors. when a tile is told to crumble, it gets turned into a pit and then a FallingFloor entity steals its visual identity; resulting in a seamless transition from Tile to TileEntity. Helps keep the draw calls down. 030
Sand Fox @sneedfocks.bsky.social · 16/04/2026don't look at my 3d models... 64x64 tile areas get baked into 1 larger mesh, so defining the various quads I need to generate it was honestly easy enough by hand. saves a few filesystem reads on startup. 020
Sand Fox @sneedfocks.bsky.social · 15/04/2026I'm working on a real game in KitEngine, with a friend! 250
Sand Fox @sneedfocks.bsky.social · 05/04/2026Added a freecam command to KitEngine for fun (shown off in my Rain World Room Viewer) 050
Sand Fox @sneedfocks.bsky.social · 17/03/2026This is what big tech, react, and electron took from you. your computer can just do this if you feed it organic machine code that does its job with no bloat 000