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Stephen Rubino

@shrubino.bsky.social
48 followers 247 following 96 posts

NYU Game Center MFA, aspiring layabout

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Stephen Rubino @shrubino.bsky.social · 23/09/2026
another day, another exclusive™ invite (whoa!) to an "all new AI-native game engine"
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Stephen Rubino @shrubino.bsky.social · 03/09/2026
I played this at the NYU spring showcase two years ago- when I found out they were undergrads I was like shit fuck (it was sick even then)
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Stephen Rubino @shrubino.bsky.social · 25/08/2026
A not-so-quick recap of my summer job, designing games for a venture capital firm: shrubino.substack.com/p/riskgaming...
shrubino.substack.com
Riskgaming for fun and profit
Finance, simulation, and a massive multiplayer moon colony
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Stephen Rubino @shrubino.bsky.social · 03/08/2026
My game got top #100 in both Creativity and Enjoyment in the #GMTK game jam🥹 Check it out here! shrubino.itch.io/boom-box
shrubino.itch.io
Boom Box by shrubino
Play in your browser
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Stephen Rubino @shrubino.bsky.social · 29/07/2026
Forgot to post my #GMTK game if any Bluesky-ers want to check it out (and give me a rating!) shrubino.itch.io/boom-box
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Reposted by Stephen Rubino
Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Stephen Rubino @shrubino.bsky.social · 24/07/2026
Got my #GMTK basic prototype up and running, now working on scaling up the Rube-Goldberg-ing
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Stephen Rubino @shrubino.bsky.social · 01/07/2026
Proud to have worked (a very tiny bit) on this game! Finlay is the future king of educational gaming and their instincts were absolutely right about the direction this game should take
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Stephen Rubino @shrubino.bsky.social · 23/06/2026
I've been trying to generate something like this for a long time and I really appreciate Jon's categories here. Relatedly, I'm working on a game that has at least 4/5 of these in it! I really wonder what the "optimal" number of these in one game is before it gets swampy with complexity
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Stephen Rubino @shrubino.bsky.social · 30/04/2026
Do you like 30-second long games? (built in flickgame?) Well then I have good news for you: shrubino.itch.io/nail
shrubino.itch.io
Nail by shrubino
A short Flickgame
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Stephen Rubino @shrubino.bsky.social · 05/01/2026
recapped the first semester of my MFA and my final presentation's thesis: open.substack.com/pub/shrubino...
open.substack.com
How not to make a game
Anti-ludemes and other lessons from semester #1 of Game School
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Stephen Rubino @shrubino.bsky.social · 29/12/2025
balatro so good it's got me downloading Love2D. as if that was the problem
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Stephen Rubino @shrubino.bsky.social · 01/12/2025
Finally wrapped up Grolf, my gravity-swapping, minimalist minigolf game. Play it on Itch and lemme know what you think! shrubino.itch.io/grolf
shrubino.itch.io
Grolf by shrubino
A puzzling little round of Grolf
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Stephen Rubino @shrubino.bsky.social · 25/09/2025
A quick piece about how shitty games sections are finding their way into every website shrubino.substack.com/p/why-does-e...
shrubino.substack.com
Why does every website need a "games" section?
Does anyone play the Netflix games?
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Stephen Rubino @shrubino.bsky.social · 17/09/2025
made a little postcard from my summer in GameMaker
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Stephen Rubino @shrubino.bsky.social · 15/09/2025
WIP
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Stephen Rubino @shrubino.bsky.social · 04/08/2025
The rumors are true: I, too, took part in GMTK 2025 with my pal @shreeshayelameli.bsky.social. Lots of learning, some laughs, and four days of scrappy spriting and coding. Is our game good? It's a game! Give NEBULON 5000 a go, and see if you can beat my high score: shrubino.itch.io/gmtk-filler-...
shrubino.itch.io
Nebulon 5000 by shrubino
Race against the racers!
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Stephen Rubino @shrubino.bsky.social · 15/07/2025
5-min bird for today's theme. I kinda hate this guy @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 10/07/2025
quick #guts sketch for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 01/07/2025
I wrote about games that actually tell a story vs. those that just hint at one: shrubino.substack.com/p/does-chess...
shrubino.substack.com
Does chess have a plot?
What are games saying when they're not saying anything
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Stephen Rubino @shrubino.bsky.social · 27/06/2025
1-bit #fencer for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 13/06/2025
quick #loading sketch for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 11/06/2025
some successful, some unsuccessful -- dithering and lighting practice for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 06/06/2025
this was take #3 on today's @pixeldailies.bsky.social theme, boulder
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Stephen Rubino @shrubino.bsky.social · 03/06/2025
Wrote down some thoughts about memes as decodable language that follows the structure of gameplay. give it a read! open.substack.com/pub/shrubino...
open.substack.com
Memes-as-code; Code-as-games
The race to deeper-fried memes
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Stephen Rubino @shrubino.bsky.social · 02/06/2025
quick #cephalopod(s) study for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 26/05/2025
#acorn for @pixeldailies.bsky.social -- I'm wildly out of practice on my cursive
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Stephen Rubino @shrubino.bsky.social · 23/05/2025
Launching a substack to write more about games, jokes, narratives, pathfinding. First post is a depository of all the ideas I'll never be able to finish: open.substack.com/pub/shrubino...
open.substack.com
The Pileup
My ideas graveyard gets a public home
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Stephen Rubino @shrubino.bsky.social · 23/05/2025
#Locus for @pixeldailies.bsky.social, or: more concept art for a game I'll never finish. "Universail", a sunship yacht racing game where you navigate gravity and solar currents to outcompete your rival at Mercurial Royale Marina
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Stephen Rubino @shrubino.bsky.social · 15/05/2025
#coatofarms for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 14/05/2025
#plinko (Smart Ball!) for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 09/05/2025
Little #carrot using all 13 colors of this palette for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 07/05/2025
"if you plant ice, you're gonna harvest wind" quick little @pixeldailies.bsky.social to get back in the habit -- theme is "cold"
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Stephen Rubino @shrubino.bsky.social · 21/04/2025
today's @pixeldailies.bsky.social is a fanart of any trans creator's work, obviously there's only one option:
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Stephen Rubino @shrubino.bsky.social · 21/04/2025
today's @pixeldailies.bsky.social theme is #orange, slowly finding ways to make lil animations faster
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Stephen Rubino @shrubino.bsky.social · 19/04/2025
today's @pixeldailies.bsky.social theme was "cover" but at first I read it as "clover" which is, conveniently, a type of cover
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Stephen Rubino @shrubino.bsky.social · 15/04/2025
Back on the @pixeldailies.bsky.social #pixelart grind, today's theme is #snowboard
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Stephen Rubino @shrubino.bsky.social · 07/04/2025
For the #B1T game jam, my pal @whoiskevinflynn.com and I made a lil game in a week!
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Stephen Rubino @shrubino.bsky.social · 31/03/2025
1-bit yarn studies for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 24/03/2025
animated 1-bit #jars for @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 20/03/2025
first shot at animation for @pixeldailies.bsky.social "forklift" #pixelart -- wayy more time intensive than I'd like, but that's learning for ya
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Stephen Rubino @shrubino.bsky.social · 18/03/2025
Trying to get better at 1-bit drawing in prep for the #B1T game jam... much harder than I thought! Today's #pixelart for @pixeldailies.bsky.social : "Ammo"
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Stephen Rubino @shrubino.bsky.social · 17/03/2025
"Skyship" for @pixeldailies.bsky.social #pixelart
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Stephen Rubino @shrubino.bsky.social · 16/03/2025
today's @pixeldailies.bsky.social #pixelart theme is "lance" -- I like to imagine that's the name of the horse
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Stephen Rubino @shrubino.bsky.social · 14/03/2025
today's @pixeldailies.bsky.social #pixelart theme is "robot controller" -- it's not a robot controller, it's a *robot controller*, get it?
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Stephen Rubino @shrubino.bsky.social · 12/03/2025
Concept #pixelart for a game I'll never make: G LEAGUE A disgraced NBYay player is banished to the G League, a tournament of Eastern European middle schoolers and JV rejects. Rhythm games are played to make plays and run up obscene scores against children. [1991, Arcade] @pixeldailies.bsky.social
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Stephen Rubino @shrubino.bsky.social · 10/03/2025
"Your fingernails grow into sharp talons" -- DCSS-inspired #pixelart for today's @pixeldailies.bsky.social theme, "beastly"
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Stephen Rubino @shrubino.bsky.social · 07/03/2025
today's @pixeldailies.bsky.social #pixelart theme is "Character Creator" -- we love the symmetry feature, don't we
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Stephen Rubino @shrubino.bsky.social · 04/03/2025
today's @pixeldailies.bsky.social #pixelart theme is "mode" -- (been slacking b/c I'm on vacation but will hopefully post more this week)
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Stephen Rubino @shrubino.bsky.social · 01/03/2025
I got into the NYU Games Center MFA!! In other news, I'm working on a grappling hook mechanic based on Worms: Armageddon's ninja rope, which happens to coincide nicely with today's @pixeldailies.bsky.social #pixelart theme: "Scale"
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