Steve Streeting @sinbad3d.bsky.social · 13/09/2026Thanks, I’m glad you liked them 😄This is my first multiplayer game too, so solidarity there, it’s a tricky thing to do! 000
Steve Streeting @sinbad3d.bsky.social · 04/09/2026MinerMancers Dev Log 2 is up! This time I'm talking about the procedural map generation system I've been working on lately. Hope you like it! www.youtube.com/watch?v=XWL9... #indiegame #devlogyoutube.comMinerMancers DevLog 2: ProcGen!YouTube video by Steve Streeting 084
Steve Streeting @sinbad3d.bsky.social · 23/08/2026I’ve been a sub to Jank since early on and can highly recommend if you yearn for good games writing 011
Steve Streeting @sinbad3d.bsky.social · 14/08/2026Forgot to mention all the gameplay footage in MinerMancers Dev Log 1 was shot with 4 players, and I was just a client, I wasn’t locally hosting. The host was 300 miles away, so local prediction was smoothing the edges off the lag, especially for spells. Did you notice? 🙂 youtu.be/-wdz4vMpIzA?...youtu.beMinerMancers DevLog 1YouTube video by Steve Streeting 120
Steve Streeting @sinbad3d.bsky.social · 31/07/2026I've posted my first MinerMancers dev log! Finally! 😄 Do let me know what you'd like to hear about next, if you have a preference. If a particular subject gets more requests I'll be sure to prioritise it. Hope you enjoy! youtu.be/-wdz4vMpIzAyoutu.beMinerMancers DevLog 1YouTube video by Steve Streeting 0145
Steve Streeting @sinbad3d.bsky.social · 11/06/2026MinerMancers is live on Steam! store.steampowered.com/app/3223050/... It's a game about silly wizards going mining together. Delve alone or with friends to satisfy your employer's demand for magical resources. This is a labour of love by my wife & I; there's a ways to go, but we're doing it 😄store.steampowered.comMinerMancers on SteamMinerMancers is a co-op action game about under-appreciated wizards going mining together. You and up to 3 friends will cast spells, mine resources, fight monsters, and above all get back alive so you... 0176
Steve Streeting @sinbad3d.bsky.social · 17/05/2026Oh and FYI we’re planning on using the Sinbad model in our game as a shopkeeper, as a callback for people in the know. So you’ll get a credit :) 120
Steve Streeting @sinbad3d.bsky.social · 17/05/2026Oh yeah, hi! Sorry for the delay, I’m not on Bsky as much as Mastodon :) 110
Steve Streeting @sinbad3d.bsky.social · 28/04/2026Switched to an AGX tonemapper for MinerMancers, and I really like how it retains the vibrancy of the colours much better than ACES did, especially when bright. It’s much closer to how HDR looked before, to the extent that I’ll probably drop the HDR path now since it was fiddly anyway 061
Steve Streeting @sinbad3d.bsky.social · 11/04/2026Object scattering system is starting to make open areas in MinerMancers levels feel a little more interesting 🧙♂️⛏️ #screenshotsaturday 1121
Steve Streeting @sinbad3d.bsky.social · 10/03/2026WIP decorative ground object growth system for MinerMancers. Kind of an L-System, everything grows out of a single point 031
Steve Streeting @sinbad3d.bsky.social · 14/12/2025New lobber enemy (I affectionately refer to them as my lobby boys) making poison clouds and hiding behind things, annoyingly 040
Steve Streeting @sinbad3d.bsky.social · 05/11/2025Explosions can now destroy diggable areas. Now we're mining!💥⛏️ 151
Steve Streeting @sinbad3d.bsky.social · 01/11/2025Minermancers spell work this week: physics objects and AOEs! Here’s a bouncing explosive barrel spell that’s fun to play with Getting client prediction and smooth replication working on physics objects was fiddly but it works now. 030
Steve Streeting @sinbad3d.bsky.social · 25/10/2025The particle systems clip against geometry as well 040
Steve Streeting @sinbad3d.bsky.social · 25/10/2025Here’s the debug display of the spray on the server; expanding damage probes which automatically fill the space given cone angle / velocity settings. Much better than a fixed cone overlap test which wouldn’t track spray motion properly. It also clips against geometry so it doesn’t go through walls 150
Steve Streeting @sinbad3d.bsky.social · 25/10/2025Minermancers progress this week: spray-style spells. Multiplayer predicted, and the underlying damage shapes are properly simulated to match the particle effects 1112
Steve Streeting @sinbad3d.bsky.social · 15/10/2025SUDS Pro is on sale! It's my #unrealengine dialogue plugin that lets you use text files to write dialogue, direct camera cuts, character animation and more. If you prefer writing dialogue like a script, I think this is a nice way to do it. Reposts appreciated! www.fab.com/listings/3e3... 030
Steve Streeting @sinbad3d.bsky.social · 06/10/2025This GUID fixer for UE saved me today. I suddenly started getting startup crashes in Game/Packaged builds in the texture streaming system, turns out that a couple of textures had ended up with the same GUID somehow. github.com/Nehipasta/UnrealGuidFixergithub.comGitHub - Nehipasta/UnrealGuidFixer: UE5 Plugin for resolving conflicting material and texture GUIDs that cause errors in Unreal buildsUE5 Plugin for resolving conflicting material and texture GUIDs that cause errors in Unreal builds - Nehipasta/UnrealGuidFixer 020
Steve Streeting @sinbad3d.bsky.social · 06/10/2025This mirrors advice I sometimes give to DMs for TTRPG systems. You never want to nail down every lore detail because your players will come up with things to fill the gaps, and those things will be better - either just plain better, or simply more meaningful to them personally 041
Steve Streeting @sinbad3d.bsky.social · 05/10/2025Another indie game that I’ve been really enjoying this weekend: Minishoot Adventures. Basically “what if 2D Zelda was a twin-stick shmup”. Lovely clean art, charming, rewards looking for secrets, top notch store.steampowered.com/app/1634860/…store.steampowered.comSave 40% on Minishoot' Adventures on SteamFly into a charming handcrafted world and go on an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends! 030
Steve Streeting @sinbad3d.bsky.social · 05/10/2025Enjoyed playing through Thank Goodness You’re Here last night. Bonkers and slightly surreal with enough “thee’s” and “thou’s” to remind me of my late grandfather. Gotta wonder how well it translates though 😂 store.steampowered.com/app/2366980/…store.steampowered.comSave 40% on Thank Goodness You're Here! on SteamThank Goodness You're Here! is an absurd comedy slapformer set in the bizarre Northern English town of Barnsworth. As a traveling salesman, take the time to see the sights and meet the locals, who are very eager to give you a series of increasingly odd jobs… 120
Steve Streeting @sinbad3d.bsky.social · 02/10/2025WTF? What is wrong with these companies? Clearly they’re tired of being successful, and of their customers having a positive opinion of them, and have decided to punch themselves in the family jewels to alleviate the boredom 000
Steve Streeting @sinbad3d.bsky.social · 02/10/2025Literally all I’m asking from a software vendor as a paying customer is that you don’t punch yourself in the balls. I know everyone is doing it, but you could just…not 110
Steve Streeting @sinbad3d.bsky.social · 02/10/2025com/blog/2025/09/30/detailed-data-sharing-for-better-ai/ 110
Steve Streeting @sinbad3d.bsky.social · 01/10/2025Mission levels are still 100% dynamic of course because almost everything is mutable. But faking more complex lighting through exaggerated subsurface, numerous small fill lights etc is still my preferred route right now. Cheapo! 020
Steve Streeting @sinbad3d.bsky.social · 01/10/2025Switched our lobby level back to static lighting today. Old skool tweaking lightmap resolutions. I regret nothing, it's all we need and it runs like butter 150
Steve Streeting @sinbad3d.bsky.social · 01/10/2025I do have a console variable I can set now to enable damage numbers everywhere. That way we can try it out occasionally to see how we feel about it. But my gut says it’ll just be distracting 000
Steve Streeting @sinbad3d.bsky.social · 01/10/2025There, even if I don't use this effect for damage numbers all the time, it's better than the UMG text for the potion machine summon countdown. I made the text size, lifetime, velocity and distortion effects more configurable as well Video: mastodon.gamedev.place/@sinbad/1152… 100
Steve Streeting @sinbad3d.bsky.social · 01/10/2025Quietly allowing people to assume you use LLM chatbots as well so they stop fecking talking at you about it 0110
Steve Streeting @sinbad3d.bsky.social · 30/09/2025I actually have other places I can use this effect anyway, such as countdowns on potion summoning spots. I’m currently using 3D UMG widgets but these will look much better 100
Steve Streeting @sinbad3d.bsky.social · 30/09/2025I still think I'll save them for the practice rangeVideo: mastodon.gamedev.place/@sinbad/1152…mastodon.gamedev.placeThe Seven Voyages Of Steve (@sinbad@mastodon.gamedev.place)Attached: 1 video There we go, I can now enable damage numbers on any character if I want, I even integrated it via the gameplay cue system so it's all replicated nicely. Still don't think I want them on all the time, but they are quite nice (they're coloured according to damage type now too). I still think I'll save them for the practice range 100
Steve Streeting @sinbad3d.bsky.social · 30/09/2025There we go, I can now enable damage numbers on any character if I want, I even integrated it via the gameplay cue system so it's all replicated nicely. Still don't think I want them on all the time, but they are quite nice (they're coloured according to damage type now too). 100
Steve Streeting @sinbad3d.bsky.social · 30/09/2025Wasn't obvious from the last clip but wheras a lot of these kinds of effects just orient the numbers once on spawn, I had to make sure they always faced the camera because you can spin our camera around a lot. Slightly awkward to do but looks betterVideo: mastodon.gamedev. 100
Steve Streeting @sinbad3d.bsky.social · 30/09/2025I'm not planning to have damage numbers popping out of enemies, but it's very useful to be able to see damage values in testing. I had too much fun making these. Maybe I might use it in a practice range area in the real game at least Video: mastodon.gamedev.place/@sinbad/1152… 120
Steve Streeting @sinbad3d.bsky.social · 29/09/20253 windows is the magic number for testing since if a client can do something and another client can see it correctly (via the server player) then you're most of the way there. 000
Steve Streeting @sinbad3d.bsky.social · 29/09/2025Spending all day in this view making very careful changes so I don't break any of the multiplayer replication & prediction systems, as I chop up the spell system and re-assemble it. All appears to be working again now but 😖I hate multiplayer code 120
Steve Streeting @sinbad3d.bsky.social · 29/09/2025You thought bureaucracy was bad? Enter "vibe working" in Office 365! Try getting any sense at all out of the corporate world now everyone's had their brains cooked by delegating 90% of cognitive functions to a statistically biased bingo machine 050
Steve Streeting @sinbad3d.bsky.social · 27/09/2025Combat training has been suspended for now at least #caturday 050
Steve Streeting @sinbad3d.bsky.social · 27/09/2025I’ve discovered that Wired is really good these days. It’s been years since I was a subscriber - I feel like it went a bit meh for a while, or maybe I just got tired of it, but either way they seem to be past that 010
Steve Streeting @sinbad3d.bsky.social · 27/09/2025What my chair actually looks like vs what my cats think it is This afternoon Merry was defeated in single combat by my chair while I was trying to do the hoovering 140
Steve Streeting @sinbad3d.bsky.social · 27/09/2025So now I'm browsing magazines again in an attempt to access more interesting writing that the Internet has largely abandoned in favour of AI and ads 140
Steve Streeting @sinbad3d.bsky.social · 27/09/2025I think this is why my rolls have turned out a very reddish brown today. 😄 I’m fine with it though 020
Steve Streeting @sinbad3d.bsky.social · 27/09/2025I use honey instead of sugar in my bread these days, and having to rescue the last remnants of solidifying honey from the bottom of the bottle with heat and water has made my routinely eyeballed measurements even vaguer than usual. 140
Steve Streeting @sinbad3d.bsky.social · 26/09/2025How very dare games I want to play come out of early access and remove my excuse for why they're not technically adding to my backlog 😭 020
Steve Streeting @sinbad3d.bsky.social · 26/09/2025Got my electric cargo bike properly serviced today. I guess I should probably learn how to do what they did myself - I can do simple things but it's more complex than my old push bike used to be (e.g. actual brake fluid!) and I haven't really found the time 000