Stephen Sharples @sharpysharps.bsky.social · 29/01/2026The one on the right is the original sprite, the left being my redesign. Better or worse? 000
Stephen Sharples @sharpysharps.bsky.social · 18/08/2025A tiny 12th Doctor to go with a tiny Dalek. #pixelart #doctorwho 040
Stephen Sharples @sharpysharps.bsky.social · 06/08/2025Back on the Doctor Who pixel art train. #dalek #doctorwho #pixelart 270
Stephen Sharples @sharpysharps.bsky.social · 02/08/2025We now have wall jumping and polished up the ball rolling mechanic further #pixelart #indiedev #gamedev 2162
Stephen Sharples @sharpysharps.bsky.social · 27/07/2025Looking for some feedback / ideas 💡 So I have this basic tunnel rolling mechanic. Controls are the same as regular platforming, but I'm wondering if I could / should do something different with controls within tunnels...like maybe 4 directional movement🤔❓ #pixelart #indiedev #gamedev 1202
Stephen Sharples @sharpysharps.bsky.social · 13/07/2025Little update on this prototype. Added rolling through tunnels, feels quite good! #indiedev #pielart #gamedev 0134
Stephen Sharples @sharpysharps.bsky.social · 23/04/20252D Platformer Prototype made in @construct.net #pixelart #indiedev #gamedev #construct3 1184
Stephen Sharples @sharpysharps.bsky.social · 23/02/2025Working on a new level and tile set for my pixel art Doctor Who fan game. The Cybermen are coming 😱 #pixelart #doctorwho #gamedev #indiedev 0141
Stephen Sharples @sharpysharps.bsky.social · 14/02/2025Working on enemy ai behaviours atm. Honestly this took way longer than it should just to get these Cybermen moving 😂🥲 #pixelart #doctorwho #gamedev #indiedev 1133
Stephen Sharples @sharpysharps.bsky.social · 24/01/2025Creating a tile map for one of the areas in my pixel art, classic Zelda-like Doctor Who fan game. The thing I've learnt is that tile maps are a real trial and error to refine down 😅 #pixelart #gamedev #indiedev #doctorwho 0133
Stephen Sharples @sharpysharps.bsky.social · 11/01/2025This week in my 2D Zelda-like Doctor Who fan game, I've been playing with push blocks and floor switches. Still a bit janky and lacking a push animation for the player character, but it works! Where that portal takes you will be revealed another time 😅 #pixelart #indiedev #gamedev #doctorwho 072
Stephen Sharples @sharpysharps.bsky.social · 09/12/2024Here's a little example of some Sonic Screwdriver usage in my classic Zelda-like Doctor Who game :) Drag the Sonic Screwdriver around and it will reveal objects that it can interact with, in this case a switch that extends a bridge. #pixelart #doctorwho #indiedev #gamedev 1122
Stephen Sharples @sharpysharps.bsky.social · 02/12/2024Pixel Doctor Who update: You'll unlock key abilities by collecting different gadgets as you progress through the game, the first of which is the Sonic Screwdriver. Once you've got the Sonic, you can use its drag & drop behaviour to interact with objects. #indiedev #gamedev #doctorwho #pixelart 0140
Stephen Sharples @sharpysharps.bsky.social · 28/11/2024I've finished the intro to my classic Zelda-like Doctor Who fan game. Every numbered Doctor will definitely be playable (only 14 has animations at the moment). If I have time then I'll add in Fugitive and War Doctors. #pixelart #indiedev #gamedev #doctorwho 4196
Stephen Sharples @sharpysharps.bsky.social · 26/11/2024And here's the actual footage instead of a screenshot 😂 000
Stephen Sharples @sharpysharps.bsky.social · 26/11/2024Here's the first bit of test gameplay for the new pixel Doctor Who game I'm now working on. Much more classic Zelda-like in appearance, but I'm still planning to retain some of the point & click elements from the old concept. #gamedev #indiedev #doctorwho #pixelart 2123
Stephen Sharples @sharpysharps.bsky.social · 21/11/2024I plan on making a couple of devlogs for YouTube, but for now, here's some screenshots of the new game intro. 020