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SleepySwan Studios

@sleepyswanstudios.com
14 followers 12 following 59 posts

Indie game studio. Working on One Minute To Close. You need to do your shopping, staff just want to go home. Wishlist on Steam: store.steampowered.com/app/2953320/…

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SleepySwan Studios @sleepyswanstudios.com · 16/07/2026
Wanted to share a small cover redesign I made for a previous #trijam submission on itch. I wanted to try to capture the game's silly nature. There is an obvious improvement between the 10-minute one on the right and the 20h one on the left. Any feedback would be great! #art #game
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SleepySwan Studios @sleepyswanstudios.com · 08/06/2026
How it started and How it's going. "Two Tickets, Please!" #indiegame #game #madewithgodot #2Dart
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SleepySwan Studios @sleepyswanstudios.com · 07/06/2026
and a popcorn too! 🍿🎟️ #indiegame #godot #game #2D
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SleepySwan Studios @sleepyswanstudios.com · 06/02/2026
The Mask - Con- Spiracy - Global Game Jam 2026 - Gameplay Demo. With a theme like "Mask", we decided to make a satirical game on the conspiracy theories surrounding the mask mandates established during lockdown. Built using Godot. #ggj26 #indiedev #gamedev #godot #globalgamejam
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SleepySwan Studios @sleepyswanstudios.com · 19/10/2025
Thank you to everyone who dropped by our booth to play #oneminutetoclose at #bcngamefest it was such an amazing experience and we look forward to seeing what next year will bring! #indiegame #game #indie
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SleepySwan Studios @sleepyswanstudios.com · 20/07/2025
#trijam331 progress: Defend The Castle We have been on and off all day for this project. It has been fun trying to get the system to work. Is anyone able to guess the aim of the game? #gamedev #devlog #godot #progress #indie
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SleepySwan Studios @sleepyswanstudios.com · 20/07/2025
#trijam331 "Defend The Castle" Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video. #gamedev #godot #gamejams
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SleepySwan Studios @sleepyswanstudios.com · 20/07/2025
Sneak peek into this week's #trijam progress. This week's theme is: "Defend the Castle", can you guess what we're working on? #indiegame #godot #gamedev #defendthecastle
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SleepySwan Studios @sleepyswanstudios.com · 28/06/2025
A short #gameplay video for the #trijam #328. "A week in the life" has you trying to balance your deadline with your overall health. The more exhausted you are, the less productive you become. Can you meet your deadline? #gamedev #indiedev #godot sleepyswanstudios.itch.io/a-week-in-th...
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SleepySwan Studios @sleepyswanstudios.com · 28/06/2025
Progress is being made in the #trijam. With 45 minutes left, can we finish this on time? Although there are four areas the player can interact with, only two of them draw the eye. Due to time restrictions, we will add some colour to the other two areas and see if that helps. #gamedev
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SleepySwan Studios @sleepyswanstudios.com · 28/06/2025
Trijam #328 "Consume Your Health For Power" Current WIP, "A week in the life". Can you guess what it'll be about? We have just under 2 hours to complete this. #gamedev #indiedev #godot #trijam #sleepyswanstudios
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SleepySwan Studios @sleepyswanstudios.com · 27/06/2025
This is what the animation looks like now. No more stutter!
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SleepySwan Studios @sleepyswanstudios.com · 27/06/2025
OMTC Bug Fix! After weeks of dealing with an animation stutter in the new AI system, we have finally identified the cause. We're not entirely sure why this stutter was happening, but we think it's a combination of the AI's pathfinding and Godot's look-at function. #godot #gamedev
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SleepySwan Studios @sleepyswanstudios.com · 27/06/2025
Returning to an older project to improve the assets made during the #trijam #308. "Hey, Don't Touch That!" is a game where you play as a camp counsellor trying to keep little Timmy safe whilst you prepare lunch. Featuring the campfire and little Timmy. #indiedev #gamedev
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SleepySwan Studios @sleepyswanstudios.com · 11/06/2025
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SleepySwan Studios @sleepyswanstudios.com · 11/06/2025
Progress on One Minute To Close is going quite well, we think. #gamedev #indiedev #godot
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SleepySwan Studios @sleepyswanstudios.com · 08/06/2025
08/06/2025: The Island Escape The project is coming along nicely, despite a few hiccups implementing the rotating island mechanic. There have been a lot of minor adjustments and improvements made to the old mechanics which we hope fix the issues we had previously. #godot #gamedev
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SleepySwan Studios @sleepyswanstudios.com · 08/06/2025
"The Island Escape" was created for the Kenney Game Jam in 2021, under the theme: "Rotation". With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out. #unity #godot #kenneygamejam
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SleepySwan Studios @sleepyswanstudios.com · 07/06/2025
Re-working "The Island Escape", our very first project from 2021, into Godot. It's fun to see the difference that 4 years of experience makes. #godot #indiedev #theislandescape #gamedev
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SleepySwan Studios @sleepyswanstudios.com · 08/04/2025
The item placement generation for the market's shelves is going pretty well.. #oneminutetoclose #proceduralgeneration #indiegame #godot
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SleepySwan Studios @sleepyswanstudios.com · 05/03/2025
Small update to the staff's animations using Godot's 4.4 LookAt Node. We also find it cool how the head turning blends well with the original animation. The next step will be to see how it performs within the game. #godot #synty #oneminutetoclose #gamedev #indiegame
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SleepySwan Studios @sleepyswanstudios.com · 02/03/2025
Bug of the year: We're not entirely too sure what is going on here or why. If anyone has encountered a similar issue or has thoughts as to why this could be happening, we'd love to hear them! #godot #gamedev #indiedev
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SleepySwan Studios @sleepyswanstudios.com · 27/02/2025
Something tells me I shouldn't be here right now... #gamedev #godot #synty #indiegame Play the Demo: store.steampowered.com/app/2953320/...
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SleepySwan Studios @sleepyswanstudios.com · 25/02/2025
Who would have thought that a little highlighting bug on one of the checkouts would end up breaking the whole highlight feature? Time to find a fix. #godot #gamedev #oneminutetoclose
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SleepySwan Studios @sleepyswanstudios.com · 20/11/2024
That moment when you're told the store is about to close, but you still haven't finished your shopping. #oneminutetoclose #games #indegamedev #indiegames
top-down view of a bald cartoon character crouching down and looking up to the camera
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SleepySwan Studios @sleepyswanstudios.com · 17/11/2024
🎉🎉After many trials and tribulations, we finally got the synty animations working in Godot! 🎉🎉 #GodotEngine #IndieGames #OneMinuteToClose
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