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Slashie

@slashie.bsky.social
532 followers 174 following 549 posts

IndieDev + Roguelike Guy. Roguetemple, Slashware Interactive, Ananias Roguelike, NovaMundi, Emerald Woods, and a lot more at slashie.net

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Slashie @slashie.bsky.social · 13/10/2026
It's been two years since the release of NovaMundi, here's a summary of what has happened so far:
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Slashie @slashie.bsky.social · 07/10/2026
Slashie thinks #roguelikes are still very cool, even after all these years. Did you get your @roguelike.club tickets already at roguelike.club ?
Slashie is a longtime roguelike developer and fan who has been thinking about roguelikes for over half his life (and it’s not that short). He created RogueTemple and RogueBasin ages ago, has taken part in every 7DRL Challenge, and has been around long enough to watch the genre evolve from an extremely niche community into one with an extremely fuzzy definition.

Slashie thinks roguelikes are still very cool, even after all these years.
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Slashie @slashie.bsky.social · 07/10/2026
glue all roguelikes together, you get minesweeper, maybe? :)
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Slashie @slashie.bsky.social · 07/10/2026
I've been given the honor of giving the closing talk at this year's #Roguelike Celebration @roguelike.club, joining a stellar speaker lineup. I'd share my talk's title, but it would go over bsky's character limit! Check out the full program: www.roguelike.club/event2026.html
The Decades-Long Design Experiment That Escapes Permadeath and Finds a New Form Every Run
I’ve been making roguelikes for more than two decades, and I’ve come to realize that I haven’t really been making dozens of separate games: instead I’ve been running one very long design experiment. This talk follows the ideas that have survived that experiment: mechanics, systems, interfaces, world-generation techniques, and questions that disappear for years only to emerge again and sometimes find a working shape.

This isn’t a story of steady progress toward better games, rather an exploration of how curiosity, iteration, failure, and unfinished work accumulate over time. (true) Roguelikes are built around the idea that knowledge persists across runs even when characters don’t, I think game development can work the same way.
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Slashie @slashie.bsky.social · 22/09/2026
What's up?
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Slashie @slashie.bsky.social · 04/08/2026
A new version of "La Pensadera", my game about trying to move forward with life after difficulties, is available - balancing and visual changes. Play online for free (web/mobile) at slash.itch.io/la-pensadera - Made for #JuntosGameJam for #Venezuela Earthquake Relief
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Slashie @slashie.bsky.social · 05/07/2026
This looks amazing, thanks for the heads up! interestingly I've also got a game called Paladin's Quest but it's a simpler game that mimics a LCD screen slash.itch.io/paladins-que...
slash.itch.io
Paladin's Quest LCD by slashie
A LCD Roguelike
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Slashie @slashie.bsky.social · 05/07/2026
Out of nowhere some big news about Day 211 of development of Emerald Woods #roguelike! blog.slashie.net/2026/07/05/e...
blog.slashie.net
Emerald Woods – Day 211
It’s development day 211 based on the commit history; I’ll take that. I wasn’t meant to work in the game today; come morning I didn’t really know what I would be working on&…
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Slashie @slashie.bsky.social · 30/05/2026
Vancouver Day 2: Roaming downtown with @capmango blog.slashie.net/2026/05/17/v...
blog.slashie.net
Vancouver 2026 – Day 2 (May 16)
Day 2 of my visit to Vancouver I met with friend Glenn Wichman and his wife Sarah to walk around downtown and eat delicious food. Super nice brunch next to the Steam Clock This ancient artifact alw…
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Slashie @slashie.bsky.social · 29/03/2026
Just for fun (and because my daughter found it amusing) I "ported" a 13 years old Flash advergaming prototype so it's playable in modern browsers (via the amazing ruffle_rs ) expect more old stuff to emerge the upcoming weeks slash.itch.io/pizzas-slashie
slash.itch.io
Pizzas Slashie by slashie
Knead the dough while remembering keeping the order. Forget an ingredient, and you’re serving disappointment.
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Slashie @slashie.bsky.social · 09/03/2026
Featuring crazy dynamic dungeon Crawling code by CamiloDelCodigo, PC Speaker Sound Effects by @quietgecko.bsky.social and "chiptune" music by Dinti, using @oryxeleven.bsky.social 1bit dungeon tileset and my own UniGem @unity.com UI library for retro windowing.
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Slashie @slashie.bsky.social · 09/03/2026
Just released my 22nd #7DRL! In "Berlin Interpretation 1992" you participate via email in a tournament of #roguelike variants, but something weird is going on. Check it out online at slash.itch.io/berlin-inter...
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Slashie @slashie.bsky.social · 16/01/2026
Adventures on the AI-assisted development of Emerald Woods Studio, a tool to create content for my indie game. Let me know your experiences and thoughts! blog.slashie.net/2026/01/16/e...
blog.slashie.net
Emerald Woods Studio – The Architect [0.0.1]
I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.
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Slashie @slashie.bsky.social · 10/01/2026
Question to those who wanted to like Emerald Woods #farming #roguelike and get into the game but couldn't, what would you improve in the onboarding experience? where did you get stuck or frustrated? I'm improving it for next version.
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Slashie @slashie.bsky.social · 09/01/2026
A new version of Emerald Woods, the chill farming and exploration #roguelike is out! it includes a new season (fall), improvements on creature taming and crafting UI, and more. Check it out -> blog.slashie.net/2026/01/08/e...
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Slashie @slashie.bsky.social · 06/01/2026
Hi あまぎ, what was your entry? Please let me know how I can help you :)
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Slashie @slashie.bsky.social · 04/01/2026
A new version of 1884: Golf Over Africa is available! revamped card battles and rebellions are introduced. #historical #Strategy #golf Play online for free! blog.slashie.net/2026/01/03/1...
blog.slashie.net
1884: Golf Over Africa – The Colonial Court [v0.14]
The “cards” game is back, but improved! instead of adding up the numbers on the cards, you only score points for “court” cards (J, Q, K). This makes combat more balanced and…
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Slashie @slashie.bsky.social · 31/12/2025
2025 was a crazy year : lots of client work, 9 game jams, bigger projects moved more slowly, but Kramora’s Shadow got a solid update, NovaMundi won a design award, and groundwork is set for some exciting 2026 projects. See the details at blog.slashie.net/2025/12/30/s...
blog.slashie.net
Slashie’s 2025 Rewind
And so, 2025 is over. An interesting game for indie gamedev. Here is the story. This was the first year after finishing the long running contract with Zynga, so I had to be on the look for work to …
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Slashie @slashie.bsky.social · 30/12/2025
Curious about UEFN, the toolkit to create content for Fortnite? Here's the story of my participation on this year's Epic Jam Colombia 2025, where I attempted to create a procedurally generated #roguelike inside Fortnite. blog.slashie.net/2025/12/30/b... #indiedev #gamedev
blog.slashie.net
Blue Chicken: The Online Coop – Epic Game Jam Colombia 2025
Blue Chicken: The Online Coop was my entry for Epic Jam Colombia 2025; it’s an action roguelike featuring: Procedural level generation: Face a different challenge every run 2 players online c…
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Slashie @slashie.bsky.social · 28/12/2025
Out of nowhere, a big update for 1884: Golf Over Africa, the chill golf game of African colonization! New scoring mechanics, short history blurbs, and a new music track, play online with your friends for free! blog.slashie.net/2025/12/28/1...
blog.slashie.net
1884: Golf Over Africa – Big update!
For some reason, I end up updating Golf Over Africa some time ending December, so here goes a big update with lots of important changes. You can play online, for free, at itch.io! The first big cha…
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Slashie @slashie.bsky.social · 03/11/2025
Had an idea this morning and couldn't get it out of my head so coded this small thing to help me improve my katakana --- カタカナカタナ www.youtube.com/watch?v=hCor...
youtube.com
カタカナカタナ katakanakatana concept
YouTube video by slashie
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Slashie @slashie.bsky.social · 28/10/2025
As an adult, you spend money either in fulfilling your dreams or in doing some unremarkable adulting thing.
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Slashie @slashie.bsky.social · 26/10/2025
Sometimes out of nowhere I just have an urge to play Demon's Crest for the SNES
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Slashie @slashie.bsky.social · 24/10/2025
times goes by too quick -- growing old
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Slashie @slashie.bsky.social · 24/10/2025
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Slashie @slashie.bsky.social · 24/10/2025
Emerald Woods - Fall
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Slashie @slashie.bsky.social · 23/10/2025
3 - Rainy Day - Add sprites, improve content and balance
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Slashie @slashie.bsky.social · 23/10/2025
2 - Monte del Diablo - Hi-res version keeping gameboy color style sprites, improved UX, animations, deeper gameplay
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Slashie @slashie.bsky.social · 23/10/2025
Gamejam #roguelike games from slashie.net that could be improved into full releases for steam maybe... which one would you like to see? 1 - Relics of The Demon - Use a original IP, use new pixelart (already have some progress on it) - complete scope - integrate UX polish (animations etc)
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Slashie @slashie.bsky.social · 22/10/2025
Kramora's Shadow is part of the awesome #roguelike celebration Steam Sale! check out many awesome games at store.steampowered.com/curator/4122...
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Slashie @slashie.bsky.social · 03/10/2025
I'm so old that I put up a Google Alert for "roguelike", when it mattered
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Slashie @slashie.bsky.social · 03/10/2025
No longer a young gamedev-- but that's fine!!
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Slashie @slashie.bsky.social · 01/10/2025
Give yourself a chance to listen to @quietgecko.bsky.social amazing soundtrack and to be immersed into mesmerizing digital rain visuals on this #TheMatrix-inspired #roguelike! www.youtube.com/watch?v=MQh8...
youtube.com
Rogue Agent Trinity - The Matrix inspired Roguelike Gameplay
YouTube video by slashie
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Slashie @slashie.bsky.social · 27/09/2025
Featuring cool The Matrix visuals by jucarave, crazy electronic beats and sound effects by @quietgecko.bsky.social, combat system foundations by Stoltverd and everything else by @slashie.bsky.social here's a gameplay video in case you want to see it in motion www.youtube.com/watch?v=MQh8...
youtube.com
Rogue Agent Trinity - The Matrix inspired Roguelike Gameplay
YouTube video by slashie
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Slashie @slashie.bsky.social · 27/09/2025
This is finally good enough to share more openly, here's "Rogue Agent: Trinity", our entry for @roguetemple.bsky.social's fortnight (with a bit of post-jam development). A turn-based traditional #roguelike heavily inspired by The Matrix. Check it out at slash.itch.io/matrix-rogue...
slash.itch.io
Rogue Operator: Trinity by slashie
Escape the matrix, surviving waves of armed police swarming the halls.
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Slashie @slashie.bsky.social · 25/09/2025
For months (years?) we've had an issue that only got worse lately: roguebasin (the #roguelike wiki) was being hit by automated traffic far beyond what its server could hold. I finally got to setup cloudfare and some apache rules, and it is MUCH better now, blazing fast! roguebasin.com
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Slashie @slashie.bsky.social · 13/09/2025
the computer makes me powerful, and happy.
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Slashie @slashie.bsky.social · 12/09/2025
Another year another #js13k! are you bad enough of a cat to bring havoc into the world of men? made in record time with love and a lot of emoji! #javascript js13kgames.com/2025/games/c...
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Slashie @slashie.bsky.social · 06/09/2025
You asked for it, so here it is! a downloadable version of Rainy Day #roguelike for Windows -- it's just been four and a half years... enjoy! slash.itch.io/rainy-day
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Reposted by Slashie
Temple of the Roguelike @roguetemple.bsky.social · 01/09/2025
Roguetemple's Fortnight starts in less than a day, and we have a great offer from @oryxeleven.bsky.social... they are making their tilesets FREE for a week, so you can include them in your traditional #roguelike, just redeem the code FORTNIGHT in their store! oryxdesignlab.com
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Slashie @slashie.bsky.social · 29/08/2025
Hmmm time to make a new roguelike... what theme should I use? open for ideas!
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Reposted by Slashie
Temple of the Roguelike @roguetemple.bsky.social · 29/08/2025
Over 100 developers have signed up to create a traditional #roguelike during the two upcoming weeks! you can still join the fun, starting next Monday! itch.io/jam/roguetem...
itch.io
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
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Slashie @slashie.bsky.social · 28/08/2025
As an #indiedev, you either sleep, or you code. Choose wisely!
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Slashie @slashie.bsky.social · 16/08/2025
I participated again in Hatsune Miku’s Magical Mirai Programming Contest. Creating a #videogame in #JavaScript using the TextAlive API to sync with #vocaloid music and lyrics. Check out the full story and let me know what you think we could have done better! blog.slashie.net/2025/08/16/h...
blog.slashie.net
Hoshikawa Harumonia – Meiko’s Galactic Artifact Hunt
Another year, another entry for Hatsune Miku’s Magical Mirai Programming Contest. Against all odds, I managed to put together a decent entry along with an amazing group but again, for the sec…
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Slashie @slashie.bsky.social · 15/08/2025
What about Maldita Castilla? :)
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Reposted by Slashie
Kornel Kisielewicz @epyoncf.bsky.social · 15/08/2025
Somehow, DRL returned.
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Slashie @slashie.bsky.social · 15/08/2025
this looks great!
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Slashie @slashie.bsky.social · 15/08/2025
I'm working on a secret, high profile traditional roguelike project. 🕵️
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Slashie @slashie.bsky.social · 12/08/2025
Maybe I should make a game with an awesome anime-style intro
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Slashie @slashie.bsky.social · 11/08/2025
never too early to start overscoping! (but seriously, don't overscope, take it easy, create something polished and don't kill yourself in the process) ... maybe?
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