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SlyProton 🔞

@slyproton.bsky.social
147 followers 194 following 56 posts

I'm making lewd video games! slyproton.itch.io Support me on Patreon: www.patreon.com/SlyProton

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SlyProton 🔞 @slyproton.bsky.social · 14/06/2026
Thanks! I'm glad you enjoyed it :D
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SlyProton 🔞 @slyproton.bsky.social · 04/06/2026
I'm redesigning some of the playable areas to be less bland / more alive. The vibe is getting a bit too cozy considering the topic of the game though 😅
A screenshot of the playable residential area. Vines are growing on the walls and two cats are sleeping behind potted plants.
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SlyProton 🔞 @slyproton.bsky.social · 28/02/2026
Also, the shading is flat so it helps a lot to hide the self intersection of each cards
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SlyProton 🔞 @slyproton.bsky.social · 28/02/2026
The 6 parameters are regular shader uniforms, the UI sliders directly sets these values in the material. Tuning 6 sliders at once is annoying, so there are 5 presets the player can pick from, but it's just 6 floats, so the UI can interpolates between them based on the cursor position
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SlyProton 🔞 @slyproton.bsky.social · 28/02/2026
Shader magic basically! The ponytail is one long mesh, and I discard the fragments based on the UV.y to adjust the length in game. The shape is done by pushing each hair card along its normal, using a sin wave in the vertex shader. (well, a lot of layered sin waves)
Top picture is the pony tail hard cards as they are modeled. It's a flat  mesh.

Second picture is the pony tail after it's deformed with a curve and a SimpleDeform modifier. That one is imported in game.
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SlyProton 🔞 @slyproton.bsky.social · 27/02/2026
Thanks!
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SlyProton 🔞 @slyproton.bsky.social · 27/02/2026
Is there such a thing as "too many options" in a character editor? Maybe yeah ... #RecordsFromCensura #gamedev #godotEngine
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SlyProton 🔞 @slyproton.bsky.social · 04/02/2026
btw, I just made a free post on what to expect about the game this year! www.patreon.com/posts/progre...
patreon.com
[Progress report] The plan for 2026 | SlyProton
Get more from SlyProton on Patreon
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SlyProton 🔞 @slyproton.bsky.social · 02/02/2026
The cool thing is, for each new clothing item I add, it also get a new tan line for free since it creates the mask from the clothes directly! UX still needs some work, and there will be a button to sync the tan with the current clothes
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SlyProton 🔞 @slyproton.bsky.social · 02/02/2026
Tan lines are coming! :D I wasn't sure it would work fast enough, but you'll be able to blur / fade each tan lines and combine them to create the character's tan! #RecordsFromCensura #nsfw #GodotEngine
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SlyProton 🔞 @slyproton.bsky.social · 12/08/2025
New demo of #RecordsFromCensura is out! slyproton.itch.io/records-from...
A picture from the character editor, showing the 3D character at the center, a navigation menu on the left, and the options menu on the right.
The text 0.4.1 release is shown on the bottom right corner.
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SlyProton 🔞 @slyproton.bsky.social · 01/08/2025
Still a WIP, but freckles are coming next update! #RecordsFromCensura #godotengine
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SlyProton 🔞 @slyproton.bsky.social · 29/07/2025
Thanks! :D
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SlyProton 🔞 @slyproton.bsky.social · 27/07/2025
I checked, the normals aren't used at all, only the contact points (sorry it's been a while since that) From there, (player.position - contact_point.position) gets me the vector away from the collision. (And set the Y component to 0 to avoid pushing the player in the ground or in the air)
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SlyProton 🔞 @slyproton.bsky.social · 27/07/2025
I say shapeCast, but it's really just a dumb detection volume that follows the player. In Godot there's the Area node for that, but it doesn't report the contact points and normals, so I use a shape cast with a cast distance of 0 instead.
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SlyProton 🔞 @slyproton.bsky.social · 27/07/2025
I think most games just put a shape volume on the head of NPCs and other stuff you're not supposed to jump on, and pushes the player away when it enters the area. Here it's basically the same, except the volume is attached the player instead
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SlyProton 🔞 @slyproton.bsky.social · 27/07/2025
There's a shapecast at the feet of the player. When there's a collision, it pushes the player away from the contact point (in the horizontal plane). The RayShape is only there to keep some space between the ground and the shape cast, but it also allows to climb stairs and small obstacles.
A capsule collider + a separation ray collider for the base setup
Then with its own script, a shapeCast node around the bottom part of the capsule.

Areas don't work here because I need the contact point & normal, (which is only provided with the shape cast)
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SlyProton 🔞 @slyproton.bsky.social · 27/07/2025
I'm updating the character editor UX for the fifth time or so, hopefully it should be more pleasant to use 🤞 #RecordsFromCensura #gamedev #godotengine
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SlyProton 🔞 @slyproton.bsky.social · 07/05/2025
New public release is out! slyproton.itch.io/records-from... #RecordsFromCensura #gamedev
A 3D environment with the text "0.3.4 Realease"
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SlyProton 🔞 @slyproton.bsky.social · 07/05/2025
Wrapping up stuff for the next public release, I finally fixed something that was bothering me for a while with the player controller \o/ #RecordsFromCensura #gamedev #GodotEngine
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SlyProton 🔞 @slyproton.bsky.social · 24/04/2025
Good news if you like to swap characters often: the editor is getting a lot of updates! Managing presets should be a lot easier now, and more QoL features are on the way :3 #RecordsFromCensura #GodotEngine #gamedev
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SlyProton 🔞 @slyproton.bsky.social · 03/04/2025
Follow up on the bunny suit tech: Push-up bras are possible too! All the bras (and some tops) now have structural purpose, instead of looking like weird body paint. #RecordsFromCensura #godotengine
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SlyProton 🔞 @slyproton.bsky.social · 01/04/2025
Haha yeah I'm a bit more active on discord but not by much. Making a new demo each month is a lot harder than I thought 😫
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SlyProton 🔞 @slyproton.bsky.social · 31/03/2025
In theory, yes! For now I'm only moving the bones around, there's no squish and stretch yet, but it's planned How saggy the breasts are is something I need to expose in the character editor
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SlyProton 🔞 @slyproton.bsky.social · 31/03/2025
I'm glad I'm rolling a custom tech for the breasts physics, getting that push up effect when putting on clothes was super easy to make :D Just make the 4 springs stiffer and that's it! Each clothes exposes how much they impact the breasts so the effect is tuned for each outfits !
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SlyProton 🔞 @slyproton.bsky.social · 31/03/2025
By popular request, next release will feature a bunny suit 🐰 #RecordsFromCensura #gamedev #nsfw
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SlyProton 🔞 @slyproton.bsky.social · 10/03/2025
I do now! (I didn't notice it was turned off by default)
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SlyProton 🔞 @slyproton.bsky.social · 02/03/2025
I only had 2 weeks to work on that release, but you're still getting 3 new positions and a new area to explore! patreon.com/SlyProton
patreon.com
Get more from SlyProton on Patreon
Making lewd videogames
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SlyProton 🔞 @slyproton.bsky.social · 02/03/2025
February update with new positions is up on Patreon! #RecordsFromCensura #nsfw #gamedev
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SlyProton 🔞 @slyproton.bsky.social · 26/02/2025
Hidden behind the station because they're not finished yet 😭
A 3D train model, loosely inspired by the SNCF Capitole train from the sixties
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SlyProton 🔞 @slyproton.bsky.social · 26/02/2025
Next demo will feature a new level: the train station area! 🚋 (No trains in this video, they're shy, sorry) #GodotEngine #gamedev
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SlyProton 🔞 @slyproton.bsky.social · 08/02/2025
Bugfix update is out! This one should fix most of the bugs I'm aware of. slyproton.itch.io/records-from...
A picture of the game Records From Censura, showing a character in front of a wall, between a tree and a fire hydrant. The text "Update 0.2.4" can be seen on the bottom left corner.
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SlyProton 🔞 @slyproton.bsky.social · 08/02/2025
One last bug to go! Any #godotengine dev out there knows why the animation tree does this weird thing? 😭
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SlyProton 🔞 @slyproton.bsky.social · 05/02/2025
Download it from here: slyproton.itch.io/records-from...
slyproton.itch.io
[Release] New demo is out now! (v0.2.3)
Summary New demo is out Next releases will arrive faster than this one Lots of stuff changed, old save files are not longer compatible First, thank you for your patience! I know the last release was f...
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SlyProton 🔞 @slyproton.bsky.social · 05/02/2025
New demo for #RecordFromCensura is out! #gamedev #nsfw
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SlyProton 🔞 @slyproton.bsky.social · 28/01/2025
Demo is almost done! But I kinda forgot I added the ability to jump, so now I need to review all my levels for places the player is not supposed to go 😶 #RecordsFromCensura #godotengine
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SlyProton 🔞 @slyproton.bsky.social · 24/01/2025
Next demo is almost ready, but it really needs a proper tutorial. There's too much stuff going on that's never explained to the player u_u
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SlyProton 🔞 @slyproton.bsky.social · 24/01/2025
Nipples used to be an ON / OFF toggle before, but now you can change their size, color, and how the areola looks like! Now I must resist adding more stuff to the character editor and actually ship the thing >< #RecordsFromCensura #nsfw #gamedev #GodotEngine
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SlyProton 🔞 @slyproton.bsky.social · 12/01/2025
(I know that vulva icon looks like shit, but I'm not a graphic designer 😭)
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SlyProton 🔞 @slyproton.bsky.social · 12/01/2025
Binary gender picker? Boring 😒 Mix and match your genitals? Heck yeah! 😎 #RecordsFromCensura #gamedev #nsfw
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SlyProton 🔞 @slyproton.bsky.social · 05/01/2025
It's been a while so I wrote a devlog about the next demo and the stuff I've been working on: slyproton.itch.io/records-from... #RecordsFromCensura #gamedev #nsfw
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SlyProton 🔞 @slyproton.bsky.social · 20/12/2024
Hopefully soon! Well, there is a demo on itch already, but it's an old build from February and a lot have changed since then.
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SlyProton 🔞 @slyproton.bsky.social · 20/12/2024
I gave it a try, you're right the game is neat! Too bad they couldn't do finish what they had planned. It looked very ambitious (too much maybe?)
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SlyProton 🔞 @slyproton.bsky.social · 19/12/2024
That wasn't me, but I agree the art style is a bit similar. I never heard of the game before, I'll check it out!
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SlyProton 🔞 @slyproton.bsky.social · 19/12/2024
Here's the old one for reference:
A editor view of the old laundromat level. The room is smaller, there's no clutter and the lighting is rather flat.
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SlyProton 🔞 @slyproton.bsky.social · 19/12/2024
The demo will have new levels, but I'm updating the old ones as well ! The laundromat really needed a makeover... #RecordsFromCensura #indiedev #godotengine
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SlyProton 🔞 @slyproton.bsky.social · 12/12/2024
Maybe it should be a different color, but I'm not an expert at all so I have no idea. It works good enough though, so I just kept the purple shift everywhere for now.
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SlyProton 🔞 @slyproton.bsky.social · 11/12/2024
If you want to do that automatically in a shader, it's easier convert the colors to HSL, to get direct access to hue, saturation and brightness. Do the changes then, convert back to RGB.
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SlyProton 🔞 @slyproton.bsky.social · 11/12/2024
Yup it makes everything less dull. Hue shift towards purple is because sunlight is yellow-ish and purple is a complimentary color. If your main light has a different color, you'll need to adjust
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SlyProton 🔞 @slyproton.bsky.social · 11/12/2024
Thanks! :D
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