scott 🇨🇦 @scobtb.bsky.social · 02/04/2026this ragdoll driven by a reinforcement learning algorithm has said no to walking and instead learned how to be a very shy little friend ☺️👉👈 #gamedev 1142
scott 🇨🇦 @scobtb.bsky.social · 30/03/2026why yes, ragdoll procedural animation is working perfectly, game development is always easy 100% of the time, why do you ask? 080
scott 🇨🇦 @scobtb.bsky.social · 28/05/2025classic procedural generation and text-based games are my jam! the game renders to a graphics window using löve2d using a custom terminal interface that interprets ANSI, and zones/characters/more are procgen. huge props to @huw2k8.bsky.social and warsim for reigniting my BBS door game era! #gamedev 1121
scott 🇨🇦 @scobtb.bsky.social · 17/01/2025working through some personal/work stress by spending time working on a top-down shooter and basking in the joy of making things (p.s. can you ever really have enough particles??) #gamedev #indiedev 1122
scott 🇨🇦 @scobtb.bsky.social · 04/12/2024stumbled onto the six-eyed cryptid of medicinal organization 010
scott 🇨🇦 @scobtb.bsky.social · 10/10/2024in an attempt to bust out of work-related burnout, hacked up a pen plotter model for my sovol SV06, made a very messy svg-to-gcode script, and have been plotting fun abstract art generated in processing ❤️ 060
scott 🇨🇦 @scobtb.bsky.social · 16/10/2023profoundly relieved to hear someone speak about their hard drive of unfinished and forgotten games not as failures, but as prototypes, sketches, and studies! www.levitylab.com/blog/2011/01... 000
scott 🇨🇦 @scobtb.bsky.social · 03/10/2023came over from the hell site in the hopes that transparency on my game will equal progress! 😅 particle systems are the most fun systems.. 140