shweep @shweep.dev · 25/09/2026i think i might boycott youtube at some point, not for any ethical reasoning but i think this might be bad for the brain yo 080
shweep @shweep.dev · 14/09/2026im always like "whaddya mean the backgrounds are just made up of pigmented brush strokes only to show up for a single second?? 😮" every time. ill never get over it 0102
shweep @shweep.dev · 04/09/2026Finally can record my snes. SaGa monster: *coolest sprite youve ever seen* *dies in one hit* 2605
shweep @shweep.dev · 27/08/2026this movie has no chill, every time I think it's gonna calm down it just goes ham. EVERY SCENE IS JUST LIKE THIS, it's amazing 040
shweep @shweep.dev · 27/08/2026watched A Moment Of Romance (1990) I cannot find a single filler shot in this film. 130
shweep @shweep.dev · 24/08/2026Watched Wolf Children, i feel like how it ends was complete mercy from the director though when you think about it: it makes Jin Roh look like a happy ending. 020
shweep @shweep.dev · 21/08/2026I loved warren spectors interview/lecture series because he'll randomly pause just to gush about the Dragonslayer movie or some animation history. 030
shweep @shweep.dev · 17/08/2026refactored it so followers and players are the same thing because why not 051
shweep @shweep.dev · 15/08/2026they now can be moved as if they were the player(cutscene), then be frozen to be animated(puppet), then put into fighting game character mode(combat). they'll likely cycle between these 3 states in the actual battle. nerd trivia: they repurpose lucca's north draw gun animation for side 150
shweep @shweep.dev · 15/08/2026took me a whole ass morning just to get them to take out their weapons, but with the music i can easily manifest the battle system without a single line of code 130
shweep @shweep.dev · 11/08/2026syncing this up took more time than the original implementation itself probably 1100
shweep @shweep.dev · 11/08/2026apparently secret of evermore basically had RPG Maker-esque eventing in 1994 for non programmers. still curious about what these tools looked like 140
shweep @shweep.dev · 11/08/2026making cutscene tooling foundations, i feel like this aspect of game development is the least talked about and yet it dominates every game with a semblance of a story 130
shweep @shweep.dev · 08/08/2026i find chrono trigger on steam so sad because obviously there's no 1 way for how to convert snes games to widescreen, so the potential ways to mess it up multiply ie having so much random empty space that makes no sense when isolated in context. 100
shweep @shweep.dev · 08/08/2026taking certain liberties... doing an ff7 message box style to avoid having so much empty space in the widescreen. i am also too lazy to do the gradient effect 100
shweep @shweep.dev · 08/08/2026nintendo wii u / bestbuy partnership was the last time anyone put effort into the retail experience 😔 010
shweep @shweep.dev · 06/08/2026heartbreaking: one of your favorite games didn't normalize their directions aka SNES crono moves faster when moving vertically than horizontal 120
shweep @shweep.dev · 05/08/20261 random detail is the running animations are usually just walks sped up with 2 frames changed (contacts) EXCEPT marle's side walk has unique frames with hair constantly up because of momentum. someone's looking out for marle 130
shweep @shweep.dev · 04/08/2026Ass camera pics aside this games style rips dude. I now refuse to share a planet with people who told me to sleep on this because it wasnt called ct or ff7 350
shweep @shweep.dev · 04/08/2026Playing on ps3 (so more pixelated) but they clearly put effort in making the 3d models look good as if they were 2d sprites in just about every angle due to the proportions and distinct colors. 130
shweep @shweep.dev · 03/08/2026there needs to be like sports radio but for esports. i get why dads don't actively watch sports but still want a play by play because wtf at the grand finals GOML thumbnail. 020
shweep @shweep.dev · 02/08/2026crono walking around in guardia forest? seconds preventing moon walking with 4 sprite 8 direction movement? took a whole ass day 🥱 i should probably actually load up an emulator but it'd be funny to do this based off memory 170
shweep @shweep.dev · 01/08/2026i aint fucking around man, barely noticeable height increase from walking over rocks, nintendo hire this man 190
shweep @shweep.dev · 01/08/2026i am in deep post surgery pain... ehhhh why not try remaking chrono trigger in godot 3443
shweep @shweep.dev · 26/07/2026made a game jam game for gmtk but got sick half way through so rip jagames.itch.io/naus-impact also rate if you can 1153
shweep @shweep.dev · 13/06/2026"DnD? My wife loves DnD, whenever she gets me to play, uh well, I get so confused on which die to roll for the damage. If it's the four sided or six sided one. Then there's the spells, geez, I tell ya it's a lot to take in. But say, where were you last night at the convention?" 1123529
shweep @shweep.dev · 11/06/2026AC syndicate's encyclopedia entries are the most flippant and condescending i've ever read. do they realize the only readers are people who look up wikipedia articles about motorboats for fun (me) 040
shweep @shweep.dev · 10/06/2026got these horror short story compilation zines in the mail, really neat, paper smells nice which is the most important part 020
shweep @shweep.dev · 10/06/2026watched the last ep of TADC in the theatre, overall the show reminds me of that one Voyager episode where human fear itself manifests in a VR program. Both I think work the narrative well without resorting to dream logic or being too abstract 140
shweep @shweep.dev · 06/06/2026I dont want to hear anyone complain about tank controls again (because this is awesome) 020
shweep @shweep.dev · 04/06/2026saluting that one new zealand grandma that reviews every anime collectors edition game 020
shweep @shweep.dev · 01/06/2026Ran some mothership, 2 people somehow lived? PvP centric and mostly a blood bath as expected 000