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sebagamesdev.bsky.social

@sebagamesdev.bsky.social
175 followers 43 following 47 posts

Creator of Fight'N Rage, Backstreet Warriors and Pixydra Studio. Currently working on own projects.

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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 09/09/2026
Finished flying kick sprite in a experimental style using #PixydraStudio. Pretty cool that (not all but) a lot of this sprite was made with a gamepad ^^U. store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 08/09/2026
Once you try gamepad editing + auto-erase, there’s no turning back! =) It makes doing pixel art feel like playing a game! ^^ Another unique feature of #PixydraStudio! store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 07/09/2026
Looking through old stuff, I stumbled across a comment I made to another dev about 7 years ago. Surprisingly my past self just cheered me up. ^^U Sometimes is easy to forget how hard can be create something. I'm sharing this here, just in case...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 06/09/2026
Did you know I made a visual-mode specially designed to edit/view behind layers? It's called Layer-Peek-Mode, and it's just one of many unique features of #PixydraStudio. store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 01/09/2026
store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 31/08/2026
Making a joystick, using a joystick.😅 If making pixel art with nothing but your joystick sounds like your kind of thing... tomorrow’s your day. =) #PixydraStudio store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 19/08/2026
Here's a sneak peek of #PixydraStudio export control. Remember that you can add #PixydraStudio to your wishlist right now on #Steam! Release September 1! =) store.steampowered.com/app/4869680/...
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 16/08/2026
Well... a secret feature I've been keeping from #pixydra is that you can test gameplay with your own sprites =) Stay tuned, Pixydra Studio will be available in early September!
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 09/07/2026
Another cool thing you'll able to do in #Pixydra is preview your sprites as sprite stacking. I made this feature especially for play with my kids and they love it =)
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 24/06/2026
Sketching the pixel line-art for a non-chibi version of #Pixydra's mascot-girl in my spare time while I'm working on the Steam page. I enjoy working with a mix of non-pixel-perfect and pixel-perfect lines. For some reason, I love this phase of the design process.
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 20/06/2026
Here's a quick look of #Pixydra presets for new documents. Due it's focused on game sprite creation, basic stuff like Axis (aka:pivot) and pixel aspect ratio are selectable too.
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 18/06/2026
Sometimes having auto-borders on layers and auto-erase on pen, could be pretty convenient... Well, these are some of the features of #Pixydra. =)
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 15/06/2026
Another random thing that you can do in #Pixydra is free-draw over animation. ^^
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 13/06/2026
One of the cool things that you can do in #Pixydra, is view and work directly on different non-integer pixel aspect ratios. I've added some presets for some classic systems. =) #screenshotsaturday
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 13/06/2026
It's been a year now that I'm working on my own tool for making Pixel Sprites "Pixydra". Everything was built from scratch in my custom framework, even the ui-system... It was really fun and more challenging than I expected. Here you can see a sneak peek! =)
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 03/06/2026
This could be another more clean way, without processing strings or empty objects on unnecesary cases.
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 03/06/2026
Yeah. 😅 Anyway... if I had to write code like the one you're suggesting, I'd probably do it this way, with the idea of ​​reusing the ErrorCheck function in other contexts.
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 03/06/2026
Eventually, you can do something like this too (specially if your language doesn't have goto and you want all in one single code block)... however, I think your example with goto looks nicer and more self-explanatory.
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sebagamesdev.bsky.social @sebagamesdev.bsky.social · 30/05/2026
It's been almost a year since I started working on my own pixelart software, focused on animated sprite's creation. Here's a (just-for-fun) test I did on it (a few months ago), adapting Guy's (SFA) design to the style of SF2 on the snes. It makes me want to play it... ^^
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