SlimeVR 🏳️⚧️ @slimevr.dev · 12hImproving mocap mode! This is just imu. You can jump in it now \(≧▽≦)/ @erimel.bsky.social fought god and won. 2393
SlimeVR 🏳️⚧️ @slimevr.dev · 28/09/2026Omg we're getting trough. 12 ppl team + contributors against the world yet again :3. Its so getting together. We're also learned and learning so much. Imagine to move against every current out there and still survive. Thanks everyone for your support!!!!! (*≧ω≦*) 0251
SlimeVR 🏳️⚧️ @slimevr.dev · 24/09/2026Would be so cool to commission low-poly Nighty or Bingus model from you one day ^^ 091
SlimeVR 🏳️⚧️ @slimevr.dev · 24/09/2026Never tho, while I am alive :D Just checking if I was too much or not x)) 010
SlimeVR 🏳️⚧️ @slimevr.dev · 24/09/2026I wonder :3 Is there is someone who found loved one with help of slimes? And if yes, then how much prople we helped to connect with each other ( ˘⌣˘)♡(˘⌣˘ ) 1140
SlimeVR 🏳️⚧️ @slimevr.dev · 22/09/2026Posts are getting a bit freaky lately :D Gonna try to keep it tame. 3201
SlimeVR 🏳️⚧️ @slimevr.dev · 21/09/2026Funny enough, but we have it in office. And virtual boy too! :DDD 140
SlimeVR 🏳️⚧️ @slimevr.dev · 21/09/2026And yes because that's not enough, we also progressing with POWER PAW. What do you think of naming idea? :D 1140
SlimeVR 🏳️⚧️ @slimevr.dev · 21/09/2026Im so tiered :DDDD Everyone is so tiered. But exited :D Why Steam Frame release and final stuff on Butterfly at the same time????? 💀 1160
SlimeVR 🏳️⚧️ @slimevr.dev · 21/09/2026:D basically the report, Funniest and hardest few weeks so far. 1220
SlimeVR 🏳️⚧️ @slimevr.dev · 16/09/2026Update on spine, side-to-side rotation and twist are more realistic now! @erimel.bsky.social did an amazing job!! ^^ 4427
SlimeVR 🏳️⚧️ @slimevr.dev · 16/09/2026Butterfly Slimes work with the standalone Steam Frame version without any extra setup. Just plug them in, and they work on the Frame exactly the same way they do on PC. :3 Video coming soon! ^^ 2374
SlimeVR 🏳️⚧️ @slimevr.dev · 13/09/2026VNyan now supports our individual toe tracking! (in next version) 1343
Reposted by SlimeVR 🏳️⚧️SlimeVR 🏳️⚧️ @slimevr.dev · 12/09/2026Segmented spine progress :3 + New skeleton preview. 3424
SlimeVR 🏳️⚧️ @slimevr.dev · 12/09/2026Whoa!!!! youtu.be/UlNuv7AY4Noyoutu.beSEPTABEE (100% free DAW I secretly made entirely by myself over the past five years)YouTube video by Lost Robot 0211
SlimeVR 🏳️⚧️ @slimevr.dev · 11/09/2026Can see how it brings back the hip and feet to a more accurate position as I increase it and it evaluates that the spine is relaxed :3 0130
SlimeVR 🏳️⚧️ @slimevr.dev · 11/09/2026New spine model, using an additional spine bone (WAIST is now LOWER_WAIST and UPPER_WAIST) Relaxed spine/curvature at 100% to show the effect (but default would be around 80%) This is using 1 hip tracker + 1 chest tracker on the spine. 4506
SlimeVR 🏳️⚧️ @slimevr.dev · 10/09/2026Thank you all for your support. We gonna make so much cool things now. You just wait a bit, alright? We want cheap vr tracking that can track body as precise as possible, with barely any setup, super light with extreme battery life. And now it feels like we have everything at hand to achive it. 1321
SlimeVR 🏳️⚧️ @slimevr.dev · 10/09/2026No, this is not just physics simulation. Yes, its trackers. We did not planned it. This is what you get when open-source. People just make silly features for the project :DDD What can we do? Chest is a chest, right? @sebrinarena.bsky.social what have you done :D 1352
SlimeVR 🏳️⚧️ @slimevr.dev · 10/09/2026We adding proper IK and new model-preview to the server!!!! ^_^ Its so cool! @butterscotchv.bsky.social you are Wizard. 0235
SlimeVR 🏳️⚧️ @slimevr.dev · 04/09/2026You can use it with just one tracker to get just more realistic leg movement too. We will make cool video about it soon(tm) 0150
SlimeVR 🏳️⚧️ @slimevr.dev · 04/09/2026Support The Trevor Project during Marshalthon and win pre-release Butterfly set, or Classic set of slimes. ^_^ Learn more here: discord.gg/VRDancing Also Huge Thanks to Korobka for an amazing poster! ^_^ 0112