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Shintaku

@shintaku999.bsky.social
71 followers 85 following 86 posts

I’m developing a game on my own. I’ll be posting updates on the development progress, so please consider following and liking my posts. Thank you!

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Shintaku @shintaku999.bsky.social · 13/09/2026
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy Today I worked on the self-training menu. While watching the video, I thought it might be nice to have something like a “recommended setup” button that configures everything at once. I’ll add that tomorrow!
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Shintaku @shintaku999.bsky.social · 15/12/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy Today, I set up the iris transition effect. Next, I still need to create the battle start animation and the deployment result screen.
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Shintaku @shintaku999.bsky.social · 08/11/2025
🎮 Developing a JRPG Training + Dungeon Challenge Game! Train aspiring heroes and defeat the Demon Lord. Use teachers, facilities, and event cards to build your academy your way! Turn-based battles against powerful foes🔥 Follow for updates! #IndieGameDev #JRPG #SimRPG
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Shintaku @shintaku999.bsky.social · 01/11/2025
#gamedev #indiedev #indiesGame #HeroAcademyLegacy No.3 Warrior – Female (Annika) Personality: Cool and serious
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Shintaku @shintaku999.bsky.social · 31/10/2025
#gamedev #indiedev #indiesGame #HeroAcademyLegacy Here is the next teacher introduction: No.2 Warrior (Male) — Gordon Personality: Relaxed and a bit clueless. Very tough body.
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Shintaku @shintaku999.bsky.social · 28/10/2025
#gamedev #indiedev #indiesGame #HeroAcademyLegacy I'm creating teachers for each job class and gender. I want players to be able to choose different teaching styles, so I plan to implement many teachers. No.1 Warrior (Female) — Natasha Personality: Confident and strong sense of justice
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Shintaku @shintaku999.bsky.social · 16/08/2025
#joking #music #rap #SunoAI I made a “Puriketsu Pretty” rap with Suno. The lyrics are silly, but please give it a listen. www.youtube.com/watch?v=wqtP...
youtube.com
Puriketsu Pretty
YouTube video by SHINTAKU
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Shintaku @shintaku999.bsky.social · 14/08/2025
#gamedev #indiedev #HeroAcademyLegacy #SE “Note: audio included. I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
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Shintaku @shintaku999.bsky.social · 04/08/2025
#gamedev #indiedev #HeroAcademyLegacy I’ve been building the flag system and nodes for the dialogue events. With the editor included, it’s finally in a shape I’m happy with. It took some effort to make it user-friendly. If all goes well, I’d like to show you the event in action tomorrow.
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Shintaku @shintaku999.bsky.social · 25/07/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I’ve been working on the SoundManager. Adding BGM and SFX really makes it feel like a proper game. I probably should have implemented the audio scripts a bit earlier.
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Shintaku @shintaku999.bsky.social · 16/07/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I’ve redesigned the header capsule. 1st image: after redesign 2nd image: before redesign
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Shintaku @shintaku999.bsky.social · 14/07/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
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Shintaku @shintaku999.bsky.social · 02/07/2025
#gamedev #indiedev #ゲーム制作 I wrote a script that generates a quick-reference chart for all my particle prefabs. Since you can’t possibly remember every name and behavior, having this cheat sheet is a huge time-saver. It even auto-captures each effect’s timing, size, and position✌
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Shintaku @shintaku999.bsky.social · 24/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve added a feature that draws three tile events and visualizes them so you can aim for some synergy with your cards. I’d like to highlight synergistic events by changing their text color.
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Shintaku @shintaku999.bsky.social · 23/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve added a preview of the card’s effect before you use it. There are also experience-boosting events on the board spaces, so I plan to combine those to create moments of both lucky wins and disappointing misses.
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Shintaku @shintaku999.bsky.social · 22/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I picked up where I left off yesterday and made some fixes to the Editor. Since the enum list got so long, I added scrolling support. I want to make the Editor even more user-friendly.
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Shintaku @shintaku999.bsky.social · 21/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve been working on the tile events. I hadn’t pushed any updates for a while, but I’ve been steadily creating them. There are still some text bugs to fix, so I’ll keep working on those. I’ve made 95 events so far.
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Shintaku @shintaku999.bsky.social · 07/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve added new illustrations for each month. I’d like to add season-exclusive events, and maybe adjust enemy difficulty as well.
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Shintaku @shintaku999.bsky.social · 04/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I created the OB event presentation. I will also make Cell events and events tied to specific dates.
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Shintaku @shintaku999.bsky.social · 01/06/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I added a rank display effect.
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Shintaku @shintaku999.bsky.social · 31/05/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve made it possible to display events other than the effect when using a card.
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Shintaku @shintaku999.bsky.social · 26/05/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve added a fatigue meter. Your training efficiency now changes based on fatigue, so recover as you go to maintain optimal practice. Green tiles are fatigue-recovery tiles.
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Shintaku @shintaku999.bsky.social · 18/05/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I made the background animate too. Clouds, trees, and flags now move.
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Shintaku @shintaku999.bsky.social · 15/05/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine The maid is now animated. I’d like to add a few more variations, but I think the base is complete. It’s 2D, yet it looks three-dimensional and cute!
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Shintaku @shintaku999.bsky.social · 14/05/2025
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine I’ve been doing the prep work for Spine animation. It’s just the body so far, but doesn’t it look three-dimensional? Can I already call myself a Spine pro?
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Shintaku @shintaku999.bsky.social · 11/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #illustration I’ve created a maid who’s both manager and navigator. I was thinking of giving her pink hair to make her stand out, but she actually looks better with blue hair. Which do you prefer?
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Shintaku @shintaku999.bsky.social · 10/05/2025
#スーパーゲ制デー Train heroes at your academy and challenge the Demon Lord. Tailor dungeon tactics to each student’s strengths—warriors, martial artists, and more—and vanquish monsters in strategic, turn-based battles. 『Hero Academy: Legacy』 store.steampowered.com/app/3446390/_/
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Shintaku @shintaku999.bsky.social · 10/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D “The weekday icons are now animated, and it feels so much more fun. Since this scene will be the main screen, I want to add a bit more movement. Animation really beats a static image!!”
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Shintaku @shintaku999.bsky.social · 10/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D It’s Sunday. A sunflower sun.
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Shintaku @shintaku999.bsky.social · 09/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D “It’s Saturday. It’s Saturn.”
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Shintaku @shintaku999.bsky.social · 09/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D “It’s Friday. I made it look glamorous.”
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Shintaku @shintaku999.bsky.social · 08/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D It’s Thursday. The concept is a tree and a clock.
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Shintaku @shintaku999.bsky.social · 08/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D “It’s Wednesday. Doesn’t the water look like it’s swirling around the sphere? Would it be faster to do it in 3D?”
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Shintaku @shintaku999.bsky.social · 07/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D Here’s the icon for Tuesday—a fiery star. Doesn’t it look like it’s spinning?
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Shintaku @shintaku999.bsky.social · 07/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D I created the animation for the Monday icon. I’ll make the other weekday icons at this pace.
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Shintaku @shintaku999.bsky.social · 05/05/2025
#unity #gamedev #indiedev #HeroAcademyLegacy I’ve added a monster bestiary. The reveal state now progresses from “Unknown” → “Encountered” → “Identified” when you use an identification item. I hope players enjoy narrowing down which items to steal and strategizing their approach!
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Shintaku @shintaku999.bsky.social · 14/04/2025
#unity #gamedev #indiedev #HeroAcademyLegacy I made it so that a ready stance animation plays after command selection. I'm avoiding working on skill animations for now and doing other things instead.
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Shintaku @shintaku999.bsky.social · 11/04/2025
#unity #gamedev #indiedev #HeroAcademyLegacy I’ve implemented magic tomes! They allow characters to use spells they haven’t learned yet, regardless of their class. 🪄📖
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Shintaku @shintaku999.bsky.social · 07/04/2025
#unity #gamedev #indiedev #HeroAcademyLegacy Items can now be used! I also added animations. There are some items that come in packs of 3, and it took quite a while to handle decreasing the count, canceling, and restoring the correct number. But I finally squashed all the bugs—what a relief! 😮‍💨
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Shintaku @shintaku999.bsky.social · 29/03/2025
#gamedev #indiedev I made a three-view drawing and added 29 new layers. With the original image and the materials I created this time, I should be able to tweak them in Spine to create some nice animations. Since making 14 characters is a huge task, I'll try to find ways to make it easier as I go!
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Shintaku @shintaku999.bsky.social · 27/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I added a genius boy for the facility shop. The shadow color doesn’t match, so I’ll fix it tomorrow. Ahh, I need to start making skills (honestly, it’s a hassle). I also want to make a game trailer, so I’ll start with flashy skills!
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Shintaku @shintaku999.bsky.social · 26/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I added a pawnshop old man. He has a white beard and white hair.
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Shintaku @shintaku999.bsky.social · 24/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I added a clerk for the item shop. She's a glasses-wearing girl!
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Shintaku @shintaku999.bsky.social · 23/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I added a weapon shop clerk. She’s a muscular, busty older sister type. I was torn between an old man and her, but I went with the big sister!
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Shintaku @shintaku999.bsky.social · 17/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I made a Count button. Changing the UI really changes the overall impression. Now the unchanged parts are starting to bother me, so I'll probably update those too.
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Shintaku @shintaku999.bsky.social · 13/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I’ve implemented both AOE attacks and AOE healing! It’s been a little over a year since I started making games, and I’ve reached the point where I can handle this much on my own. I can feel my skills steadily improving! 😊
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Shintaku @shintaku999.bsky.social · 09/03/2025
Simply changing the Transform doesn’t update Spine’s bone local coordinates... But I got it working with the following approach. skeletonAnimation.Skeleton.ScaleX = -Mathf.Abs(skeletonAnimation.Skeleton.ScaleX); skeletonAnimation.Skeleton.UpdateWorldTransform(Spine.Skeleton.Physics.Reset);
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Shintaku @shintaku999.bsky.social · 07/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy Revival is now working, but I found a few bugs in other areas, so I'll fix them tomorrow. More importantly, my mouse broke, so I'll buy a new one tomorrow.
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Shintaku @shintaku999.bsky.social · 05/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy I organized the scattered scripts while implementing healing. I'll work on revival and status effect recovery tomorrow.
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Shintaku @shintaku999.bsky.social · 04/03/2025
#unity #個人ゲーム開発 #gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy Status effects and buffs can now be applied to the player side! I thought it would work smoothly since it was fine for enemies, but things got tricky when targeting allies... Debugging took a while. Tomorrow, I'll check healing.
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