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Slow Rush

@slow-rush.bsky.social
71 followers 22 following 41 posts

Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: slowrush.dev

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Slow Rush @slow-rush.bsky.social · 02/10/2026
Signs of Danger will be at PAX Aus a week from now! Come to booth 62 in the "PAX Rising" area and build your own ridiculous weapons - alone or with co-op with friends! #pax #paxaus #indiegame #roguelite @paxaus.bsky.social
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Slow Rush @slow-rush.bsky.social · 01/10/2026
Thank you!
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Slow Rush @slow-rush.bsky.social · 01/10/2026
Cut up playtest footage to get a new lil trailer for my roguelite Might be a little long, WDYT? (I just have a hard time saying No to explosions) #indiedev #gamedev #roguelite #roguelike
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Slow Rush @slow-rush.bsky.social · 20/09/2026
And of course it's co-op realtime instead of a turn based pvp game
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Slow Rush @slow-rush.bsky.social · 20/09/2026
Yes, big fan of worms! But here I also do some basic liquid simulation too :)
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Slow Rush @slow-rush.bsky.social · 19/09/2026
Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite
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Slow Rush @slow-rush.bsky.social · 18/09/2026
Thanks! There's actually 2 levels of particles going on there 1st is that every pixel is simulated, so the fire is actual fire damaging things, simulated like a cellular automata And 2nd is that I just added a bunch of over-the-top particle effects, which somehow make everything cooler :)
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Slow Rush @slow-rush.bsky.social · 18/09/2026
read the devlog about the lighting at www.slowrush.dev/news/light-a... but ONLY once you have wishlisted at store.steampowered.com/app/3816900/... Thank you for your attention and compliance with this important social contract 2/2
slowrush.dev
Light and Shadows | Slow Rush Games
Y'all have been begging for more cool lighting videos, so that's why I spent a month redoing lighting. That's the only reason, honest.
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Slow Rush @slow-rush.bsky.social · 18/09/2026
I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics
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Slow Rush @slow-rush.bsky.social · 05/09/2026
This older impl wrote spotlight lighting to each of 4 directions of radiance cascades lighting input That performed better but the light's cone grew to 180 degrees when aiming diagonally I think the reduced perf tradeoff in the new impl is worth it with only a couple of players in game anyway (2/2
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Slow Rush @slow-rush.bsky.social · 05/09/2026
Made players have a better flashlight for dark levels Uses same ray extension acceleration structure as the radiance cascades isotropic lighting but in a separate draw / tracing per flashlight Looks way better than the old impl (1/2) #indiedev #gamedev #graphics
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Slow Rush @slow-rush.bsky.social · 03/07/2026
Maybe a little too much upwards force #gamedev #indiedev #bug
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Slow Rush @slow-rush.bsky.social · 24/06/2026
I made a UI for my #noita -like and it was bad. I made it slightly less bad. That is worth devlog words! www.slowrush.dev/news/socketi... #indiedev #gamedev #roguelite
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pixelpocalypsed.bsky.social @pixelpocalypsed.bsky.social · 03/06/2026
POUND SAND demo is out now on Steam! store.steampowered.com/app/4740620/... Retro factory and digging goodness #automation #factory #indiegame #retro #gaming
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Slow Rush @slow-rush.bsky.social · 11/06/2026
Thank you! Doing my best to spread the good word of per-pixel-simulation goodness - and I see you are doing the same too!
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Slow Rush @slow-rush.bsky.social · 27/05/2026
you are not wrong! Just been deep in the weeds of not-so-interesting engine work lately - and by that I mean the unsexy kind that comes from building a custom engine, not the cool particle effect kind!
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Slow Rush @slow-rush.bsky.social · 22/04/2026
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
Colourful artwork explaining that Slow Rush will have a booth for Signs of Danger at the Tokyo Alley event on 9-10 May 2026 at the Perth Convention & Exhibition Centre.
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Slow Rush @slow-rush.bsky.social · 10/04/2026
Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: www.slowrush.dev/news/porting... #indiedev #gamedev
slowrush.dev
Porting, Performance and Playback | Slow Rush Games
I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.
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Slow Rush @slow-rush.bsky.social · 02/04/2026
So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool - so awesome being able to replay backwards w/ full debug info and explore alternative timelines! New thought: how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
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Slow Rush @slow-rush.bsky.social · 25/03/2026
Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
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Slow Rush @slow-rush.bsky.social · 20/03/2026
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? (captured in slo-mo-dbg build) #gamedev #indiedev #fallingsand #roguelite
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Slow Rush @slow-rush.bsky.social · 28/02/2026
Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders
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Slow Rush @slow-rush.bsky.social · 27/02/2026
Started trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: www.slowrush.dev/news/uis-pla... Taffy-powered, iced-inspired: immediate API, retained UI under the hood (tree diffing) #gamedev #indiedev #rust
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Slow Rush @slow-rush.bsky.social · 26/02/2026
Yep! A super annoying biome maybe
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Slow Rush @slow-rush.bsky.social · 26/02/2026
Oh yeah! Reduce the parallax effect a bit to make it seem closer to the terrain, maybe shrink a bit.. Still not sure I want it because obscuring gameplay when stray pixels can kill seems a bit harsh - but maybe as a challenge modifier?
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Slow Rush @slow-rush.bsky.social · 25/02/2026
Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders
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Contrary Games @contrarygames.bsky.social · 17/02/2026
Our Steam page is live now! Welcome to Zeroth, a post-life roguelike adventure where you guide fallen adventurers through the 0th circle of Haell to find closure. Wishlist here: store.steampowered.com/app/4062680/... New trailer: youtu.be/nVJ7-g5xjzs #indiedev #gamedev #roguelike #indiegame
youtu.be
Zeroth - Official Trailer
YouTube video by Contrary Games
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Don’t Stop, Girlypop! - ✩𝓙𝓪𝓷𝓾𝓪𝓻𝔂 29 2026✩ @girlypop.net · 29/01/2026
It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 bit.ly/45CRvme
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Slow Rush @slow-rush.bsky.social · 23/01/2026
New devlog exploring my equiv to #noita wandcrafting With new playable web build - feedback welcome, hit me with your hard words! www.slowrush.dev/news/signcra... #indiedev #gamedev #roguelite #devlog
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Slow Rush @slow-rush.bsky.social · 19/01/2026
Will be working on getting a rough (rough!) demo up on itch.io soon :) You can subscribe at slowrush.dev/sub to stay in the loop (one email every few weeks, will notify playtesting opportunities there) And/or wishlist at store.steampowered.com/app/3816900/... :)
slowrush.dev
Subscribe to Caspar's falling sand game | Slow Rush Games
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Slow Rush @slow-rush.bsky.social · 19/01/2026
It's still in pre-alpha, but I'm working on getting a build up on itch.io to get wider feedback soon!
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Slow Rush @slow-rush.bsky.social · 19/01/2026
When you give a #noita player access to your game's version of wandcrafting, but you haven't actually balanced it yet #gamedev #indiedev #roguelite
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Slow Rush @slow-rush.bsky.social · 02/01/2026
My equiv of #noita 's wandcrafting is coming along I directly show the relationships of what Signs can trigger other Signs, which is hopefully clearer to players than Noita's wand draw rules. Force directed tree was too springy so trying out Reinhold-Tillford trees! #gamedev #indiedev #roguelite
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Slow Rush @slow-rush.bsky.social · 31/12/2025
Prototyping a new take on my equiv of #noita 's wandcrafting. Instead of a linearish wand with insanely complicated draw rules for spells, maybe I just directly show the relationships of what Signs can trigger other Signs? This tree is a bit too springy though! #gamedev #indiedev #roguelite
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Slow Rush @slow-rush.bsky.social · 09/12/2025
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/... Announce Trailer: www.slowrush.dev/signs-trailer 2 years of hard work, but now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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Frosty Games 🍦 @frostygamesfest.com · 09/12/2025
Signs of Danger by @slow-rush.bsky.social is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed! Watch the announcement trailer:
youtu.be
Signs of Danger | Announcement Trailer | Frosty Mini 2025
Featured in Frosty Mini 2025! Watch the full showcase here: Steam: TBA Find more games made in Australia and Aotearoa New Zealand on our Steam event page here:…
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Slow Rush @slow-rush.bsky.social · 09/12/2025
Only 1 day until big announcement! Subscribe at slowrush.dev Important life tip: electric arc thrower + water = not a good time #indiedev #gamedev #indiegame #fallingsand
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Slow Rush @slow-rush.bsky.social · 08/12/2025
Only 2 days now till the reveal! Subscribe at slowrush.dev Yes that is snow melting from the fire :) #indiedev #gamedev #indiegame #fallingsand
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Slow Rush @slow-rush.bsky.social · 07/12/2025
3 days - slowrush.dev/follow #indiedev #gamedev #fallingsand
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Slow Rush @slow-rush.bsky.social · 06/12/2025
4 days until big announcement! Follow or slowrush.dev/subscribe for more :) #indiedev #gamedev
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Slow Rush @slow-rush.bsky.social · 05/12/2025
A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling... (You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it) #fallingsand #indiegame #indiedev #gamedev
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Slow Rush @slow-rush.bsky.social · 04/12/2025
Big announcement coming up soon! Tune in to watch live :)
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Slow Rush @slow-rush.bsky.social · 01/12/2025
I can't say that it's a *great* experience, but it is now *possible* to play the playable web build on your phone :) www.slowrush.dev/news/touchin...
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Slow Rush @slow-rush.bsky.social · 13/11/2025
Trying out what lightning gun could be like #fallingsand #gamedev #indiegame
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Slow Rush @slow-rush.bsky.social · 07/11/2025
What if Noita and Helldivers had a baby? #PitchYaGame * Online and Couch Co-Op multiplayer for 1-4 players * Falling sand physics chaos * Solo developer (mostly), custom engine written in Rust No Steam page yet - follow at slowrush.dev
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