SleepSoul @handle.invalid · 06/10/2026distinctly remember my entire crew at the time stopping mid-late in the show and the one streaming it going "guys, what the fuck happened" 010
SleepSoul @handle.invalid · 27/08/2026ooo very exciting! i've used steam's "non-steam games" feature for this before but it's great for it to be more streamlined. how will it look in steam? i normally grab some of the promo art or dig around the game's assets to make the library page look good, idk if that's automatable 110
SleepSoul @handle.invalid · 19/08/2026me downloading a porn game: there better not be any bloody porn in here... 020
Reposted by SleepSoulThe Planetary Archive @planetary-archive.bsky.social · 22/04/2026Coming Soon, we promise 064
SleepSoul @handle.invalid · 16/12/2025"restart the ideas machine" like any creative has ever been in need of an Ideas Guy 080
Reposted by SleepSoulThe Planetary Archive @planetary-archive.bsky.social · 04/12/2025Old mockup for a screen in the game, it's come a long way since then. The assets for the new ship are nearly done, I'll be showing them off soon! 061
SleepSoul @handle.invalid · 22/10/2025never specified as far as i know. there is a line, "with the deed done, i begin to feel my age", but that could just imply that his drive to return to hallownest, in itself, kept him going. though either way he probably dies 010
SleepSoul @handle.invalid · 13/08/2025this is the kind of thing where it's moreso funny and novel that it exists than necessary for the integrity of the game- like StP's Good Ending 000
SleepSoul @handle.invalid · 12/05/2025gave a little myself, and will echo what other comments here say- you've already done enough, and already earned this; it's yours to do with as you see fit and you're free to work or not work as you see fit. be well 💙 020
SleepSoul @handle.invalid · 04/03/2025i have been actively showing this incredible creative game to all of my friends- can't wait for full release 💙 000
SleepSoul @handle.invalid · 16/01/2025the walking animation in The Planetary Archive was based off the amazing @kevinbparry.bsky.social's 100 Ways To Walk #gamedev #pixelart 0194
SleepSoul @handle.invalid · 11/01/2025the process i took making The Planetary Archive's character sprite! #gamedev #pixelart 1175
SleepSoul @handle.invalid · 04/01/2025a janky little pre-production version of The Planetary Archive, from late sept last year. no graphics yet, just a rectangle that could interact with other rectangles and output what was happening to the console lmao #gamedev #indiedev 091
SleepSoul @handle.invalid · 01/01/2025hi #gamedev #indiedev- i'm sleep, and since september i've been working on a space survival game called The Planetary Archive. here, i'm going to post highlights of development so far- follow if you're interested! 0175
SleepSoul @handle.invalid · 08/12/2024haven't heard the album bc i hate the singles. super plasticky and processed pop, no flavour 000
SleepSoul @handle.invalid · 22/11/2024UK, China. apparently correct answer is in the south pacific nearish new zealand lol 000
SleepSoul @handle.invalid · 20/11/2024a downside to this is, if you fix something that ends up being major and run-defining, and then later release a console port, it can end up making the speedrun less accessible for console players (who might end up stuck on a version with few runs and guides) 000
SleepSoul @handle.invalid · 20/11/2024best policy imo is to make it easy to downpatch on steam, like hollow knight does. then, you can fix whatever you like, and we can just split our boards and run whichever version we like most 100
SleepSoul @handle.invalid · 17/11/2024funnily enough i felt this about AC:NH, which is weird because you'd think animal crossing would WANT ease and convenience. but turning every trip to the city and long conversation into a boring menu just makes the game feel... soulless?? it got boring so much faster 010