Another gotcha is damping (like camera smoothing)
Ex. if you do t = someConstant
Then: lerp(x, target, t) each frame, it’s frame-rate dependent.
People often try t = k * dt, which kinda works.
Instead compute t from deltaTime:
t = 1.0 - exp(-K * deltaTime)
or:
t = 1.0 - pow(someDecay, deltaTime)