ShidyGames 🕹️ @shidygames.com · 30/09/2026We're cooking (in space)! ▶️ Player gen & config ▶️ Dialogs system ▶️ Mission config & waves ▶️ Parallax BGs With a fresh, beautiful 640x360 aspect. 220
ShidyGames 🕹️ @shidygames.com · 25/01/2026Preparing a short private playtest for the 2.0 of Robot Arena Survivors. 🤖 Info and registration in Discord: 🪢 discord.gg/j8eVPQC2zD 011
ShidyGames 🕹️ @shidygames.com · 21/01/2026Vibe-checking the main menu for the 2.0 of my game, Robot Arena Survivors. 🤖 What do you think about it? #gamedev #indiedev #indiegame 1142
ShidyGames 🕹️ @shidygames.com · 18/01/2026Bon et bien c'était un dimanche productif finalement 😍, qu'en pensez-vous ? #indiedev #indiegame #gamedev 092
ShidyGames 🕹️ @shidygames.com · 18/01/2026Je bosse tranquillement sur la scène qui deviendra le Garage, où préparer son petit tank pour les arènes. 💥 Et vous, ça va votre weekend ? #indiegame #indiedev #gamedev 0103
ShidyGames 🕹️ @shidygames.com · 04/01/2026For 24 more hours, you can get your hands on a tank and dismantle robots at the low price of $5.59. 🤖 I mean, virtually, not a real tank. Check-out Robot Arena Survivors on Steam and support yet another indie game developer! Not to mention a big 2.0 is planned to drop in 2026. 000
ShidyGames 🕹️ @shidygames.com · 14/12/2025You just got 4205❤️ for your performance in the arena, good job. #gamedev, #indiedev, Robot Arena Survivors v2.0. 0104
ShidyGames 🕹️ @shidygames.com · 13/12/2025Game devs; how would you react to this? I know most players won't read the page's desc before purchasing, but I felt obligated to leave a respectful answer to this review because I think it can be a little unfair. #gamedev 261
ShidyGames 🕹️ @shidygames.com · 10/10/2025Kinda cool how this poor little bot is inflected by both fire and acid VFXs. 020
ShidyGames 🕹️ @shidygames.com · 07/10/2025Or maybe you could go for a few railguns, with a tiny bit of flamethrowers in front just in case? 020
ShidyGames 🕹️ @shidygames.com · 05/10/2025Robot Arena Survivors players, how cool would it be to have new ways to customise your very own Hover Tank Unit in-game? 👀 032
ShidyGames 🕹️ @shidygames.com · 24/03/2025Slowly getting back to #gamedev, prototyping what could be the galactic map of Escape 2 Space. Any thoughts? Oh, and the game has a Steam page! Any wishlist is a ton of support! 💖 store.steampowered.c... 060
ShidyGames 🕹️ @shidygames.com · 13/02/2025COMBIEN ?! Comment ça, presque 20k€, déjà ? Vous êtes des grand.e.s malades. Bravo pour le soutien à la caisse de grève du @stjv.fr pour la #GG25 ! Trop fier d'en faire partie, vraiment : faire du JV pour soutenir le JV ! itch.io/b/2891/grve-... 1245
ShidyGames 🕹️ @shidygames.com · 24/01/2025I mean, not bad #indiegames #indiedev #gamedev #pixelart 0142
ShidyGames 🕹️ @shidygames.com · 23/01/2025This reminds me the first PC game I loved ever was "Fallen Haven" but everytime I talk about it, nobody know the game 🥺. It's a pretty old turn-based strategy game, made in 1997. 000
ShidyGames 🕹️ @shidygames.com · 23/01/2025"Tell me you're enjoying your new game project, without telling me you're enjoying it". #indiegames #indiegame #gamedev 0294
ShidyGames 🕹️ @shidygames.com · 23/01/2025Who played "Robot Warlords" on PS2 back in the days? It's a "Front Mission" kind of game. It was so weird, but so addictive! I wish there was a new one available nowadays; I could spend tens of hours on that. Maybe one day, I'll make my own if this never happens 😅. 021
ShidyGames 🕹️ @shidygames.com · 18/01/2025Being a solo indie gamedev is also learning to stop working on past projects to focus on the next one, even tho it's very hard. How do you handle this feeling? 1121
ShidyGames 🕹️ @shidygames.com · 18/01/2025Ok here is a little more context: it's about one of the 3 pillars visible here. 020
ShidyGames 🕹️ @shidygames.com · 17/01/2025Here is the result of a brainstorming session we had - with the community live on Twitch - about my new game project: a sequel to Escape Space. Crystal clear, right? RIGHT? It will make sense eventually, don't worry! 140
ShidyGames 🕹️ @shidygames.com · 16/01/2025In terms of input, it's just a habbit. Nothing very complicated compared than the Debug.Log version. 110
ShidyGames 🕹️ @shidygames.com · 16/01/2025Nice! Here it is in-engine when I make them spawn, so as you can see they do use Log, LogWarning and LogError, and I feel they're more convenient to read (but that's personal taste)! 110
ShidyGames 🕹️ @shidygames.com · 16/01/2025Gamedev friends, do you format/prettify your console logs in-engine? If so, how do they look like? I tend to add a [INFO]/[WARNING]/[ERROR] tag and customize their color, I like them better that way (and they're not part of the build, of course). 250
ShidyGames 🕹️ @shidygames.com · 12/01/2025Oh yeah, don't mind the colors. There's a shader in-game to replace them based on the player's choices. 020
ShidyGames 🕹️ @shidygames.com · 10/01/2025Ce soir, j'ai lancé un live Twitch aléatoire pour annoncer mon prochain projet de jeu pour 2025 : un sequel de Escape Space survitaminé 🔥🚀 ! J'ai été largement surpris par les stats de ce stream et de voir tous ces pseudos familiers dans le chat, merci pour le soutien ❤️. 150
ShidyGames 🕹️ @shidygames.com · 07/01/2025Hey guys 👋 I finally started to work on what I think will be my 3rd game project, after 3 trashed prototypes. More info on that soon! It's already going pretty fast, look at that clean code! 2130
ShidyGames 🕹️ @shidygames.com · 18/12/2024Lately, I've been rethinking about one of my jam games, "Circular Nest", and am now prototyping what it could become if I wanted to push the concept a little bit further. For ref, Circular Nest on Itch: shidygames.itch.io/c... 010
ShidyGames 🕹️ @shidygames.com · 18/12/2024Some kind of an physics-based incremental game in 2D, where you crush rocks to get money. I enjoy the idea, I'm just not sure where to go there to make it fun and satisfying. 210
ShidyGames 🕹️ @shidygames.com · 18/12/2024A tiny 3D low-poly management game where you would be in charge of a small factory of cars. So basically, you decide what parts to use for a car and try to make profit. Even if I liked the idea, I felt overwhelmed by the things to do in order to make the game interesting. 121