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Cameron Gazey

@skaarjslayer.bsky.social
114 followers 14 following 59 posts

Game developer for 12+ years. I post about my PICO-8 raycaster game and the occasional bit of gamedev wisdom. #gamedev #indiedev #pico8

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Cameron Gazey @skaarjslayer.bsky.social · 11/08/2026
Adjusted strafing to feel a lot more smoother and natural. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 09/08/2026
Playing around with a feature where blocking allows for a locked-on strafe around an enemy to help with combat flow, since turn-looking is slow (and this game will not have mouselook). #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 08/08/2026
Arm sway animation while running, yay or nay? (ignore giant skeleton) #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 26/07/2026
Would you prefer a prompt that hints at secret areas? Or do you prefer the old-school style of button-mashing against walls? I think I like the prompt better, but let me know what you think. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 08/07/2026
A different (and hopefully less seizure-inducing) approach to damage effects. Check out my previous post to compare. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 29/06/2026
Damage effect w/ screen shake and knockback. Am I finally going to implement combat? We'll see. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 27/06/2026
Not much of a progress update on the game itself, but wanted to share how rad it is being able to test it on a PowKiddy RGB20SX #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 15/06/2026
Implementing the ability to pickup and read notes so that a story can be told. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 31/05/2026
A lot of recent optimizations have allowed for both greater scene complexity and greater render distance #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 25/05/2026
Finally added some dither effect to objects that go beyond the max render distance. Looks much better. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 11/11/2025
Big shout out to composer and music educator François Gérin-Lajoie who reached out and asked to do some music for my PICO-8 game. I was delighted and really love the pieces he came up with. www.youtube.com/watch?v=9yoP... www.youtube.com/watch?v=A7Yt... #pico8 #gamedev #indiedev
youtube.com
Chapel Perilous - Main Theme (2025)
YouTube video by François Gérin-Lajoie
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Cameron Gazey @skaarjslayer.bsky.social · 04/10/2025
Can now load into different levels. #pico8 #gamedev #indiedev #screenshotsaturday
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Cameron Gazey @skaarjslayer.bsky.social · 22/09/2025
Another vibe post. Currently working on ability to transition between levels and save progress. Hopefully more to come soon! #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 02/08/2025
𝓪 𝓶 𝓫 𝓲 𝓮 𝓷 𝓬 𝓮 #pico8 #gamedev #indiedev #screenshotsaturday
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Cameron Gazey @skaarjslayer.bsky.social · 02/08/2025
Playing around with a star twinkle effect. Will probably reduce the frequency. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 28/07/2025
Vibe check. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 23/07/2025
Blocking and strafing! Think it's time I actually worked on some combat & animation stuff. You know, gameplay? #pico8 #gamedev #indiedev
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Reposted by Cameron Gazey
Tom van den Boogaart @tom.sokpop.co · 08/06/2025
hello 👽 announcing my new game: Bernband, a remake of the old Bernband from 2014 wander through an alien city, hang out with locals, find secrets, get lost… check it out on Steam: store.steampowered.com/app/2789170
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Cameron Gazey @skaarjslayer.bsky.social · 05/06/2025
In learning; if you're focused on finding a shortcut, you've forgotten that the destination wasn't the point.
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Cameron Gazey @skaarjslayer.bsky.social · 14/05/2025
It's a good habit of the soul to listen more often than you act on the need to feel heard.
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Cameron Gazey @skaarjslayer.bsky.social · 20/04/2025
Refactored and re-added the message log system to provide context for the game world. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 10/04/2025
Secret push walls! Unsure if I'll keep the UI prompt but for now it's useful for development. #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 29/03/2025
Moving walls! One step closer to secret areas! #pico8 #gamedev #indiedev #screenshotsaturday
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Cameron Gazey @skaarjslayer.bsky.social · 29/03/2025
Working on secret push walls! Not quite the effect I'm looking for but we're getting somewhere :) #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 21/03/2025
Dismissing the relevancy of a programming paradigm which you don't understand is a force that acts against your growth and learning. All paradigms have their place; their positives and negatives. #indiedev #gamedev
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Cameron Gazey @skaarjslayer.bsky.social · 16/03/2025
With the collision system refactored, I've been able to reintroduce trigger collisions and the interaction system :) #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 14/03/2025
Sorry for the delay since my last post but I had been spending a lot of time working on a Swept AABB collision system to fix a bunch of issues with my old collision system. Behold! #pico8 #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 12/03/2025
I'll have an update soon. Just deep into a collision system refactor.
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Cameron Gazey @skaarjslayer.bsky.social · 17/02/2025
Developers with large egos are a dime a dozen—stand out by having less of one. In general, treat others as if they have more to teach you than you have to teach them. #indiedev #gamedev
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Cameron Gazey @skaarjslayer.bsky.social · 16/02/2025
Lighting for floors and ceilings that match up with wall lighting (more or less). #pico8 #indiedev #gamedev
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Cameron Gazey @skaarjslayer.bsky.social · 09/02/2025
As the saying goes, “Don’t let ‘best’ be the enemy of ‘better’”—unless you’re stuck writing collision detection. #gamedev #indiedev
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Cameron Gazey @skaarjslayer.bsky.social · 09/02/2025
Sprites, floors, skies/ceilings, lighting, all back up and running. Here's a little test. #pico8 #indiedev #gamedev
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Cameron Gazey @skaarjslayer.bsky.social · 06/02/2025
Quadtree for collision (and later sprite rendering) optimization. #pico8 #indiedev #gamedev
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Cameron Gazey @skaarjslayer.bsky.social · 02/02/2025
After a big refactor of my codebase, I'm slowly re-implementing a lot of the features I used to have. Here's me testing out some lighting and optimization. #pico8 #gamedev #indiedev #screenshotsaturday
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Cameron Gazey @skaarjslayer.bsky.social · 27/01/2025
New to Bluesky. Gonna be posting more updates on my #pico8 raycaster here in the near future. #gamedev #indiedev
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