Silantic Interactive @silanticinteractive.com · 29/05/2026just wanted to be transparent about my numbers on starlight. Hope you all enjoy ;) 000
Silantic Interactive @silanticinteractive.com · 24/05/2026The Continuation Cycle is the spine of Silantic Interactive: eleven games, three seasons, one cycle. Apollo 22, Isolocation, and The Ordinary Gentleman are the first three with more coming very soon. Follow for more soon. silanticinteractive.com/cycle #gamedev #indiegames #interactivefiction 151
Silantic Interactive @silanticinteractive.com · 23/05/2026Seven days. Three murders. A man trying to remain legible to himself while the case stops making sense. Third game in The Continuation Cycle. silanticinteractive.com/games/the-ordinary-gentleman #gamedev #indiegames #Interactivefiction 151
Silantic Interactive @silanticinteractive.com · 23/05/2026A deep-sea facility. A routine. A choice that keeps being available: leave, or stay. It is the second game in The Continuation Cycle from Silantic Interactive. silanticinteractive.com/games/isolocation #gamedev #indiegames #interactivefiction 051
Silantic Interactive @silanticinteractive.com · 16/05/2026#screenshotsaturday The Ordinary Gentleman. a detective comes home from a scene and realizes this case might not be normal. what happens over the next week will change him forever. $4.99. browser playable. silanticinteractive.com #gamedev #interactivefiction 072
Silantic Interactive @silanticinteractive.com · 14/05/2026The Resonance Leviathan an abyssal predator that hunts through low-frequency vibrations powerful enough to disorient prey and shake the ocean itself. You never hear it roar. You feel it moving. #Subnautica #Subnautica2 #GameDev #CreatureDesign 051
Silantic Interactive @silanticinteractive.com · 14/05/2026#WIPwednesday currently writing Insidiation, the next Silantic game. dropping August. slower than the first three. more time spent in one place. more supernatural #gamedev #interactivefiction 031
Silantic Interactive @silanticinteractive.com · 12/05/2026meet Calli. she lives inside Starlight, outside the campaigns. you can tell her things and she'll actually remember them. preferences, story ideas, frustrations, context. most AI companions wake up fresh every time. she doesn't. starlightengine.live #indiedev #interactivefiction 040
Silantic Interactive @silanticinteractive.com · 10/05/2026three quiet games out now under Silantic Interactive. interactive fiction, browser-playable, $1.99 to $4.99. Apollo 22, a loop about routine and staying. Isolocation, isolation at depth. The Ordinary Gentleman, a detective who thinks he understands the man he is chasing. silanticinteractive.com 000
Silantic Interactive @silanticinteractive.com · 10/05/2026shipped v1.0 of Starlight tonight, 4 months solo. AI roleplay engine where the world actually remembers. memory, multi-perspective narration, a companion who knows you. starlightengine.live 000
Silantic Interactive @silanticinteractive.com · 13/04/2026I had no one to play D&D with so I built an AI roleplay engine. Started with 25 systems crammed into one blob of text. Now it's 72 systems across three passes. NPCs have emotions that decay at different speeds. The world remembers everything. Still a solo project, still growing every week. 000
Silantic Interactive @silanticinteractive.com · 31/03/2026We are now offering our first paid tier Starlite for free for 7 days for everybody! Try starlight now and invest in your world. starlightengine.live #Roleplay #soloroleplay #StoryTogether #chooseyourownadventure 000
Silantic Interactive @silanticinteractive.com · 27/02/2026I’m excited to share a project I’ve been developing: The Ordinary Gentleman a narrative investigation game focused on atmosphere, restraint, and slow-burn tension. This project explores how perspective shapes what we think we understand. Coming May 2026. #GameDevelopment #IndieDev 021