Smitty @smittygames.bsky.social · 25/09/2026Good feedback. People are very split about this hahaha I 010
Smitty @smittygames.bsky.social · 24/09/2026Perspective VS Isometric RTS 🎥 Isometric has a distinct charm to it, but also makes me feel disoriented, while perspective makes me feel like I have more control. Both look great IMO #RTS #IndieGame #IndieDev #Godot 4134
Smitty @smittygames.bsky.social · 23/09/2026haha 🤣 We already are working on an awesome map editor that will allow you to create your own missions, campaigns, skirmish maps, and even custom objects! And noted on the AI 📝 I do the same thing lol 011
Smitty @smittygames.bsky.social · 23/09/2026Thanks for the feedback, and thanks again for the wishlist! ❤️ 010
Smitty @smittygames.bsky.social · 23/09/2026i'll experiment around with that! Thanks for the feedback. 010
Smitty @smittygames.bsky.social · 23/09/2026What do you guys think about the isometric view? #IndieGame #RTS #IndieDev 7508
Smitty @smittygames.bsky.social · 23/09/2026Shader PART 2 void fragment() { vec2 p = UV - vec2(0.5); float dist = length(p) * 2.0; float glow = 1.0 - clamp(dist, 0.0, 1.0); glow = pow(glow, softness); ALBEDO = light_color.rgb; EMISSION = light_color.rgb * intensity * glow; ALPHA = glow * light_color.a; } 000
Smitty @smittygames.bsky.social · 23/09/2026Shader PART 1 Shader: shader_type spatial; render_mode unshaded, blend_add, depth_draw_never, cull_disabled; uniform vec4 light_color : source_color = vec4(1.0, 0.45, 0.08, 1.0); uniform float intensity : hint_range(0.0, 5.0) = 1.0; uniform float softness : hint_range(0.1, 8.0) = 2.5; 000
Smitty @smittygames.bsky.social · 23/09/2026Steel Command: store.steampowered.com/app/4390280/St eel_Command/ 000
Smitty @smittygames.bsky.social · 23/09/2026Game Dev Hack - Lights #GameDev #IndieDev #IndieGame #Godot 3194
Smitty @smittygames.bsky.social · 22/09/2026Steel Command: store.steampowered.com/app/4390280/... 000
Smitty @smittygames.bsky.social · 22/09/2026Feels like we are doing something right #IndieGame #RTS #SteelCommand 173
Smitty @smittygames.bsky.social · 21/09/2026Lupus has been doing all of our music. He is astounding: x.com/lupusmechani...x.comLupusMechanicus 🇷🇴 | Go 🇪🇺 🇺🇦 ! (@lupusmechanicus) on X🌍 Crash-landed on the Terran planet. Status: Making music with the natives. 🔥🎶🎸 Directives updated: #NAFO #WeAreNafo #Fellas 000
Smitty @smittygames.bsky.social · 21/09/202650 seconds of raw combat from my indie game. It's not perfect, but neither am I #IndieGame #IndieDev #GameDev #RTS 2507
Smitty @smittygames.bsky.social · 08/09/2026I would agree but with saying that its probably impossible to do 4+ with a small indie team. Incredibly difficult to balance 010
Smitty @smittygames.bsky.social · 06/09/2026My game (STEEL COMMAND) is very much a C&C/Starcraft inspired RTS 010
Smitty @smittygames.bsky.social · 06/09/2026How many factions should an indie RTS have? Let me know in the comments ⬇️ #IndieGame #RTS #IndieDev 251
Smitty @smittygames.bsky.social · 05/09/2026RTS Soundtrack 🎶 The artist for STEEL COMMAND has been straight COOKIN. Here is a snippet of one of the 'explore' 'tracks. This is probably my favorite piece by him so far. #RTS #IndieGame #SteelCommand 142
Smitty @smittygames.bsky.social · 01/09/2026Indie Dev Origin Story I'm trying to open myself up to the community a bit more and allow people to see the person behind the game. I hope you enjoy! Ask anything in the comments 🙂 Steel Command designer/3D artist: @syphotic.bsky.social #IndieGames #RTS #IndieDev #GameDev 0132
Smitty @smittygames.bsky.social · 31/08/2026Steel Command: store.steampowered.com/app/4390280/... 000
Smitty @smittygames.bsky.social · 31/08/2026Perfect RTS Unit Balancing ⚖️ As Thanos said I think: "Perfectly balanced, as all RTS's should be" #IndieGame #Gaming #IndeDev #GameDev 1111
Smitty @smittygames.bsky.social · 22/08/2026Thanks! Best of luck on your project. At a high level, I have 'LockstepManager' singleton that all actions run through that need to be synced to every peer. Im also using a server-authoritative model, so the server tells the clients what 'tick' to perform each action on. Happy to chat more in DM 100
Smitty @smittygames.bsky.social · 21/08/2026I can't wait to share more soon, but the multiplayer network (deterministic lockstep) is working with the new navigation system. (flowfields + avoidance) #IndieDev #GameDev #Godot #RTS 1152
Smitty @smittygames.bsky.social · 17/08/2026Right now anything under 25 degree slope will be considered traverse-able. I still need to add a step height for the units, because they wont be able to ride over a pebble at this time haha 110
Smitty @smittygames.bsky.social · 17/08/2026I made a little obstacle course to test the new navigation system. I'm happy with it 👌 #RTS #SteelCommand #IndieGame #Godot #GameDev 1424
Smitty @smittygames.bsky.social · 13/08/2026Hows custom RTS navigation using flowfields going you ask? 😅 #RTS #IndieDev #Godot #GameDev 082
Smitty @smittygames.bsky.social · 12/08/2026Someone else recently recommended to use the expand flag, which I have only done very minimally. So I'll be sure to dive into that more. Thanks for showing me an example! 110
Smitty @smittygames.bsky.social · 12/08/2026I did NOT know this. Wow. I feel like such a noob! Thanks Bo 🫡 110
Smitty @smittygames.bsky.social · 12/08/2026I actually REALLY like Godot's UI system. However, it does seem incredibly verbose. I find myself having to add SO many panel/margin containers to get things spaced out exactly how I want. Any Godotians out there with some UI tips? #IndieDev #Godot #GameDev 2101
Smitty @smittygames.bsky.social · 11/08/2026Just some ASC forces getting hopelessly obliterated by the KOR. Thank you for your service 🫡 #RTS #IndieGame #SteelCommand 182
Smitty @smittygames.bsky.social · 10/08/2026Hey guys! You can wishlist Steel Command here: store.steampowered.com/app/4390280/... 000
Smitty @smittygames.bsky.social · 10/08/2026People say our game is too much like Command & Conquer. Are they wrong? 🤔 I personally don't find anything wrong with drawing a lot of inspiration from beloved childhood games. #RTS #SteelCommand #IndieGame #CommandAndConquer 162
Smitty @smittygames.bsky.social · 09/08/2026Navmesh visualization using the new Flowfield vs using the old Navigation Mesh from Godots built in libraries. I'm liking this a lot better! #RTS #SteelCommand #ShowMeSunday #IndieGame #Godot 082
Smitty @smittygames.bsky.social · 08/08/2026Without VS. With Dithering. Not a huge difference, but I do prefer the shadow dithering for our specific style. #RTS #IndieGame #SteelCommand 052