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Clam Man 2: Headliner

@sidebyinteractive.bsky.social
971 followers 407 following 65 posts

Narrative RPG currently in development. Play the prologue and wishlist on Steam today! store.steampowered.com/app/1278360/…

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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 27/10/2025
state of the clam 2025 (progress is good but slow, more news later this year)
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 28/07/2025
the amount of art assets in clam2 called Untitled_Artwork (3) is embarrassingly high
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 24/07/2025
In order to keep up with modern video game visuals, we here at ClammoCo have really been kicking up the 4d3d3d3 on the graphics lately
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 23/07/2025
Sharing no more shots from this scene because of spoilers but enjoy this clammy ambience with sound on
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 22/07/2025
Bittersweet feelings today as I'm setting up the last playable scene in Clam2 (I say this but knowing me, I'll 100% add three other bonus scenes at some point)
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 01/07/2025
Sorry for the lack of updates lately - just gone through a massive move and just now starting to settle in! Clam dev is going well though, except I'm not drawing and animating a backlog of 12 characters during a murderous heat wave More news presumably later on at some point!
A large board being carried by five characters, with a conspicuously empty spot on the top left
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 24/05/2025
very unexpected development today while working on one of the late-game areas of the game
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 21/05/2025
wow so dynamic
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 21/05/2025
POTENTIAL SPOILER WARNING Being a hand-drawn 2D game, most of Clam 2 has static lighting, but for some areas I've done my best to fake dynamic shadows and lights as much as possible. This scene got a polish pass today, and I think it's a million times better.
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 17/05/2025
presented without context
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 16/05/2025
perfect timing to close Unity and play more Doom: The Dark Ages
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 29/04/2025
I think this is really funny but I'm not sure if it fits the general tone of the game then again, maybe that's why I think it's funny
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 04/04/2025
Just finished implementing what I think is a really funny sequence in Clam 2 and I desperately want to share it, but at this point we're reaching late game spoilers so I kind of have to hold off. Making good progress but it's been a *lot* of work lately, hopefully I can keep it up!
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 20/03/2025
team building exercise 99
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 13/03/2025
mouse
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 04/03/2025
This scene turned out great by the way, excited for people to eventually play it
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 25/02/2025
name the podcast, wrong answers only
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 16/02/2025
I also wonder what the menswear twitter guy would say about these spectacular pants
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 16/02/2025
Clam 2 features such profound writing as "I'd probably hate me too, if I was making a massive profit on me being dead without making any money myself."
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 14/02/2025
I have some very surprising and wild news (all positive) to share at some point, but for now, I'll say this; I'm working as hard as I can to finish Clam Man 2: Headliner in the next six months. It's going to be difficult, and I might have to cut things from the initial release, but I'll do my best.
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 13/02/2025
very avant garde
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 06/02/2025
The gang
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 23/01/2025
Sometimes I really don't want to write another stand-up bit, and instead write ten times the amount of words just to circumvent it with something else. I won't say where this is, what this is, or where you can find it, but it's my favorite hidden scene yet.
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 18/01/2025
Pleased and somewhat confused to announce that there is now not only a review of one of the in-game shows (obviously different depending on how it went), but also a chance to instead get a 1000-word essay written by an in-game critic about the relationship of art and critique
A dialogue option that reads "Cool. (Skip to the end of the article and pray for a synopsis)"
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 15/01/2025
I want you to know that when "YOURSELF" in Clam2 says "I've suffered severe enough damage to all my sensibilities to just mindlessly yay-or-nay-say whatever wacky outcome the little icosahedron determines." that's me saying it, and meaning it, and calling out for help
a lonely little craftspenguin slowly crumbling under the weight of their own impractical hubris
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 08/01/2025
During a section later in the game, you'll be able to go on tour with the Triad and have a great time
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 01/01/2025
Happy new years from everyone (me) at Sideby Interactive! (also me) Been taking a bit of time off from development over the holidays and and almost complete break from social media, which has been amazing. Don't worry though, work on Clam2 is moving forward really well! Will be sharing more soon!
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 18/12/2024
Would love to join the list! I'm a sucker for isometric games and I'm building a narrative RPG myself!
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 28/11/2024
This scene is mostly done by now, but since it's a bar, I figured it needed a jukebox. To get the *real* jukebox feel, though, it'd need a selection of various tracks and genres, so if there's any composers out there interested in donating a 2-minute track or so to this section, let me know!
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 27/11/2024
I genuinely dont remember writing half of this, and this is a quarter of this particular dialogue
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 22/11/2024
Careful. Your Silent Hill fan is showing.
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 19/11/2024
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 19/11/2024
watching the follower count go up after doing absolutely nothing
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Clam Man 2: Headliner @sidebyinteractive.bsky.social · 07/11/2024
Migrating.
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