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Scyo3D 🎲👧🐟

@scyo3d.bsky.social
313 followers 956 following 502 posts

Aspiring 3D artist who loves anime and video games / Typical 26 years old straight white male I'm sorry 🇨🇦/ Stream at twitch.tv/scyo_3d / Instagram: instagram.com/scyo_3d / BuyMeAPizza: www.buymeacoffee.com/scyonis3d 🚫AI/NFT/Crypto

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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 9h
Okay splitting my spells starting with "s" in two batch of 5. A 11th tier spell is present in this list :) #homebrew #dnd #spells #magic
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 09/10/2026
Here are my spells starting with R Forgot to send them yesterday.... so here I am late again xD Restoration is an update on the 3.5 spells. Basically giving more versatility to healers. #dnd #homebrew #magic #spells
Rain of Light
Level 7 Evocation
Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous

You perform a rapid sequence of arcane gestures, focusing radiant energy through your palms, Brilliant rays of light erupt outward in a dazzling barrage.

Choose up to 6 targets you can see within range. You fire two rays of radiant light at each chosen creature (up to 12 rays total). The same target can be chosen more than once.

Make a Ranged spell attack for each ray. On a hit, a ray deal 2d10 Radiant damage. If a creature is hit by two or more rays from this spell on the same turn, it must succeed on a Constitution saving throw or be Blinded until the end of its next turn.

The spell creates bright light in a 30-foot radius and dim light for an additional 30 feet, lasting until the end of your next turn.

Using a Higher-Level Spell Slot
When you cast this spell using an 8th-level spell slot or higher, you create one additional ray for each slot level above 7. You may distribute these rays among targets as you choose.

Classes:  [[Cleric]] [[Wizard]]

#Homebrew 

Based on Rain of Light #FairyTailRestoration
3rd-Level Abjuration
**Casting Time:** Action  
**Range:** 30 ft
**Components:** V, S  
**Duration:** Instantaneous

You touch a creature and channel restorative magic through its body, stabilizing harmful physical and mental effects.

Choose one of the following effects:

- End one condition affecting the target.
    - Blinded, Deafened, Paralyzed, Poisoned, or Stunned
- Reduce Exhaustion by 1
- End one Disease
- Restore 2d6 of Sanity

Classes: [[Bard]], [[Cleric]], [[6-Classes/Druid/Druid|Druid]], [[Paladin]], [[Ranger]], [[Artificer]]

#Homebrew
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 07/10/2026
Wtf is going on this month xD
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 06/10/2026
Now spells starting with "P" :) Almost done with sharing my custom spells :) After that it will be items / magic items :) Only R, S, T, and W left to send. #dnd #homebrew #magic #spells
Poison Cloud
Level 2 Conjuration
Casting Time: Action
Range: 60 ft
Components: V, S
Duration: [[Concentration]], up to 1 minute

Choose a point within range. A 15-foot-radius [[Sphere (Area of Effect)|Sphere]] of purplish poisonous gas appears and is [[Heavily Obscured]] for the duration.

When a creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution [[Saving Throw]]. On a failure, the creature takes 2d6 Poison damage and has [[Disadvantage]] on [[Attack Roll]] until the start of its next turn. On a success, the creature takes half damage and suffers no disadvantage.

If a creature fails this saving throw two turns in a row it also cannot take [[Reaction]] until the start of its next turn.

Gas Behaviour
Moderate Wind remove the gas after 1 round and strong wind remove it immediately.

Using a Higher Level Spell Slot
When casting at 3rd level or higher, the damage increases by 1d6 per slot level above 2nd.

Classes: [[Sorcerer]], [[Wizard]] [[Warlock]] [[6-Classes/Druid/Druid|Druid]]

#Homebrew 

Based on Poison Aroma #FairyTailProfane Burst
Level 6 Evocation
Casting Time: Action
Range: 120 ft
Components: V, S
Duration: Instantaneous

You fuse Radiant and Necrotic energy in one single violent burst. Choose a point you can see within range, an explosion erupts in a 20 foot radius [[Sphere (Area of Effect)|Sphere]]. Creature in the area must make a Constitution [[Saving Throw]]. On a failed save, a creature takes 4d10 Radiant and 4d10 necrotic damage. Half as much on a success.

Also on a failed save. the creature cannot regain [[2-Rules/Rules Definitions/Hit Points|Hit Points]] until the start of your next turn.

At Higher Levels
When casting using a spell slot of 7th level or higher, both damage types increase by 1d10 per slot level above 6th.

Classes: [[Wizard]] [[Sorcerer]] 

#Homebrew 

Based on Holy Shadow Dragon's Flash Fang  #FairyTailPurple Flame Net
3rd-Level Evocation
**Casting Time:** Action  
**Range:** 60 ft
**Components:** V, S  
**Duration:** [[Concentration]], up to 1 minute

You conjure dense, purple fire that takes the form of binding ropes, forming a net that ensnares creatures in the area. Choose a point within range. The net fills a 20-foot [[Cube (Area of Effect)|Cube]]. The area is [[Difficult Terrain]] for the duration.

Each Creature in the area when the spell appears must make a Dexterity [[Saving Throw]]. On a failure, the creature takes 2d6 fire damage and is [[Restrained]], on a success the creature takes half damage and isn't restrained.

A creature restrained by the net takes 1d6 Fire damage at the start of each of their turns. A restrained creature can also use an action to make a Strength (Athletics) check against the spell save DC ending the condition on a success.

The net is not destroyable by nonmagical fire, water, or wind. Magical wind or water of the same level or below do not end the fire from this spell.

Using a Higher-Level Spell Slot
Damage increase by 1d6 per slot level above 3rd.

Classes: [[Sorcerer]], [[Wizard]]

#Homebrew 

Based on Purple Net #FairyTail
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 06/10/2026
Here is my spells starting with M before I forget :) If I remember correctly those were 3.5e spells that I updated as I think they work well with the sanity mechanic I updated from someone or an official that was made in 3.5e #dnd #homebrew #spells #magic
Miracle
Level 9 Abjuration
Casting Time: Action
Range: 60 feet
Components: V, S, M (a holy symbol, amulet, emblem, or reliquary dedicated to a deity worth at least 1,000 gp)
Duration: Concentration, up to 1 minute

You call upon your deity to perform a miracle through you, acting as their emissary in the mortal realm. Divine power surrounds you for the duration.

At any time before the spell ends, you can end the spell early (no action required) to produce one of the following miracles.

- Revival. You touch a creature that died within the last 10 minutes. The creature returns to life with all its Hit Points restored, and all diseases and poisons affecting it are removed, while also regaining half is Sanity.
- Liberation. You touch a creature and end all curses, spells, magical effects, and conditions currently affecting it. This also work to remove [[7 - Types of Insanity|Insanity]].
- Protection. Choose a point you can see within **60 feet**. A **10-foot-radius dome of divine force** appears centered on that point. You designate any number of creatures you can see. The barrier lasts for 1 minute and functions as follows. Only designated creatures and healing magic can pass through the dome, all other creatures, objects, and spells cannot pass through it. Creatures inside the dome cannot be affected by spells or magical effects originating outside the dome, except those created by designated creatures.
- Healing. Choose any number of creatures you can see within 60 feet. Each target, Regains all its Hit Points and Ends all conditions affecting it.
- Restoration. You replicate [[Greater Restoration]] on any number of creatures you can see within 60 feet.
- Guardian. You summon a [[Deva]] in an unoccupied space within 30 feet. The Deva is independent of you and rolls its own initiative, but will ceaselessly fight all creatures hostile to you. Once all hostile creatures within the deva’s line of sight is defeated or after 1 minute, the deva vanishes.
- Deliverance. Yo…Moment of Prescience
Level 8 Divination
Casting Time: Action
Range: Self
Components: V, S
Duration: 8 hours or until dispelled

You glimpse a fragment of your own future and prepare yourself to act at the perfect moment.

Once before the spell ends, you can invoke this foresight before you make a roll or when you are targeted by an attack. Doing so requires no action and ends the spell.

Choose one of the following benefits:

- You gain a +10 bonus to one attack roll, ability check, or saving throw you make.
- When you are targeted by an attack, you gain a +10 bonus to your AC against that attack, possibly causing it to miss.
- Can make one [[1 - Making a Sanity Check|Sanity Check]] like is [[1 - Sanity|Sanity]] was at [[3 - Maximum Sanity|Maximum Sanity]] instead of his [[2 - Current Sanity|Current]] one.

You must decide to use this spell before the roll is made.

You cannot have more than one Moment of Prescience active on yourself at a time.

Classes: [[Wizard]]

#Homebrew 
Updated from an older edition
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 04/10/2026
More spells :) Now the spells starting with L and also two level 10th+ that I made. Normally when I'm done with sharing everything I will not do daily post of new stuff since I dont think I can create something that I'm okay with everyday. Also won't dump lore here xD #dnd #homebrew #magic #spells
Law
Level 10 Evocation
Casting Time: Action
Range: 300 ft
Components: V, S
Duration: Instantaneous

You unleash a primordial judgement of light, flooding the area with blinding radiance before focusing its verdict upon a single creature.

Choose **one creature** you can see within range. That creature must make a **Constitution [[Saving Throw]]**. On a failed save the target takes 16d12 + 40 radiant damage, half as much on a success. This damage **ignores [[2-Rules/Rules Definitions/Resistance|Resistance]]** to Radiant damage. [[Immunity]] applies normally.

If the target fails its save, all magical effects currently influencing it that involve **corruption, possession, domination, curses, or external control** immediately end (DM adjudicates edge cases). This includes effects powerful enough to rival artefacts.

Immediately after casting this spell, you suffer the consequences of wielding incomplete judgement magic. You gain 5 levels of [[Exhaustion]], this Exhaustion **cannot be reduced** by any means other than completing **three [[Long Rest]]**.

After resolving the spell and its effects, you fall **[[Unconscious]]** for 1 minute.
This unconsciousness is not caused by damage and cannot be prevented.

Curse of Law
Casting Law permanently binds you to the principles of life and death enforced by the gods. 
This curse has **no immediate mechanical penalty**, but it carries the following truth: "The more deeply you value life, the more cruelly death will follow you."

The exact manifestations of this curse are **narrative**, not tactical, and are determined by the DM. It cannot be removed by _[[9-Spells/9th level spells/Wish|Wish]]_, _[[Greater Restoration]]_, or divine intervention short of mythic-level magic.

This curse is the reason Law is no longer taught and is forbidden.

Classes: (This spell is not normally learnable, but can be found or bestowed) [[Sorcerer]] [[Cleric]] [[Wizard]]

#Homebrew 

Based on Law #FairyTailLaw of the Heart
Level 11 Evocation
Casting Time: Action
Range: 150 ft
Components: V, S
Duration: Instantaneous

You summon a blinding, radiant light that enforces your sense of judgment. Choose any number of creatures you can see within a 150-foot radius.

The spell distinguishes friends from foes based solely on your heart and intent. Creatures you perceive as enemies are affected. Those you consider allies or neutral are untouched. You cannot lie to this magic — your true feelings dictate the effect.

Each affected creature must make a Constitution [[Saving Throw]]. On a failure the creature takes 18d12 + 50 Radiant damage and [[Blinded]] until the start of your next turn or half as much on a success and is not blinded. This damage ignores [[2-Rules/Rules Definitions/Resistance|Resistance]] to Radiant damage ([[Immunity]] applies normally). Magical effects suppressing or corrupting affected targets (domination, possession, curses) are automatically removed if the target fails its save.

The area becomes sunlight, dispelling magical darkness of any level.

Immediately after casting, the user gains [[Exhaustion]] levels based on the number of targets affected. (Can target up to 10 creatures)

| Enemies Affected | Exhaustion                        |
|------------------|-----------------------------------|
| 1–2              | 2 levels                          |
| 3–5              | 3 levels                          |
| 6–8              | 4 levels                          |
| 910              | 5 levels + fall prone for 1 round |

Classes: (This spell is not normally learnable, but is bestowed) [[Sorcerer]] [[Cleric]] [[Wizard]]

#Homebrew 

Based on Fairy Law #FairyTailLightning Impact
Level 8 Evocation
Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous

You drive your fist forward, detonating compressed lightning into a colossal, fist-shaped blast that tears through the air at extreme speed in a 120 ft long 10 ft wide line. 

Each creature in the line must make a Dexterity saving throw. On a Failed save, a creature takes 12d10 Lightning damage and 4d10 Thunder damage, and is knocked prone. On a Success, a creature takes half as much damage and isn't knocked prone.

At the end of the line, the lightning fist detonates in a violent explosion. Each creature within a 20-foot-radius sphere centered on the end point must make a Constitution saving throw. On a failure, a creature takes 6d10 Lightning damage and is stunned until the end of its next turn. On a success, it takes half as much damage and isn't stunned.

Objects and structures in the explosion area automatically take maximum Lightning damage from the explosion.

After casting this spell, you take 1 level of exhaustion. If you cast this spell again before finishing a long rest, you take 2 levels of exhaustion instead.

Classes: [[Sorcerer]] [[Wizard]]

#Homebrew 

Based on Lightning Dragon's Breakdown Fist #FairyTail
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/10/2026
Will restart with the spells after, but made another monster in the Rust Monster familia at the start of the week :) #dnd #monster #homebrew
name: Crystal Rust Monster
size: Medium
type: Monstrosity
alignment: unaligned
ac: 16
hp: 45
hit_dice: 6d8 + 18
speed: 40 ft., climb 20 ft.
stats: [14, 16, 16, 3, 14, 8] 
senses: darkvision 60 ft., passive Perception 12 
languages: - 
cr: 2
traits:
  - name: Arcane Scent
    desc: "The crystal rust monster can sense the presence of magic and crystals within 60 feet of itself through its antennae. The crystal rust monster knows the location of magical effects and magic items within range, as well as the location of crystals and gemstones. It can distinguish between magical and nonmagical crystals."
  - name: Crystal hunger
    desc: "The crystal rust monster can consume crystals, gemstones, and magical crystals as food."
actions:
  - name: Multiattack
    desc: "The crystal rust monster makes one Bite attack and uses Arcane Antennae twice."
  - name: Bite
    desc: "Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage."
  - name: Arcane Antennae
    desc: "The crystal rust monster targets one magic item worn or carried by a creature within 5 feet of itself. The creature with the item must succeed on a DC 12 Dexterity saving throw. Failure: The item becomes Suppressed until the end of the crystal rust monster's next turn. While Suppressed, the item loses all magical properties, including its magical bonuses. If the same item is targeted by Arcane Antennae while it is already Suppressed, the duration instead extends by one more turn."
  - name: Consume Crystal
    desc: "The crystal rust monster touches a crystal or gemstone within 5 feet of itself. It consumes up to a 1-foot Cube of the material, provided the material is not being worn or carried."
bonus_actions:
  - name: Rush
    desc: "The crystal rust monster moves up to half its Speed toward a crystal, gemstone, or magic item it can sense without provoking Opportunity Attacks."
reactions:
  - name: Reflexive Antennae
    desc: "Trigger: An attack roll hits the crystal rust monster. Response…
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/10/2026
Same
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/10/2026
Look at the guy writing a post while at the bar
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 02/10/2026
I really need to try to be more deligent in my posting for my DnD stuff. If I dont want to end up in a state where I have so much to share and it takes me more time doing that then working on my world. Will try to do a quick post of a monster I made during the week, tomorrow.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 28/09/2026
If Mtl stages where nicer more would come here... every artist I remember seeing talking about there experience here is that the crowd is one of their favorite, but the stages are so so or extremely hard to schedule
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 27/09/2026
Since I dont have any new spells starting with H, lets share the ones starting with I. Still unsure about Information Transfer, but I do like the idea of it and the in world implementation and implications of it. #homebrew #dnd #spells #magic
Inferno Talon
3rd-Level Evocation
**Casting Time:** Action  
**Range:** 30 ft
**Components:** V, S  
**Duration:** 1 round

You ignite your feet with roaring flames and launch yourself toward a foe, striking with a devastating fire-enhanced kick. When using the spell you can move up to 30 feet without provoking [[Opportunity Attack]]. This movement can be in any direction along the ground or through the air, but you must end the movement on a surface capable of supporting you.

Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 3d8 fire damage and 4d6 bludgeoning damage. If the target is a creature, it must succeed on a Strength [[Saving Throw]] or be knocked [[Prone]].

When you cast this spell using a spell slot of **4th level or higher**, increase the fire damage by **1d8** for each slot level above 3.

Classes: [[Sorcerer]], [[Wizard]]

Subclasses: [[Fiend Patron]]

#Homebrew 

Based on Fire Dragon's Claw #FairyTailInformation Transfer
Level 6 [[9-Spells/Divination/Divination|Divination]]
Casting Time: Action
Range: 120 ft
Components: V, S
Duration: [[Concentration]], up to 10 minute

You weave your magical power to imprint knowledge directly into the minds of willing creatures. This spell is ideal for reconnaissance, sharing tactical information, or teaching complex magical formulas without verbal or written instruction.

1. Mind Transfer:
    - Choose up to 3 willing creatures within range. Each target receives the information you are transmitting as though it were downloaded into their mind.
    - Targets perceive the information in the form of mental images or symbols.
2. Knowledge Transferred:
    - The information can include:
        - Maps of an area you’ve seen.
        - Tactical observations (enemy locations, traps, hazards).
        - Instructions for casting spells or performing complex tasks.
        - Each target can immediately recall and act upon the information.
3. Spell Learning/Teaching:
    - You can transmit a single spell formula or similar knowledge.
        - The target must make an Intelligence (Arcana) check with DC = 15 + spell level to learn it. On a failure, the knowledge is retained but cannot yet be used until repeated exposure or training.
4. Timers and Persistent Information:
    - You may also embed a timer or sequence of instructions, which remains in the targets’ minds even after the spell ends.
    - The information can last up to 24 hours if not acted upon.

Higher Level spell slot
When cast using a spell slot higher than 6th level, you may target 1 additional creature per slot level above 6th.

Classes: [[Wizard]] [[Sorcerer]] [[Bard]]

#Homebrew 

Based on Information Transfer #FairyTailIronskin
Level 4 Transmutation
Casting Time: Action
Range: Self
Components: V, S
Duration: [[Concentration]], up to 1 minute

When casting this spell you gain +2 AC, +2d8 [[Temporary Hit Points]] and [[2-Rules/Rules Definitions/Resistance|Resistance]] to Fire Damage during the duration of the spell.

During the duration you also have the following benefits. Your [[Unarmed Strike]] now deals 1d8 and once per turn you can add an additional 1d8 damage to melee damage. You also have -10ft of movement [[2-Rules/Rules Definitions/Speed|Speed]] and have [[Advantage]] against being knocked [[Prone]] or being pushed. 

Using a Higher-Level Spell Slot.
When using a level 6th spell you increase the d8 by one and you increase it again with a level 8th spell slot.

Classes:[[Sorcerer]], [[Wizard]] [[Artificer]]

#Homebrew 

Based on Iron Dragon's Scales #FairyTail
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 26/09/2026
Happy birthday m8 :) Have a nice day and rest well 🥳🎉
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 25/09/2026
Continue it no balls
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 24/09/2026
Before I forget again to post my spells starting with G... Im also updating previous edition spell to the 2024 edition when a player wants to use it. Rereading Glacial Maelstrom I feel like I went over the top... this will be an issue for future me. #homebrew #magic #dnd #spells
Glacial maelstrom
Level 6 Conjuration
Casting Time: Action
Range: 120 ft
Components: V, S
Duration: [[Concentration]], up to 1 minute

You shape a vast number of ice weapons connected by a twisting, spiraling chain of ice around you. You can launch this chain toward a point within range. When it reaches the target, the ice explodes outward, creating a deadly zone of blades and freezing terrain.

Choose a point you can see within range. Each creature in a 30ft radius [[Sphere (Area of Effect)|Sphere]] centered on that point must make a Dexterity [[Saving Throw]]. On a failure, the creature takes 6d10 slashing damage plus 6d6 cold damage and also cannot take [[Reaction]] and has their movement halved until the start of your next turn. On a success, the creature takes half damage and suffers no additional effects.

The area around the target becomes [[Difficult Terrain]] until the start of your next turn. Any creature that starts its turn there must succeed on a Strength saving throw or be knocked [[Prone]] by the ice shards.

Using a Higher level spell slot
Increase Slashing damage by 2d10 and Cold damage by 2d6 for each spell slot above 6.

Classes: [[Wizard]] [[Sorcerer]]

#Homebrew 

Based on Ice-Make Unlimited: One Sided Chaotic Dance #FairyTailGreen-Flame Blade
Evocation Cantrip
Casting Time: Action
Range: Self
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and takes `dice: 1d8` Fire damage. Green fire then leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes 1d8 + spellcasting modifier Fire damage.

**_At Higher Levels._** At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 2d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (3d8 and 3d8) and 17th level (4d8 and 4d8).

Classes: [[Artificer]] [[Sorcerer]] [[Warlock]] [[Wizard]]

#Homebrew 
Updated from previous edition
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 24/09/2026
Okay that looks funny af to play in VR
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 23/09/2026
I might have bitten more than I can chew with my mega-dungeon that I'm making for my DnD world.... Will I continue... Yes... Will it take a long time 100% xD Might need to tone down a bit in the room number and see how it fares with a slightly different layout.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 23/09/2026
static.klipy.com
Gi Murin Cartoon Collage
Alt: Gi Murin Cartoon Collage
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 17/09/2026
Realised that I never shared the fact that I got all achievements on NieR: Automata last month :) Even did 100% for everything except fishing. Did not buy any of them with the special shop.
Nier automata at 67.5 hours of playtime, last player on the 23 of august and at 47 out of 47 achievements done.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 17/09/2026
Here are my spells starting with F now with also the first level 10th spell. If you have any question or even feedback feel free to comment has I'm no expert in making monsters, spells, or even items :) #dnd #homebrew #magic #spells
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 15/09/2026
My spells starting with E now being revealed :) In the next batch there will be one 10th level spells since I made level 10-12 spells possible in my world. But they are spells gained through epic boons, lore and exploration/quest for lvl 18+ Need an epic boon to cast #dnd #homebrew #spells #magic
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 13/09/2026
So was making a trap amd realised that I can make my players suffer more with the help of disease (even more evil when I think about the fact that they decided to play without any healer) :) Forgot to write that the onset his (1d20 with 18-19-20 being = to 21 Days) #homebrew #dnd #disease
Tetanus
Disease — Injury

Exposure. A creature can contract tetanus when a wound is contaminated by bacteria, particularly from a deep puncture wound caused by a dirty or contaminated object. Rust itself does not cause tetanus.

Constitution Saving Throw. DC 15 On a failure, the target has tetanus. Symptoms don't appear until the onset period has passed.

Onset: 3-21 Days

Symptoms. Once the disease takes hold, the target develops increasing muscle stiffness and painful muscle spasms.

At the end of each Long Rest, the creature makes a Constitution saving throw against the disease. On a failed save, its symptoms worsen by one stage. On a successful save, its symptoms don't worsen.

| Stage                 | Effect                                                                                                                                                                                                                                                                                         |
| --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 — Early Symptoms    | The creature has Disadvantage on Dexterity (Acrobatics) checks and Constitution saving throws made to maintain [[Concentration]].                                                                                                                                                              |
| **2 — Stiffness**     | The creature's Speed is reduced by 10 feet, and it has Disadvantage on Dexterity checks.                                                                                                                                                                                                       |
| **3 — Lockjaw**       | The creature can't spea…
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 12/09/2026
Time for my only spell that starts with a D :) Sanity damage section can be removed since its for my campaign and the homebrew rule of Sanity point. Basically a "second health bar" that his purely mental. #homebrew #dnd #spell #magic
Dreadfall
Level 6 Evocation
Casting Time: Action
Range: 60 ft
Components: V, S
Duration: Instantaneous

You condense darkness into a pulsing sphere before releasing it skyward. The orb detonates, raining countless shards of corrupted energy across the battlefield.

Each creature in a 30ft radius [[Sphere (Area of Effect)|Sphere]] centered on a point you can see within range must make a Dexterity [[Saving Throw]]. On a failed save, the creatures takes 8d10 Necrotic damage. On a success the creatures takes half as much damage.

A creature that fails the save must succeed on a Wisdom saving throw at the end of its next turn or become [[Frightened]] of you until the end of its following turn. 
This saving throw can be replaced by a Sanity check. On a failed check, the creature instead takes 5d6 Sanity damage and is not Frightened.

Creatures cannot benefit from half cover or three-quarters cover against this spell, as the projectiles rain down from above.

Non-magical light sources in the area are extinguished. Magical light of 4th level or lower is suppressed until the start of your next turn.

Using a Higher level spell slot
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6.

Classes: [[Sorcerer]] [[Warlock]] [[Wizard]]

#Homebrew 

Based on Evil Shower #FairyTail
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 10/09/2026
More spells before I forget again. Now with the letter C With a little bonus, a curse that I made forcing the players to were a special amulet to counter it and be able to enter the dungeon Will try to post somethin every day until I run out of homebrew to share :) #homebrew #dnd #magic #spells
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 08/09/2026
Here is three more homebrew spells. If I did my count correctly I have 57 custom spells to share counting the "A" spells and the "B" spells that I'm sharing now ;) More to come. Also thinking about maybe making a Patreon one day to share stuff in advance over there #dnd #homebrew #spells #magic
Black Hole
Level 8 Evocation
Casting Time: Action
Range: 120 ft
Components: V, S
Duration: [[Concentration]], up to 1 rounds

You clasp your hands together, forming a dense orb of absolute darkness that distorts space itself. The orb hovers at a point you can see within range, generating an overwhelming gravitational field that pulls everything toward it.

When the orb appears, each creature of your choice within a 30-foot radius [[Sphere (Area of Effect)|Sphere]] centered on it must make a Strength [[Saving Throw]].
- On a failed save, a creature takes 6d10 Force damage and is pulled up to 20 feet straight toward the orb.
- On a success, it takes half as much damage and isn’t pulled.

For the duration, the area within 30 feet of the orb is [[Difficult Terrain]].
At the start of each of your turns, the orb intensifies. Each creature in the area must make a Strength saving throw:
On a failure:
- The creature takes 4d10 Force damage and is pulled up to 20 feet toward the orb.
- If it ends this movement within 5 feet of the orb, it is [[Restrained]] until the start of your next turn
On a success:
- The creature takes half damage and is not pulled

A creature that starts its turn within 5 feet of the orb takes 7d10 Force damage.
If this damage reduces the creature to 0 [[2-Rules/Rules Definitions/Hit Points|Hit Points]], its body is crushed into nothingness, leaving behind no physical remains.

Ranged spell attacks and spell effects that travel through the area are pulled into the sphere and dissipate harmlessly.

Using a Higher-Level Spell Slot
When you cast this spell using a spell slot of 9th level, the radius of the sphere increases to 40 feet, and all damage increases by 1d10.

Classes: [[6-Classes/Druid/Druid|Druid]], [[Wizard]], [[Warlock]]

#Homebrew 

Based on Black Hole from Blue Note #FairyTailBlazing Meteor
Level 7 Evocation
Casting Time: Action
Range: 150 ft
Components: V, S
Duration: Instantaneous

You gather a dense, dark sphere of dire between your palms, compressing its power to a blinding intensity before hurling it forward like a meteor.

Choose a point you can see within range. The sphere fall at that point and detonates in a brilliant explosion. Each creatures in a 20 ft radius Sphere centred on that point must make a Dexterity Saving Throw. On a failed save, a creature takes 10d10 fire damage or half as much on a success

Flammable objects in the area that aren’t being worn or carried ignite.

Classes: [[Sorcerer]] [[Warlock]] [[Wizard]]

#Homebrew 

Based on Fire Dragon King's Brilliant Flame #FairyTailBurning Land
Level 7 Evocation
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You ignite the ground and send a spreading inferno racing outward before it erupts beneath your foes.

Choose a point you can see within range. Each creature in a 20-foot-radius [[Sphere (Area of Effect)|Sphere]] centered on that point must make a Dexterity [[Saving Throw]].

On a failed save: A creature takes 8d10 fire damage, or 10d10 fire damage if it is 20 feet or more from the center.
On a successful save: A creature takes half as much damage.

The flames erupt from beneath creatures, ignoring half [[Cover]] and three-quarters cover. Non-Magical Flammable objects in the area ignite.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7.

Classes: [[Sorcerer]] [[Wizard]] [[Warlock]]

#Homebrew 

Based on Memory-Make: Karma of the Burning Land #FairyTail
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 30/08/2026
So sharing slowly the customs spells I have made a while ago. Since I have been working on two DnD maps for the past months :) Starting with the spells that starts with A :) You can also see that I do like Fairy Tail :) #dnd #homebrew #spells #magic
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 28/08/2026
Last batch. Might start sending my custom spells and items after ;) But here are my Heroic Spirits inspired "monsters". Two of them are based on Heroic Spirits from Fate ;) #homebrew #statblock #dnd #monster
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 21/08/2026
Forgot to say that the zairtails base came from Dungeon Dad and that I created more variants for my game since I liked the little critters. youtube.com/@dungeondad?...
youtube.com
Dungeon Dad
Do you like discovering cool D&D monsters you've never heard of? How about helpful advice to make you a better D&D player and dungeon master? Maybe you just want to learn about the history of Tabletop...
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 21/08/2026
So forgot that I started sending my homebrew stuff.... Have like one more homebrew monsters post to make and after that I don't have more custom monsters :( (will need to make more) Can start posting items or other stuff after. #dnd #homebrew #statblock #monster
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 10/08/2026
What do you prefer going to the bank and or needing to go register your fingerprints for work
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 08/08/2026
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 08/08/2026
Damn didnt even stay until 22h to watch the free Killjoy show Was quite fun
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 04/08/2026
Wait what
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/08/2026
Just rewrote it the same way I did for skeleton knight.... sometimes I think, sometimes I don't
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/08/2026
Just realized that the skeleton guard has a dice roll for Shield Wall, but when I check the yaml theres nothing to cause a dice roll... So just ignore it if you are planning to use it. Will need to find a way to make it not appear without breaking the other dice rolls locations 🤔
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/08/2026
Some skeletons variant I made for my campaign some time ago. Will run out of custom monsters in a bit like 2 or 3 posts :) (until I make more) #dnd #homebrew #statblock #monster
Skeleton KnightSkeleton Guard
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 03/08/2026
Here with two elemental type ape. Fire ape and Frost ape. That with the changes I made in my next campaign wont be used anymore xD #dnd #homebrew #statblock #monster
Frost apeFire ape
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 31/07/2026
A quick reskin I did a long time ago of a will-o-wisp. And after using it in combat, I completely forgot that the will-o-wisp in general is a pain woth the vanish feature. Also still unsure if it's a CR 3 or 4, but after testing I feel like it doesn't really have the damage for a CR 4.
Ashen Wisp a fallen type of the will-o-wisp.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 29/07/2026
So here's the Rust Monster variants I made a couple time ago. Liked the idea of them being more than just one monster and also as you can see in the statblock I do have a degradation system in place. Maybe I should have used another metal name for the ironback.. #homebrew #statblock #DnD #Monsters
Alpha Rust Monster homebrew statblockRust Monster Queen homebrew statblockRust Monster Hatchling homebrew statblockIronback Rust Monster homebrew statblock.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 26/07/2026
Another monster that I made a couple time ago (didnt share any, since I was at a cottage house for a bit) This time it's the Purple Moth from Danmachi :). Remade it for DnD since I made a lot of the Danmachi monster for a TTRPG in that world that we played 3/4 years ago. Had its own systems/stuff.
Purple Moth from Danmachi made into a DnD format :)
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 22/07/2026
So here is the custom gundam helmet I made in 2024 and fixed this year for my friend class. Since he added electrical components and program to it. This was 3D printed. #3D #3Dart #3dmodelling
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 22/07/2026
Wait thats not the crystal golem xD I guess you got the Spectral Hunter in advance.... Here is the Crystal Golem in two pictures from my phone... #DnD #homebrew #statblock #monster I guees thats some okay/good tags
Crystal GolemPart 2 of the monster stat block
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 22/07/2026
Okay for sure tomorrow morning I do not forget again to share my gundam helmet here and also on insta.... no way I forget a fourth day in a row..... On another note here's two Crystal Golems.... don't know what tags I should use Like is #homebrew good? Or should I just use #DnD #custommonster ??
Lesser crystal golem for a lower CR challenge Crystal Golem to follow similar rulling of other golems
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 20/07/2026
It do be a bad name xD
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 20/07/2026
Two more homebrew monsters for my campaing. A cerberus like hell hound. And a cold variant of the hell hound. Completely forgot to post the Gundam Helmet here... and I dont have the picture on my phone so it will wait for tomorrow... ;)
Three Headed Hell HoundFrost Hound
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 19/07/2026
Thats just a younger variant of the Hook horror that I needed for my dungeon. Dont know how much use it will have. But its there xD
Juvenille Hook Horror

Mostly for a lower CR Hook Horror
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 19/07/2026
So gonna try to share all the monsters I already made in the past year and also the one I make while working on my DnD world. I know they are technically the same but with a different element, but its mostly for the loot xD Picture from WotC
Frost Giant centiped, made it with a bite that slow because of its venom.Flame giant centipede its venom gives a burning effect.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 18/07/2026
Basically that was one of the player that died in an undead form controlled by a demon. (The player couldn't make it anymore to the game because of work). But was able to come to the last fight controlling himself has a monster :) The art is from @ / aoieira on twitter
Psion Wraith are Wraith with psychic abilities and other telekinetics aspect that aren't limited anymore by their mortal mind
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 18/07/2026
Will start posting my homebrew monsters for people to use in their campaign if its something they find interesting. Also open for feedback since I'm no way an expert xD and pretty much go with vibe and what I see in monsters in a similar CR Didnt forget about the gundam helmet, will be sunday.
Monster name

Apparition of the All-Seeing Shadow

An Eldritch being in my homebrew world that someone was a warlock for and tried to break his contractNecromancer of Ai'Gak.

Ai'Gak is a demon and the leader of a cult that is using the name of the god of dream to gain follower and mind control thems.
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Scyo3D 🎲👧🐟 @scyo3d.bsky.social · 16/07/2026
I don't even know how to feel..... Quit my job, because I found a better one just for them to call me and tell me that in the end they won't need me anymore.... And I can't go back to my old job.... Honestly lost right now... like wtf...
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