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simonstoetzel.bsky.social

@simonstoetzel.bsky.social
4 followers 5 following 8 posts

Passionate about stylized fantasy art and the magic of worldbuilding

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Krass Kollektiv @krasskollektiv.com · 29/07/2026
Not sure how much art you need to prepare before your Steam launch and why? We got you covered 😉 www.krasskollektiv.com/blog/how-much-art-do-you-need-before-launching-your-marketing-campaign #SteamCapsuelArt #KeyArt #GameArt #VisualDevelopment #NoAI
krasskollektiv.com
How much art do you need before launching your Steam page? | Game Art Outsourcing Studio for Indie & AA Games | KRASS KOLLEKTIV
The #1 thing you need before fucking up your marketing art.
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Krass Kollektiv @krasskollektiv.com · 24/07/2026
Summer melting you to the bones? How about a trip to the frozen lands of The Snowowl Wardens? Buildings by our top-notch Concept Artist & Illustrator, @simonstoetzel.bsky.social 🔥 Check them all out. www.artstation.com/artwork/41bDKY #VisualDevelopment #ConceptArt #EnvironmentArt #Stylized #NoAI
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Christian Schob @christianschob.bsky.social · 10/07/2026
Throwback to my work on Snowowl Wardens for @krasskollektiv.com. Also wrote a "Making Of" article of how I made it. www.artstation.com/blogs/christ... #ConceptArt #CreatureArt #OutsourcingArtStudio #ArtStudio
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Krass Kollektiv @krasskollektiv.com · 08/07/2026
Simple advice on how to make your games pop on Steam. Likely useful for #IndieDevs and #IndieGames lost and confused in a sea of random "expert" advice. A good refresher for people who already know the drill. And some bonus advice regarding press from @gamingcopywriter.bsky.social. Check it out.
krasskollektiv.com
How to make your game pop on Steam | Game Art Outsourcing Studio for Indie & AA Games | KRASS KOLLEKTIV
What's the deal with Steam capsule arts, trailers, and store assets?
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Rebel Garden (Max Jasionowski) @rebelgarden.bsky.social · 06/07/2026
What if one day you were magically teleported into a world without conflict? Would you embrace the abstract beauty of peace and stay a while? Or would you go back into the familiar jaws of conflict? Yeah. We're deep like that at @krasskollektiv.com #Sketch #Abstract #ConceptArt #GameArt
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Christian Schob @christianschob.bsky.social · 03/07/2026
New ranged unit in #DOOM The Dark Ages series: The Cinderspitter Full process breakdown here: www.artstation.com/blogs/christ... Reach out to @krasskollektiv.com if you also need terrifying creatures for your game #ConceptArt #CreatureArt #GameArt #idSoftware #Demons @bethesda.net
Ranged unit in the style of DOOM: The Dark Ages.
Body structure of a turtle morphed with slug.
Bipedal with 3-fingered feet and 4-fingered hands with long, dark claws.

Muddy green skin similar to a lizard.

Light metal plating on its forearms, ankles, and around the neck.
Metal exhaustion pipes coming out of a long neck, emanating fire and cinders.
2 eyes on each side of the face and two sets of short teeth on the top and bottom of the mouth.

Open mouth breathing motlen lava, with holes in the cheeks and neck to see the lava through them.

Attack position, prepared to shoot a projectile from its mouth.
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Christian Schob @christianschob.bsky.social · 19/06/2026
New support unit in the #DOOM The Dark Ages series: The Hexwright. Full process breakdown here: christianschob.artstation.com/blog/n732D/h... #ConceptArt #CreatureArt #GameArt #idSoftware #Demons @krasskollektiv.com @bethesda.net
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Krass Kollektiv @krasskollektiv.com · 17/06/2026
Terms like "Style Guides", "Mood Paintings" or "Color Scripts" sound alien to you? Then you're in the right place. We explain everything you need to know when working with art studios. Give it a read. www.krasskollektiv.com/blog/what-is... #VisualDevelopment #ConceptArt #GameArt #ArtStudio
krasskollektiv.com
What is Visual Development for Indie and AA Games? | Game Art Outsourcing Studio for Indie & AA Games | KRASS KOLLEKTIV
Why is visual development crucial for Indie and AA Games? Why working with an Outsourcing Art Studio saves you time and money?
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Rebel Garden (Max Jasionowski) @rebelgarden.bsky.social · 15/06/2026
Curious what studios are looking for from an #ArtTest? Here's a sneak peek at what got our team at @krasskollektiv.com to work with @thqnordic.com and KAIKO. I also wrote a process breakdown here: www.artstation.com/blogs/jasion... #VisualDevelopment #ConceptArt
Steppe-like area with ancient ruins for a project developed by THQ Nordic and KAIKO.Chest prop for a project developed by THQ Nordic and KAIKO.
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Christian Schob @christianschob.bsky.social · 11/06/2026
I used to have less "classic" #CreatureArt in my portfolio. So I spent a bit of time on those. If you're struggling, here's my process for this piece for @krasskollektiv.com: www.artstation.com/blogs/christ... #IndieGames #IndieDevs #StylizedArt
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Rebel Garden (Max Jasionowski) @rebelgarden.bsky.social · 08/06/2026
The Settlers III #ConceptArt Been wishing for a remake of the game for ages. I'd love to see a cute, exaggerated style - something almost Asterix-like. I focused on creating a first building, The Woodcutter’s Hut. But I’d definitely love to create more buildings. @krasskollektiv.com #GameArt
Stylized medieval hut. Pencil-like drawing.
Bright colors and playful line art, similar to Asterix and Obelix.
Hints of a woodcutter living here, like wood log piles and an axe stuck in a chopped tree trunk.Stylized medieval hut. Pencil-like drawing.
Playful line art, similar to Asterix and Obelix.
Hints of a woodcutter living here, like wood log piles and an axe stuck in a chopped tree trunk.
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Christian Schob @christianschob.bsky.social · 04/06/2026
New unit in the #DOOM The Dark Ages series. Wrote a full breakdown about designing it here: www.artstation.com/blogs/christ... #ConceptArt #CreatureArt #GameArt #idSoftware #Demons @krasskollektiv.com
Elite version of a basic enemy unit in the style of DOOM: The Dark Ages.
Long horns, underdeveloped wings, hunched-forwards, basic armor made of worn metal and bones, sword that looks like a hook.Low tier versions of a basic enemy unit in the style of DOOM: The Dark Ages.
Horns, long arms, primitive look and armor, hunched-forward, aggressive feel and posture.Low tier versions of a basic enemy unit in the style of DOOM: The Dark Ages.
Horns, long arms, primitive look and armor, hunched-forward, aggressive feel and posture.Greyscale of an elite version of a basic unit in the style of DOOM: The Dark Ages.
Long horns, underdeveloped wings, hunched-forwards, basic armor made of worn metal and bones, sword that looks like a hook.
Glowing red eyes.
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Rebel Garden (Max Jasionowski) @rebelgarden.bsky.social · 01/06/2026
WHITE TITAN #ConceptArt - The Snowowl Wardens We're developing our own IP at @krasskollektiv.com. The central element shaping our world is a titan owl. We explored how even simple objects, like crates or thrones, could look. The project is in development. Keep an eye out. #IndieGame #BoardGame
Concept art explorations of what stone chests would look like in a fantasy board game.
6 variants. Predominantly grey stone with golden accents.
Distinct visual elements that look like owl faces.
All versions are emanating a green aura.Concept art explorations of what stone thrones would look like in a fantasy board game.
3 variants. Predominantly grey stone with golden or bronze accents.
Distinct visual elements that look like owl faces.
All versions are emanating a blue aura..
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Christian Schob @christianschob.bsky.social · 29/05/2026
Did someone say #DOOM The Dark Ages? I'll be toying with demonic creatures for a bit. First one up is a brute archetype. I wanted to make two things clear with him: 1. He's heavy. 2. He packs a punch. I did a full breakdown of the process. You can read it here: www.artstation.com/blogs/christ...
artstation.com
ArtStation - Hellforge Warcult - DOOM The Dark Ages - Fan Art
Check this heavy brute inspired by DOOM: The Dark Ages. And let it stomp over your mortal enemies. RIP AND TEAR!
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Christian Schob @christianschob.bsky.social · 22/05/2026
This piece marks a milestone for my #CharacterArt and #CreatureArt. I focused more on shapes, expression, and "character". I checked how other artists approach elements like linework, material thickness, and how much I can push proportions. It's also #ConceptArt for our IP at @krasskollektiv.com 🦉
Stylized goblin character exploration focused on strong silhouettes, expressive linework, and clearer shape language.

The character is tall and has some blisters on its skin, which is dirty green.
It has chains wrapped around its arms.
It's ringing a bell to lure humans.
It has a giant cage on its back where it captures and locks the humans.
You can see torture tools on its belt and the keys to the cage around its neck.
It wears simple dark wrappings around its arms and legs, as well as a dark and tattered skirt.Stylized goblin character exploration focused on strong silhouettes, expressive linework, and clearer shape language.

The character is tall, with average muscles, and a big belly.

It's skin color is a combination of beige and dirty blue.

It has long, messy, dark blue hair.

It wears a necklace made of human ears around its neck.

It has a spear-like weapon made of wood with the helmet of a knife nailed on top of it.

It has three-fingered hands with claws at the end.

It wears hand armor made of rusty metal on one hand and leather wrappings on the other. It wears the same mixed armor on its legs.Stylized goblin character exploration focused on strong silhouettes, expressive linework, and clearer shape language.

The character is tall with a large frame.
It's skin color is a combination of beige and pink.
It has white rough hair, with simple braids around its end.

It has a machete made of bones around its belt and wears a primitive skirt.

It has three-fingered hands with claws at the end.

It wears leather wrappings around its legs.

It also wears a bone necklace.Stylized goblin character exploration focused on strong silhouettes, expressive linework, and clearer shape language.

The character is tall and has some blisters on its skin, which is dirty green.
It has chains wrapped around its arms.
It's ringing a bell to lure humans.
It has a giant cage on its back where it captures and locks the humans.
You can see torture tools on its belt and the keys to the cage around its neck.
It wears simple dark wrappings around its arms and legs, as well as a dark and tattered skirt.
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simonstoetzel.bsky.social @simonstoetzel.bsky.social · 20/05/2026
I was heavily inspired by @oliverryan.bsky.social Started with a sketch of an underworld ghostly figure. And ended with something reminiscent of Charon, the Ferryman. I wanted to create strong shapes & clear contrasts, while maintaining a mystical atmosphere. #DigitalPainting @krasskollektiv.com
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Rebel Garden (Max Jasionowski) @rebelgarden.bsky.social · 18/05/2026
Ancient Autumn Tree #ConceptArt - Project 5 Designed this for the environmental art of a noble civilization. Inspirations: #Wayfinder, #RuinedKing Aggressive shapes for the trunk. More geometrical foliage. Golden colors for a highborn feeling 👑 @krasskollektiv.com #GameArt #Isometric #Stylized
Stylized tree for a noble civilization in a top-down game.
Aggressive, striking shapes for the trunk.
Slightly more geometric feel for foliage.
Golden, autumnal color palette to subtly reflect the elegance and elevated status of this society.Tree for a noble civilization in a top-down game.
Stylized concept art. Black and white drawing.
Aggressive, striking shapes for the trunk.
Slightly more geometric feel for foliage.Stylized tree for a noble civilization in a top-down game.
3 variations.

Aggressive, striking shapes for the trunk.
Slightly more geometric feel for foliage.
Golden, autumnal color palette to subtly reflect the elegance and elevated status of this society.Stylized tree for a noble civilization in a top-down game.
Aggressive, striking shapes for the trunk.
Slightly more geometric feel for foliage.
Golden, autumnal color palette to subtly reflect the elegance and elevated status of this society.
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