Sign in

Singfisher Games (Daily Akari)

@singfisher.com
1K followers 769 following 441 posts

Game Dev based in Toronto, Canada 🍁 Maker of Daily Akari with @juliahenderson.bsky.social 🧩Playable at dailyakari.com !🧩 ko-fi.com/singfisher

PostsRepliesMedia
Singfisher Games (Daily Akari) @singfisher.com · 27/09/2026
Wow, this week Daily Akari received an all-time high of 73 (🤯) puzzle submissions. Which just pushed us over 2000 total submissions! To put that into perspective, if we stopped now, we'd probably have enough submissions for about 4 years of daily puzzles. Thank you everyone for the support!
181
Singfisher Games (Daily Akari) @singfisher.com · 19/09/2026
It decodes the base 36 back into a list of puzzle numbers and temporarily creates a table with all of them in the DB to get the right archive puzzles. The base 36 is just to make sure the string doesn't get too long when passing it with the request.
011
Singfisher Games (Daily Akari) @singfisher.com · 19/09/2026
I ended up converting the list of solved puzzles into a single number in base 36 so it could be easily passed to the backend. Then the backend can know which puzzles to filter out when it makes the request to the db. Idk if this is a common technique but it felt fun to figure out.
120
Singfisher Games (Daily Akari) @singfisher.com · 19/09/2026
Just replaced the "Playable" filter in the archive with an "Unsolved" filter. It seems like such a simple feature but it was actually a little challenging to implement properly. Hopefully it works!
120
Singfisher Games (Daily Akari) @singfisher.com · 13/09/2026
Just another update - I was focusing on ways to monetize Daily Akari, but I realized I just need to start making something new. So I'm starting to make a new game instead! I might come back to the other Daily Akari ideas in the future.
071
Singfisher Games (Daily Akari) @singfisher.com · 11/09/2026
it's possible my brain just made that up. Anyway, huge fan of all the a cappella stuff, no more zoo for you etc 😂
010
Singfisher Games (Daily Akari) @singfisher.com · 11/09/2026
🤣 I could've sworn there was a behind the scenes or something where it was confirmed to be a real page
101
Singfisher Games (Daily Akari) @singfisher.com · 10/09/2026
the way the stars aligned on "its pace was taut, yet fun" is still crazy to me
110
Singfisher Games (Daily Akari) @singfisher.com · 23/08/2026
Our Ko-fi page just reached 100 coffees! 😲💯❤️ Thank you everyone for so much support - especially to monthly supporters like @hugobdesigner.bsky.social @guidopetri.com and @700kpc.bsky.social
ko-fi.com
Buy Singfisher Games (Daily Akari) a Coffee
Become a supporter of Singfisher Games (Daily Akari) today!
040
Singfisher Games (Daily Akari) @singfisher.com · 14/08/2026
Sorry, we didn't notice that it looked like that (4 people looked at it before scheduling it and didn't notice). I can see how it can be interpreted that way now while looking at the negative space, but I'm not sure if it's worth taking down right now. If more people are upset by it we might!
000
Singfisher Games (Daily Akari) @singfisher.com · 08/08/2026
I'm planning on putting the puzzle packs on hold for now to focus on releasing different Daily Akari colour themes that you might be able to buy via the Ko-fi page. I'm excited to see how it feels to play with different colour combinations.
040
Singfisher Games (Daily Akari) @singfisher.com · 06/08/2026
@marcelineleiman.bsky.social it doesn't work perfectly offline yet - for example, you'd need to run through all the filtering and sorting combinations you need while online first. But I want to try to make it better in the future.
020
Singfisher Games (Daily Akari) @singfisher.com · 06/08/2026
Just pushed an update that allows you to install Daily Akari as an app from the website. The browser bar disappears, and it even becomes possible to play offline if the information you need is cached! dailyakari.com
dailyakari.com
Daily Akari
Light up, make happy.
141
Singfisher Games (Daily Akari) @singfisher.com · 05/08/2026
Oh! but I think I did make a little fix at some point recently, so maybe it did have an impact
010
Singfisher Games (Daily Akari) @singfisher.com · 05/08/2026
I haven't! (Not sure if I will end up doing it yet)
010
Singfisher Games (Daily Akari) @singfisher.com · 29/07/2026
Update: I think I've found a hack that looks like it will allow it to work offline!
020
Singfisher Games (Daily Akari) @singfisher.com · 29/07/2026
Thank you! I didn't even notice! 😂
000
Singfisher Games (Daily Akari) @singfisher.com · 27/07/2026
I've mostly gotten Daily Akari working as an installable app. The main problem is that it doesn't work while offline. In order to get that to work it looks like it requires a pretty big refactor. But I'll try my best to get it working!
360
Singfisher Games (Daily Akari) @singfisher.com · 26/07/2026
Recently we were also able to decrease the download size slightly by applying gzip compression to the assets and removing some modules from the engine
030
Singfisher Games (Daily Akari) @singfisher.com · 26/07/2026
Tried updating Daily Akari to Godot 4 -- the load times decrease and performance improves, but the download size increases by quite a bit. But if it is a PWA maybe that doesn't matter as much.
020
Singfisher Games (Daily Akari) @singfisher.com · 26/07/2026
Currently making Daily Akari a Progressive Web App so it can be installed to your device. If all goes well it should be installable in the next couple days.
260
Singfisher Games (Daily Akari) @singfisher.com · 12/07/2026
Tests aren't completely conclusive yet and still exploring options. I'm also looking at updating Daily Akari from Godot 3.x to Godot 4.x. But while the performance seems better in Godot 4, I think Godot 4 might increase load times too much.
030
Singfisher Games (Daily Akari) @singfisher.com · 12/07/2026
I played around with updating Daily Akari's graphics API. I was worried it would increase load times too much, but surprisingly my tests so far show that load times actually decreased on PC, and only increased slightly on mobile.
150
Singfisher Games (Daily Akari) @singfisher.com · 12/07/2026
I don't really know how that kind of stuff works, so not sure
000
Singfisher Games (Daily Akari) @singfisher.com · 12/07/2026
Maybe they're cracking down on suspicious activity from bot accounts or something and banning them (which also removes their wishlists).
110
Singfisher Games (Daily Akari) @singfisher.com · 07/07/2026
If I can sort out some of the kinks, this may mean that Daily Akari will actually be getting a visual update in addition to a performance boost.
060
Singfisher Games (Daily Akari) @singfisher.com · 07/07/2026
DA performance update: It looked like I had significantly improved the game performance, but it turns out as soon as I start playing the game, the performance dips back to roughly the same as before :(. BUT with the changes, along with an update to the graphics API, there are major improvements.
150
Reposted by Singfisher Games (Daily Akari)
Justin Ladia @justinladia.com · 03/07/2026
The newest post on Indexing the Dailies, my blog talking about Daily Puzzle Games, is on Daily Akari by Singfisher Games. Read more to learn more about Akaris, Nikoli, and grid logic puzzles. indexingthedailies.com/daily-akari/
indexingthedailies.com
Daily Akari – Indexing the Dailies
RulesPlayers place "lights" on a grid that shine continuously on all squares seen in four directions from where they're placed until they hit the edge of the grid or a black block. Lights are not allo...
251
Singfisher Games (Daily Akari) @singfisher.com · 06/07/2026
(Also because out of the other ideas I considered for the 4 symbol, I could imagine that 四 would be able to animate into 三 in a more satisfying way.)
110
Singfisher Games (Daily Akari) @singfisher.com · 06/07/2026
So I just went with that since it also matches the name / origins of the game, and we decided we might as well match the sound effects to that sort of idea too.
110
Singfisher Games (Daily Akari) @singfisher.com · 06/07/2026
I imagined that if I used lines, they could transition into a smiley face to show completion. Then I thought about what 4 should be, and realized it probably shouldn't be 4 lines since it looks too similar to 3. Without fully realizing it, I was just reinventing Chinese / Japanese numerals.
110
Singfisher Games (Daily Akari) @singfisher.com · 06/07/2026
The funny reason it ended up becoming Japanese themed is actually not just because of the puzzle's origins (though that does sort of tie into it), but mainly because I wanted to try to represent the numbers visually in a less mathy and more video-gamey way.
110
Singfisher Games (Daily Akari) @singfisher.com · 06/07/2026
Thank you so much for the write-up!
010
Singfisher Games (Daily Akari) @singfisher.com · 03/07/2026
Finished optimizing the walls and the light rays. Basically only have the main grid spaces left to finish optimizing. It'll be interesting to measure and compare the difference in FPS from before and after all the changes.
070
Singfisher Games (Daily Akari) @singfisher.com · 01/07/2026
You can just DM or email me! There's no official way
010
Reposted by Singfisher Games (Daily Akari)
Akane @daily-akane.bsky.social · 30/06/2026
Long time no see😎 Save Niigata🫵
032
Singfisher Games (Daily Akari) @singfisher.com · 27/06/2026
what ever do you mean
110
Singfisher Games (Daily Akari) @singfisher.com · 27/06/2026
Finished optimizing the Xes, number sprites, cell outlines, and the grid outline so far. Next up are the cells and walls themselves. Once it's all done it should hopefully reduce the number of draw calls per frame from over 1000 in some cases to just 6-7.
250
Singfisher Games (Daily Akari) @singfisher.com · 23/06/2026
How would Daily Akari players feel about removing the "Pro Mode" setting - so accuracy is always scored, and also including an undo option?
240
Singfisher Games (Daily Akari) @singfisher.com · 23/06/2026
I also didn't like it! I thought it added too much pressure, that it wasn't fun and completely rejected the idea at first. But when people would brute force clever puzzles I thought there needed to be something to counteract that, and I actually prefer playing with it now.
020
Singfisher Games (Daily Akari) @singfisher.com · 23/06/2026
I also think it would encourage brute forcing more. But if accuracy were always tracked I could see that being enough of an incentive to not use it unless you truly make a mistake. So many people have asked for it that I keep wondering whether it would be a good idea to have.
010
Singfisher Games (Daily Akari) @singfisher.com · 22/06/2026
In my puzzle game, I added some rays of light and a splash of particles every time you placed a light bubble. Now the rays only appear when you place a light bubble that satisfies adjacent clues (feels more rewarding). The particles have been removed completely.
040
Singfisher Games (Daily Akari) @singfisher.com · 22/06/2026
It has been requested, and it's not hard to implement, I just wonder if it might compromise the integrity of the game if accuracy isn't being scored. I also kind of like the tension of knowing you might have to restart the whole puzzle if you went down the wrong path.
010
Singfisher Games (Daily Akari) @singfisher.com · 22/06/2026
Thank you, part of my vision was that I wanted to keep ads and any extra "noise" like that away from the game. And the purpose wasn't to gain income from it anyway, but it's been tough lately. I think I'll only put them on as a last resort.
010
Singfisher Games (Daily Akari) @singfisher.com · 22/06/2026
I've seen some gameplay videos where it's lagging a bit, and I've heard it was a problem for some people, but it's also a first step towards being able to do something more complex that does lag even on my phone.
010
Singfisher Games (Daily Akari) @singfisher.com · 21/06/2026
If I did it, I would just put them in the empty space along the sides or the top/bottom. I wouldn't want it to get in the way of playing the puzzle. I think there might be a way to log in and verify if you support me on ko-fi or if you have bought merch, then maybe you wouldn't see the ads 🤔
010
Singfisher Games (Daily Akari) @singfisher.com · 21/06/2026
Be batched*
010
Singfisher Games (Daily Akari) @singfisher.com · 21/06/2026
Still working on the big performance update. It's a little complicated - sometimes there are complex animations that happen on things that make it so they can't batched together, and when those animations happen I need to do some game dev magic to secretly replace them with other objects.
250
Singfisher Games (Daily Akari) @singfisher.com · 20/06/2026
@youtoon.bsky.social Really good one!
020
Reposted by Singfisher Games (Daily Akari)
HugoBDesigner @hugobdesigner.bsky.social · 20/06/2026
Today's #DailyAkari was probably my favorite one yet! Devilishly tricky but so satisfying! Daily Akari 😊 531 ✅2026-06-20 (Sat)✅ 🌟 Perfect! 🕓 12:12 dailyakari.com
dailyakari.com
Daily Akari
Light up, make happy.
131