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Simulacrum Games

@simulacrumgames.bsky.social
37 followers 5 following 41 posts

Making experimental games focusing on deep and immersive mechanics without sacrificing fun. www.youtube.com/@simulacrumgames www.simulacrumgames.com

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Simulacrum Games @simulacrumgames.bsky.social · 10/01/2026
And don't forget the Pixel Perfect Picking 👇
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Simulacrum Games @simulacrumgames.bsky.social · 10/01/2026
We're out here menumaxxing for the builder mode! New devlog out now! #screenshotsaturday #gamedev #indiegame #devlog #simulator youtu.be/OHLeJUb2nUg
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Simulacrum Games @simulacrumgames.bsky.social · 03/08/2025
Got render-accurate mouse selection for my builder-mode working so cutaway models act like they aren't actually there! #screenshotsaturday #gamedev #indiegame #devlog #simulation
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Simulacrum Games @simulacrumgames.bsky.social · 19/07/2025
Real time bolt lock and unlock sim working! Get more details in my latest devlog! #screenshotsaturday #gamedev #indiegame #devlog #simulation
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Simulacrum Games @simulacrumgames.bsky.social · 02/06/2025
Fully simulated bolt unlock and lock cycle!!! Keep an eye out for a new devlog soon! #gamedev #indiedev #guns #simulation
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Simulacrum Games @simulacrumgames.bsky.social · 22/04/2025
Download progress 10%
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Simulacrum Games @simulacrumgames.bsky.social · 15/03/2025
You've heard of peashooters and potato cannons, but what about banana blasters? Figure out how this bug happened in my latest devlog: youtu.be/O-rEq9YNZQc #screenshotsaturday #gamedev #indiegame #devlog
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Simulacrum Games @simulacrumgames.bsky.social · 30/11/2024
#screenshotsaturday
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Simulacrum Games @simulacrumgames.bsky.social · 30/11/2024
Might have to scale my guns up 100x to get things working properly? Check out the latest devlog for more details: #gamedev #indiedev #devlog #guns youtu.be/IrDTUe3yXug
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Simulacrum Games @simulacrumgames.bsky.social · 16/11/2024
Recent improvements in the motion sim have allowed me to transfer energy between components smoothly! Slowly inching my way forward... #screenshotsaturday #gamedev #indiegame
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Simulacrum Games @simulacrumgames.bsky.social · 16/11/2024
Recent improvements in the motion sim have allowed me to transfer energy between components smoothly! Slowly inching my way forward...
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Simulacrum Games @simulacrumgames.bsky.social · 16/11/2024
Internal components are fully simulated. Core game design pillar is that YOU design, research, sell, and most of all USE what you built, and NOT at all limited to customizing pre-built/procedural designs.
Green objects are collision hulls of all the simulated internal parts.A (silly) recoil-operated shotgun revolver I made to test the simulation system.
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Simulacrum Games @simulacrumgames.bsky.social · 16/11/2024
Game design is solo FPS for PC with immersive controls. And since a lot of people ask: I'll also mention: it's not a VR game. I'm focused on contracts that challenge players to create designs that deeply affect game play mechanics during fun missions of short to medium-length.
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Simulacrum Games @simulacrumgames.bsky.social · 16/11/2024
Hi! Amateur game dev here! Currently building my dream genre combining the deep interactivity of simulation games with the straight up fun of... fun games... First project in the pipeline: Kerbal Space Program ✕ Warhammer 40k Darktide (dash of: Ghost Recon, Metal Gear Solid V) #gamedev #indiegame
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