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JamesTheMains

@simsjims.bsky.social
10 followers 7 following 19 posts

Game Dev

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JamesTheMains @simsjims.bsky.social · 18/05/2025
Therapy rat to talk about work with
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JamesTheMains @simsjims.bsky.social · 13/05/2025
Building systems and furniture -- hobbies are nice :)
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JamesTheMains @simsjims.bsky.social · 01/05/2025
Finally got to work on the project again. Today I finished up the backend part of the dialogue. It's a conditional branching system... now to fix the frontend... #gamedev #unitydev #dev #gamedevelopment #indiedev
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JamesTheMains @simsjims.bsky.social · 22/04/2025
Been a hot minute -- went through a temporary job then landed an amazing full time job doing what I enjoy, engineering some software! :)
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JamesTheMains @simsjims.bsky.social · 09/03/2025
Spending an obscene amount of time thinking about interactables in my game... It's not that deep, but at the same time it's super important to game feel.
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JamesTheMains @simsjims.bsky.social · 17/02/2025
Got side-tracked by some UI mockups. These are for interacting with things that can perform multiple context-based actions. Any thoughts? #gamedev #indiedev
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JamesTheMains @simsjims.bsky.social · 17/02/2025
In today's episode of "Abusing my God-given right to have fingers to type code" I created a custom time system for my game. Let's me easily define and modify a time frame for things like days, weeks, months, etc and raise events when each is reached.
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JamesTheMains @simsjims.bsky.social · 12/02/2025
Introduce yourself with four videogames
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JamesTheMains @simsjims.bsky.social · 11/02/2025
hi
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JamesTheMains @simsjims.bsky.social · 11/02/2025
Playing around with a phone idea for the game. Trying to stay away from always on-screen UI, but does cramming it all in a phone work? Maybe... Note: the icons are just ones I could find on itch io and all the "apps" refer to in-game features nothing you can do multiplayer or with RW money.
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JamesTheMains @simsjims.bsky.social · 11/02/2025
Today I wrapped up probably the easiest version my little game will have, version 0.1! Added in the basic visual theme and values to handle future systems for skills, needs, and stats!
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JamesTheMains @simsjims.bsky.social · 10/02/2025
Setting up gameplay stuff soon! Created this ObservableValue so that systems can look at things like Skills, Stats, and Needs (gonna be a Sims x Earthbound kinda game). Very useful for decoupled value listenin'. #gamedev #indiedev #gamenamesoon
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JamesTheMains @simsjims.bsky.social · 10/02/2025
My current setup. (Not shown, the abhorrent wall to wall mess just out of frame)
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JamesTheMains @simsjims.bsky.social · 10/02/2025
Sometimes I just like to make things that look neat. This is a mockup of game with a cardboard cutout aesthetic. Thoughts? #gamedev #indiedev
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Reposted by JamesTheMains
Pavel @spavel.bsky.social · 25/01/2025
The 5 steps of the design process are denial, anger, bargaining, depression, and whiteboarding
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