Slashy @slash0x.creaturetime.com · 30/01/2026I wrote a tool to keep track and manage all the content necessary for the turn-based rpg to work (quests, skills, npcs, etc). 020
Slashy @slash0x.creaturetime.com · 30/01/2026Getting kind of burned out on this project, so may do other things for a while, but managed to produce several skills per class and attribute. Skills are subject to change depending on the project needs, but at least it continues to move forward. Try it here (WIP/bugs?): vrchat.com/home/world/w... 150
Slashy @slash0x.creaturetime.com · 22/01/2026WIP! Trying something a little more adventurous with Marv Designer... 070
Slashy @slash0x.creaturetime.com · 30/12/2025Toyed around with Marv Designer for clothing simulation + Blender hard surface modeling to see if a workflow could be possible. Managed to figure out a decent workflow for this, so I can actually push forward to actually finishing something with it. Pretty exciting to see the final result! :3 4476
Slashy @slash0x.creaturetime.com · 27/11/2025These were my random buffs/debuffs starting the perma-death run. Now that I have item to track artifacts, I'll be sure to try to nab some of those now, too. ^^ 010
Slashy @slash0x.creaturetime.com · 27/11/2025Doing pretty good so far. Did my first dungeon on the perma-death run and it was super intense and I felt like I almost died 2-3 times because of stupid mistakes on my part. Not sure how I am going to get the freelancers up though. Quests are kinda halting bc of it. x3 240
Slashy @slash0x.creaturetime.com · 08/06/2025@cawstic.bsky.social Loved the aesthetic to this set! The movements and visuals were great. Glad there was something to show the dark side of dreams as well. Will definitely be keeping an eye out for more in the future! 2316
Slashy @slash0x.creaturetime.com · 05/06/2025Posting this because I'm pretty happy with my UV layout for the wyvern gear. Insanity! 7311
Slashy @slash0x.creaturetime.com · 16/05/2025Modified it a tad to allow for the middle segment as an option for bigger cards to give it more of a natural look plus a tapper towards the tip! :) I cleaned up how UVs work. Not 100% satisfied with the solution, but it works and less steps to setup the preview card, lol. 161
Slashy @slash0x.creaturetime.com · 16/05/2025Experiment with hair curves + geo nodes for "card" generation. So far, it makes generating cards super easy and I can fine tune areas that I want more attention using the hair curves. It also makes mass generation much easier too. I dislike the UV generation so I'll have to improve that next. :) 3250
Slashy @slash0x.creaturetime.com · 04/04/2025Finally got the sculpt into Blender with tons of headaches and problem solving... 1) Mostly finished moving over high res sculpt into Blender (need to do touch ups) 2) Symptom of -nan vertices during sculpting (yay?) 3) Ouch! My negative nans... 250
Slashy @slash0x.creaturetime.com · 12/02/2025WIP for client... Getting some armor practice in. Lots of new stuff to try! :) 1352
Slashy @slash0x.creaturetime.com · 06/01/2025Severance Season 2 is coming! I’m so excited for the next “waffle party” scene. 140
Slashy @slash0x.creaturetime.com · 03/01/2025Oh no! My Wacom pin nib!! If it gets this short and not easy to pull out, just use toe nail clippers. xD 1120
Slashy @slash0x.creaturetime.com · 22/10/2024I'm finally working on some edits and additions to the Scaled Wyvern avatar for VRChat. This is a Frill that will be able to be added to your wyvern for customization. Still need to texturize it, but you get the idea. :) 1230
Slashy @slash0x.creaturetime.com · 17/09/2024Bluesky now has over 10 million users, and I was #467,810! 080
Slashy @slash0x.creaturetime.com · 06/08/2024Finally getting this avatar up to par with my more recent projects. It was a complicated and convoluted process for many reasons to get the avatar in a spot that wasn't sucky to work on. I already updated the arms, added the claw to the feet, and improved the teeth/tongue. More to do, one at a time! 2253
Slashy @slash0x.creaturetime.com · 23/07/2024Because people keep asking me about it, here is my mini-tutorial on how to do the outline. It is done with Poiyomi under the Outline section (may vary depending on version). The thickness I use is 0.1. Full rainbow texture here: tinyurl.com/mw9db2p3 Congrats on the brain damage! 🎉 0155
Slashy @slash0x.creaturetime.com · 30/04/2024Still early prototyping, but, so far, I have been having a lot of fun with this project! Used anatomy references for the teeth!! CHOMP!!! 2140
Slashy @slash0x.creaturetime.com · 16/04/2024Does anyone know how to get rid of this Unity warning when importing a model with Legacy Blend Shape Normals turned on? 201
Slashy @slash0x.creaturetime.com · 04/04/2024Slowly working on converting what I did within Substance Painter into Blender to make the project MOSTLY Blender only. I'm trying to get this out the door before I get too busy for it. [Plus, I want to see more wyverns!] Soon™️ 3152
Slashy @slash0x.creaturetime.com · 11/02/2024I’m low key requesting this but… xD Seriously though going from mostly organic to hard surface is difficult. Great work! 010
Slashy @slash0x.creaturetime.com · 08/11/2023Looks like the stream has ended for the day! I stopped on the stage named "Penetration". xD 070
Slashy @slash0x.creaturetime.com · 17/10/2023Updated a few things on my stream on Twitch so it doesn't look so dead. Going to try to get back into it unless some job related interferes. Will be trying to get back into the 3D modeling workflow. Hope to see you there! Streams will be here: www.twitch.tv/makerofwyverns 0111
Slashy @slash0x.creaturetime.com · 30/08/2023WIP from today's stream! I'll eventually post when I am streaming on both. [Just lazy, lol.] 040