Rin -> Making MailHero @serpentworks-games.itch.io · 02/09/2026If anyone needs fluffy cat tonight, here you go~ my baby bear tavi boy (named after Gaius Octavius iykyk) who yes, is as fluffy as you can imagine #cat #ragdoll 151 5
Rin -> Making MailHero @serpentworks-games.itch.io · 24/07/2026Sometimes you make a old dragon man into a HOT old dragon man and gotta just. Take a moment. #gposers #ffxivscreenshots 021 2
Rin -> Making MailHero @serpentworks-games.itch.io · 17/07/2026This is decidely not MailHero but I saw the new Mini set from @kenney.nl and had to build something lol. Still in progress! 1442 44
Rin -> Making MailHero @serpentworks-games.itch.io · 13/07/2026So I use a kind of expensive one but it's actually three separate pieces. There's two sides that are essentially big foam rectangles, and then a wood/wood adjacent top piece. It allows me to adjust from cross legged to stretching my legs out without having to finagle things. 1110 11
Rin -> Making MailHero @serpentworks-games.itch.io · 29/06/2026Every time I look at my Itch dashboard I'm just like "wait people still play my ancient jam games????" Like yeh it aint A LOT or even more than 5 at any given time but like still astonishing to me 020 2
Rin -> Making MailHero @serpentworks-games.itch.io · 07/06/2026Today's Updates: - Just project management stuff, and moving myself into obsidian - Started blocking out what to do for saving and scenario systems - Obisdian is def a learning curve but I've found a good system I think! 130 3
Rin -> Making MailHero @serpentworks-games.itch.io · 06/06/2026I am trying to approach level design organically - more like I did in school - and sort of just dropping walls and floors down and seeing how things feel as I go along. Level design is something I struggle with getting into engine as my brain auto filters out 99% of ideas first. 130 3
Rin -> Making MailHero @serpentworks-games.itch.io · 06/06/2026MailHero is tech on it's second rebuild, as I'd built a lot of systems to start but then got overwhelmed, so I ripped the majority of it out and started from a fresh base. 120 2
Rin -> Making MailHero @serpentworks-games.itch.io · 07/05/2026#mayqote #mayqote2026 Day 6: Cyber, featuring W'eleneil Bernd, sky pirate and self made magiteck engineer! #gposers #weleneil #oc 031 3
Rin -> Making MailHero @serpentworks-games.itch.io · 05/05/2026#mayqote #mayqote2026 Days 4 & 5: Favorite Glamour and Leather mixed into one! #gposers #weleneill #oc 161 6
Rin -> Making MailHero @serpentworks-games.itch.io · 03/05/2026#mayqote #mayqote2026 Days 2 and 3: Walk and Tradition! #gposers #freyja #oc 131 3
Rin -> Making MailHero @serpentworks-games.itch.io · 01/05/2026I prototype doors by literally just making them invisible or visible. Working on doors that open/close when you get close/far, and ones that require keys to open. 140 4
Rin -> Making MailHero @serpentworks-games.itch.io · 01/05/2026#mayqote #mayqote2026 Day 1: Today #gposers #freyja #oc 141 4
Rin -> Making MailHero @serpentworks-games.itch.io · 26/04/2026in other news, i made yet another wol, since I haven't done this in a while 000 0
Rin -> Making MailHero @serpentworks-games.itch.io · 21/04/2026Dark Mousy, from D.N.Angel. I love this phantom thief so much. Two very close follow ups are Kyo Sohma from Fruits Basket, and the red/fire dragon knight from Dragon Knights. OH AND KISH FROM TOKYO MEW MEW Look I read a LOT of manga as a kid okay 020 2
Rin -> Making MailHero @serpentworks-games.itch.io · 15/04/2026Just a tiny sword fighter looking BAD ASS waiting for the match to start 😏😏😏😏😏 280 8
Rin -> Making MailHero @serpentworks-games.itch.io · 12/04/2026Sword Event today! We got kind of rained out, and I also tried to block an axe with my left thumb, but a good day of comradey and swords! 030 3
Rin -> Making MailHero @serpentworks-games.itch.io · 07/04/2026guys am I doing this GDD thing right? :P 010 1
Rin -> Making MailHero @serpentworks-games.itch.io · 28/03/2026No screenshot for Saturday as I haven't touched my project in a month orz But here's my absolute unit if a good boyo Tavi instead 000 0
Rin -> Making MailHero @serpentworks-games.itch.io · 10/03/2026Not at #GDC but #WhatAGameDevLooksLike ~ Hiya, I'm Rin (she/they) and I've been sorta kinda developing indie games for the last decade or so! I've made several game jam games over the years, and currently working on MailHero! A fun fact! I sword fight! With steel swords! 8D 2334 33
Rin -> Making MailHero @serpentworks-games.itch.io · 06/03/2026Thank you WoW devs for breathing life back into the Blood Elves, Quel'thalas, and Silvermoon City. As a Blood Elf main who spent many years in these locations, I can't express how much this means to me. 020 2
Rin -> Making MailHero @serpentworks-games.itch.io · 02/03/2026@dragon1freak.bsky.social SO I FIXED IT? I had to put a level loader object in the dummy screen that spawns with the main menu, and pass that reference through in order to make sure it wasn't somehow trying to use the wrong one. 120 2
Rin -> Making MailHero @serpentworks-games.itch.io · 02/03/2026Spawn point is already outside the trigger zone (the orb in the screenshot below). Gunna see if I can step through the loading process to see where it's being weird. 110 1
Rin -> Making MailHero @serpentworks-games.itch.io · 28/02/2026Playing WoW again is a trip. I'm leveling through Legion to get to War Within and did some of the Midnight world quests in hte Twilight Highlands. Also being able to soar as a dracthyr with the original flight mechanics is everything I've ever wanted. 010 1
Rin -> Making MailHero @serpentworks-games.itch.io · 25/02/2026It's less of a mess today! As I don't have like five cans and two days worth of lunch on it xD 100 1
Rin -> Making MailHero @serpentworks-games.itch.io · 12/02/2026Here's where I got after about 3.5/4 hours today! Finding a flow with the CSG objects and poking a little at lighting! Trying to not get too hung up on placements, or shapes right now, but had to put in some color bc the white was making me go cross eyed. #gamedev #indiedev #godot 1151 15
Rin -> Making MailHero @serpentworks-games.itch.io · 11/02/2026GUYS BLOCK OUT IS HAPPENING 8D There's an idea in my head. we shall see if we get there visually 030 3
Rin -> Making MailHero @serpentworks-games.itch.io · 09/02/2026Oh my gods it thinks I'm an industry professional. Ty blusky star map xD 150 5
Rin -> Making MailHero @serpentworks-games.itch.io · 05/02/2026And I think on just moving some windows around I fixed my pain point XD 120 2
Rin -> Making MailHero @serpentworks-games.itch.io · 21/01/2026It still exists! Just haven't touched it in a month or so due to the holidays and con prep. 061 6
Rin -> Making MailHero @serpentworks-games.itch.io · 11/12/2025The boyos mimicked each other a few days ago 120 2
Rin -> Making MailHero @serpentworks-games.itch.io · 11/12/2025No weird flus, covid or other respiratory viruses for me if I have to be in the office thanks. We - fiance and wifey - are the only ones masked, as usual. 140 4
Rin -> Making MailHero @serpentworks-games.itch.io · 10/12/2025Okay that's much better! I essentially add the Z position of the camera onto the shake offset after it adds the amount and default position, which keeps it at the end of the spring arm! It's too long in my opinion, BUT it exists and works! #gamedev #indiedev 050 5
Rin -> Making MailHero @serpentworks-games.itch.io · 10/12/2025That... that might be too much shake O.o;; 110 1
Rin -> Making MailHero @serpentworks-games.itch.io · 05/12/2025Happy Dragon Age day~ It's been over a year and I still have Rook/Lucanis/Spite brainrot going on SOMEDAY I WILL FINISH MY FIC. PROBABLY. In the meantime, here's Thea de Riva my favorite of my Rooks. 010 1
Rin -> Making MailHero @serpentworks-games.itch.io · 12/11/2025Slowly reintegrating things from when I rebuilt the player controller. Next I think will be getting simple camera shake in then back to getting elements working (which is not pictured here because it is literally just different omni lights and damage amounts atm) #gamedev #godot #indiedev 194 9
Rin -> Making MailHero @serpentworks-games.itch.io · 24/08/2025Alright FFXIVsky, do we like AU Timelost Alisaie Shard better as an Elezen or a Lalafel #ffxiv #ffxivgpose #alisaie #ffxivscreenshots 160 6
Rin -> Making MailHero @serpentworks-games.itch.io · 13/06/2025When I am not sword fighting, fighting with code or in despair, I play ffxiv! This is Alisaesae Alisae, a time lost shard of Alisaie Leveilleur who's been shunted to the Source due to a time spell gone wrong. #ffxiv #gposers #lalafell 040 4
Rin -> Making MailHero @serpentworks-games.itch.io · 12/06/2025ICE is floating around Disneyland and Downtown Disney because of course they are. 48725 87
Rin -> Making MailHero @serpentworks-games.itch.io · 17/04/2025Today has been hard. Here are my kitties. 110 1
Rin -> Making MailHero @serpentworks-games.itch.io · 14/04/2025This week's progress! I did some refactoring and now we have the ability to dash! I am going to keep it so that you can dash while in the air or on the ground, because I think it feels nice when I test it. #godot #indiedev #scalepact #gamedev 281 8
Rin -> Making MailHero @serpentworks-games.itch.io · 07/04/2025We now have damage volumes and death volumes! I rewrote the way I was doing damage and health in order to make it easier to use. #indiedev #scalepact #godot #gamedev 170 7
Rin -> Making MailHero @serpentworks-games.itch.io · 21/03/2025I'm not at GDC and late to this even but hello I am a 30+ gender queer indie dev who works in C# and Godot! #ThisIsWhatAGameDevLooksLike 050 5
Rin -> Making MailHero @serpentworks-games.itch.io · 05/02/2025When you have no UI currently and can't just expose variables to the sun to watch 'em change in the inspector You get creative with debug statements #godot 040 4
Rin -> Making MailHero @serpentworks-games.itch.io · 23/01/2025I... this doesn't look comfortable, I'll be honest. I don't quite know what I did to get the idle anim to break like this lol My child, please don't hurt yourself. #scalepact #godot #indiedev #dragon 120 2
Rin -> Making MailHero @serpentworks-games.itch.io · 12/12/2024is this happening to anyone else or is my internet being dumb? 010 1
Rin -> Making MailHero @serpentworks-games.itch.io · 14/11/2024Whelp I'm now fighting a repeatable bdos. 110 1