Sigurdur Gunnarsson @siggigg.bsky.social · 20/02/2026Almost 10 years ago I made a little example on Github to learn mesh generation in Unreal and play with procedural and fractal algorithms. I just upgraded the project to Unreal 5, fixed a bunch of issues, and added a new mesh type that looks more like a proper tree :) github.com/SiggiG/Proce... 061