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shmeuh

@shmeuh.bsky.social
1.6K followers 1.1K following 115 posts

Pixel art, Lowpoly, Gamedev (Game Maker) My profile pixeljoint: pixeljoint.com/p/19062.htm My profile lospec: lospec.com/shmeuh

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shmeuh @shmeuh.bsky.social · 24/05/2026
it's gonna be fantastic 🤯
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shmeuh @shmeuh.bsky.social · 14/05/2026
So fancy she even rolls the Rs in her purrs :D
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shmeuh @shmeuh.bsky.social · 12/05/2026
fantastic as always !
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shmeuh @shmeuh.bsky.social · 30/04/2026
looking good !
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shmeuh @shmeuh.bsky.social · 30/04/2026
:D
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shmeuh @shmeuh.bsky.social · 30/04/2026
that sound so much better :') & thank you !
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shmeuh @shmeuh.bsky.social · 30/04/2026
more low poly stuff, this one... well you see... the model is made with picocad2, overlay (and background) is made with aseprite #picocad2 #aseprite #lowpoly #gamedev #pixelart
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shmeuh @shmeuh.bsky.social · 27/04/2026
haha yes :D thanks !
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shmeuh @shmeuh.bsky.social · 27/04/2026
thank you ^^
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shmeuh @shmeuh.bsky.social · 27/04/2026
thank you !
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shmeuh @shmeuh.bsky.social · 27/04/2026
thanks for the reply, yeah I could revisit this scene later, I didn't use the texture space as best as I could
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shmeuh @shmeuh.bsky.social · 27/04/2026
Texture of the lonely house, made in picocad2 #picocad2 #lowpoly #gamedev #pixelart
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shmeuh @shmeuh.bsky.social · 27/04/2026
more low poly stuff, title screen for an imaginary game I've been thinking about. the 3D scene is made with picocad2, 2D overlay (and background) is made with aseprite texture in post below #picocad2 #aseprite #lowpoly #gamedev #pixelart
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shmeuh @shmeuh.bsky.social · 24/04/2026
this breaks the chain of suspicion
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shmeuh @shmeuh.bsky.social · 23/04/2026
magnificent !
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shmeuh @shmeuh.bsky.social · 21/04/2026
thanks ! :D
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shmeuh @shmeuh.bsky.social · 21/04/2026
flipped the normals, pull the lower part cylinder inside out like a sock, & you see the inside instead of the outside. but also I made a textureless cylinder in white color for the top of the liquid and replaced the top of the liquid cylinder with mirrored planes so I can economize texture space.
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shmeuh @shmeuh.bsky.social · 21/04/2026
texture of the model, optimized it so I can make space for the scene, that was pretty fun by itself, picocad feels like a zachtronic game sometimes :P #picocad2 #lowpoly #gamedev #pixelart
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shmeuh @shmeuh.bsky.social · 21/04/2026
more low poly stuff in picocad, this one's WIP probably won't finish it any time soon 🫠 (added a secondary outline with aseprite) #picocad2 #aseprite #lowpoly #gamedev #pixelart
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shmeuh @shmeuh.bsky.social · 09/04/2026
couldn't agree more :D mechanic stuff is cool
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shmeuh @shmeuh.bsky.social · 09/04/2026
what a magnificent model :o and the animation is really great, smooth and lively !
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shmeuh @shmeuh.bsky.social · 09/04/2026
Thank you ! 🫡
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shmeuh @shmeuh.bsky.social · 08/04/2026
Thank you ! your work is amazing too ! :D I'd say the second option but I'd guess also setting up the texture space as either 64x64 or 128x128 or anything in-between from the start of an empty project could be practical ?
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shmeuh @shmeuh.bsky.social · 08/04/2026
gba is well capable of 3d rendering when pushed to its hardware limits. the model itself is around ~400 faces so with a few tweaks and trimming it could be brought down to 350. and of course ingame there will be need to use a 2D sprite instead of the model to save up computing (like mario kart 64)
Asterix XXL, 3D platformer that runs on the gameboy advance
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you ! ^^
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shmeuh @shmeuh.bsky.social · 08/04/2026
Looking forward to this update ! i've been enjoying picocad2 tremendously these days ! :D Is there any way to resize the texture space for example reducing from the default 128x128 to 32x32/64x64/128x64 so I could export assets with small individual textures without manually messing with uv maps ?
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you ! :)
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you vm ! :)
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shmeuh @shmeuh.bsky.social · 08/04/2026
thanks ^^
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you ! :)
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you ! ^^
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shmeuh @shmeuh.bsky.social · 08/04/2026
thanks ! and agreed
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shmeuh @shmeuh.bsky.social · 08/04/2026
thanks ! one of these days I'll make a working prototype
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shmeuh @shmeuh.bsky.social · 08/04/2026
thank you ! :)
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shmeuh @shmeuh.bsky.social · 07/04/2026
indeed ! thanks ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
Thank you ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
Thanks ! ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
Thank you !
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shmeuh @shmeuh.bsky.social · 07/04/2026
thanks ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
really warms the heart ^^ thank you for your kind words !
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shmeuh @shmeuh.bsky.social · 07/04/2026
couldn't agree more !
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shmeuh @shmeuh.bsky.social · 07/04/2026
ahah thanks ! maybe I'm overdue learning godot and do something about it :P
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shmeuh @shmeuh.bsky.social · 07/04/2026
thank you !
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shmeuh @shmeuh.bsky.social · 07/04/2026
imo sometimes you gotta need those "hard limits" in order to get more creative with the tool you've got. Near limitless toolbox almost always leave me stumped. meanwhile picocad is offering hard limits of color & texture space and I love finding new idea to do w/ it. same reason I love aseprite.
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shmeuh @shmeuh.bsky.social · 07/04/2026
thank you ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
thank you ! much appreciated :D
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shmeuh @shmeuh.bsky.social · 07/04/2026
thank you ! ^^
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shmeuh @shmeuh.bsky.social · 07/04/2026
Thank you ! :D
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shmeuh @shmeuh.bsky.social · 07/04/2026
Thank you ! :D
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shmeuh @shmeuh.bsky.social · 07/04/2026
You're very kind, Thank you ! ^^
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