Jameson Thatcher @sireel.itch.io · 15hYou post about your game in a reply to a famous person _one_ time (full disclosure, the peak of that graph is uh... six plays) 030
Jameson Thatcher @sireel.itch.io · 27/09/2026This is a little bit about the effect they had on me, and a little bit about the effect they had on my desire to make games, and belief about what a good game could be 040
Jameson Thatcher @sireel.itch.io · 01/09/2026Post something random or you’ll have an awful September 040
Jameson Thatcher @sireel.itch.io · 11/08/2026Finally did some more work on Lunch Rush NES, I added a random function, and it uses input from hardware to make it (slightly!) less predictable. See the different pieces after the reset? That! (Ignore the mouse cursor, I can't be arsed to recapture it) 030
Jameson Thatcher @sireel.itch.io · 30/07/2026I said almost exactly this about an hour before the pictured post - admittedly worded much worse 000
Jameson Thatcher @sireel.itch.io · 27/07/2026Progress! I realised I had _just_ enough rendering to show gameplay, so I made the first bit of the first gameplay feature: pieces falling and stopping when they land. Seemed more fun than sorting out the rendered palettes :D I will make the pieces fall smoothly, eventually 020
Jameson Thatcher @sireel.itch.io · 25/07/2026Wrote the code to feed game state into the draw buffer. It worked, but seemed like I was running out of draw time. After a lot of poking and debugging, it turns out I accidentally turned off the render updating after the first render, and the first render only had partial data for reasons 100
Jameson Thatcher @sireel.itch.io · 20/07/2026I think that's why the pride promo is this: (but tbh it could have done with some flavour text to make the relationship clearer) 110
Jameson Thatcher @sireel.itch.io · 18/07/2026I didn't do much, but I got the tiles and palettes for the burger pieces looking acceptable, and I got the background loading from a file Had to change tomatoes to onions because the NES palette is balls. Next: get the board drawn from data in memory - the stationary pieces at least 020
Jameson Thatcher @sireel.itch.io · 11/07/2026This is what I've been staring at for an hour or so. Top left is the emulator, and the right 2/3rds is source code (detail in alt text) 110
Jameson Thatcher @sireel.itch.io · 26/06/2026Well, I guess it makes sense that there's other balloon towns. Also what a design! 000
Jameson Thatcher @sireel.itch.io · 25/06/2026There are kits for UK windows with a sort of fabric thing you velcro to the window. I only meant that the in window units I associate with American media literally cannot be fitted into the common uk window style (at home now, so took a picture) without replacing it completely. 210
Jameson Thatcher @sireel.itch.io · 25/06/2026Looking at these pictures of some of the weird balloon shapes I think I have a new stupid life goal: pay for a balloon fiesta balloon advert. I don't know what for. A game, I guess 000
Jameson Thatcher @sireel.itch.io · 25/06/2026You don't have a favourite balloon? What do you mean they're basically the same. In what world is the Bertie Basset balloon the same as the pint of Guinness balloon? Yes of course they're real, they fly past every year 200
Jameson Thatcher @sireel.itch.io · 25/06/2026What do you mean you don't have a yearly light show where the lights are actual hot air balloons? What kind of backwater town is this? 010
Jameson Thatcher @sireel.itch.io · 25/06/2026Couldn't find a photo of a balloon passing it, but I found it with its satellite dishes, and a different local landmark during the yearly balloon festival 010
Jameson Thatcher @sireel.itch.io · 25/06/2026It used to look much cooler, covered with massive satellite dishes. I always wanted to climb it 120
Jameson Thatcher @sireel.itch.io · 04/04/2026I took this out of the window of my office a few years ago. Such a weird phenomenon in person! 260
Jameson Thatcher @sireel.itch.io · 19/03/2026Guy in the game shop tells me he's trying to collect a master set of the TMNT magic set 011
Jameson Thatcher @sireel.itch.io · 15/03/2026I mentioned a secret project a couple of times: I printed and bound a book of photos of my kids for mother's day. It's a set of pairs of photos of our kids, trying to show off how similar they look. It came out pretty well! 020
Jameson Thatcher @sireel.itch.io · 09/03/2026This game was great! lovely little platformer explorer, it feels like a metroidvania except there's no items or monsters noelcody.itch.io/moss-moss 020
Jameson Thatcher @sireel.itch.io · 13/02/2026This is the only spell page so far. This is the real purpose of the book. The idea came from getting annoyed at how much info is missing from the dnd beyond spell list when you print your character sheet. The goal is to include all important numbers and rules, and flavour info to make it feel real 010
Jameson Thatcher @sireel.itch.io · 13/02/2026I decided to put in class features the character has yet to unlock, to save me trying to work out and remember the layout to leave enough space. It was a nice excuse to draw more diagrams 100
Jameson Thatcher @sireel.itch.io · 13/02/2026I'm planning for the book to act as most of a character sheet. The things that change too frequently to want to keep editing (e.g., proficiency bonus, hp, skills and proficiencies) I'm going to create a miniature character sheet for, and just insert it into the front 100
Jameson Thatcher @sireel.itch.io · 09/02/2026And finished. Learned a lesson about what to protect from glue, but I'm pretty happy with it! 000
Jameson Thatcher @sireel.itch.io · 09/02/2026This is the finished text block. I added some bookmark ribbons as in likely to want to bookmark multiple pages for quick reference. I'm actually waiting for the final glue up to set for the whole thing, but I forgot to take a wip pic of the cover 110
Jameson Thatcher @sireel.itch.io · 08/02/2026Due to ongoing horrors (scroll up or down slightly for more info) I decided I needed another hobby. So I'm making a spell book for my 5e Wizard in the campaign I play with my kid 140
Jameson Thatcher @sireel.itch.io · 26/12/2025I always feel like I suck at Zachtronics games, but I guess I did ok on this rice cooker level :D 110
Jameson Thatcher @sireel.itch.io · 08/12/2025I'd forgotten, but for a while I was posting pics like this where people post results of opening boxes of magic cards on discord 😂 010
Jameson Thatcher @sireel.itch.io · 04/12/2025Your last saved meme is your moral philosophy (accurate, also thanks @quest64official.bsky.social ) 050
Jameson Thatcher @sireel.itch.io · 18/11/2025QTP with your first Pokémon game and starter! I got blue very early, because I found a US import copy. It was super cheap - £20 instead of the standard 30 (which the copy of red next to it was priced at!) I'd long since finished the game before it really hit big here, which felt weird 040
Jameson Thatcher @sireel.itch.io · 16/10/2025Someone should take away my ability to write template code in C++ Although given how much effort this took to write, perhaps they already did (thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here) 200
Jameson Thatcher @sireel.itch.io · 12/10/2025Slightly late #ScreenshotSaturday of my tricky burger building game Lunch Rush is out, it tickles that retro puzzle itch, and you can play in your browser for free here sireel.itch.io/lunch-rush 040
Jameson Thatcher @sireel.itch.io · 01/10/2025Everyone can just find the game for themselves, right? 030
Jameson Thatcher @sireel.itch.io · 01/10/2025Might fuck around and release my new game today, who knows 130
Jameson Thatcher @sireel.itch.io · 30/09/2025What's fun is the original function (pictured) is domain clamped. It can't come out wrong, the sinf should produce things in [0,1]. It turns out sinf(M_PI) is a small negative number. I'm not sure if that's because SDL's pi is poorly chosen, or any of a dozen other reasons - it doesn't matter 110
Jameson Thatcher @sireel.itch.io · 24/09/2025My next game is finally shippable, but I'm staring at the draft of the itch page thinking something's missing. It doesn't help that I know the core of the game is fundamentally tricky in a way which will put most people off giving it more than a cursory try. ↓ Anyone want to playtest this? ↓ 052
Jameson Thatcher @sireel.itch.io · 30/08/2025"I doing big well!" The joy of doing big well can be yours too sireel.itch.io/breakfast-game 010
Jameson Thatcher @sireel.itch.io · 27/08/2025Game devs post your first shipped game and your latest shipped game. I don't care that the latest wasn't a commercial release, I'm proud of it. Play in your browser here for free: sireel.itch.io/breakfast-game 130
Jameson Thatcher @sireel.itch.io · 19/08/2025After weeks of procrastination, I finally finished the title logo for my new game. No I will not make it good later. Making it exist was more than enough for me. 140
Jameson Thatcher @sireel.itch.io · 16/08/2025I fixed a stupid bug and wrote a little thread about tracking it down. I also realised that I've not posted a single video of the new game's gameplay so I thought I'd fix that this #ScreenshotSaturday 050
Jameson Thatcher @sireel.itch.io · 16/08/2025Of course. An uninitialised screen pointer. Something that should have failed 99% of the time somehow worked 95%+ of the time. It must have been initialised to zero most of the time, as a junk value should segfault in the native build. Despite testing it in release mode, it never once hit 110
Jameson Thatcher @sireel.itch.io · 16/08/2025I'm building with emscripten, so it's literally as easy as adding the standard gcc debug flag -g. This told me my crash location was... my render function? Specifically binding the back buffer I use for making a fixed screen resolution. But the code looks fine. Best to check carefully though 100
Jameson Thatcher @sireel.itch.io · 16/08/2025The callstack in the web build was not helpful. And I knew from experience even if I had a stack, it might not answer the problem without debugging. At this point I hadn't realised it was first run only, so I wrote a quick and dirty input fuzzer to run in the compiled version 120
Jameson Thatcher @sireel.itch.io · 12/08/2025Showed my eight year old Fusion 2 as an easy on ramp to game dev He's abandoned three projects already, I couldn't be more proud 2150