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scott 🇨🇦

@scobtb.bsky.social
227 followers 658 following 24 posts

it's fantastique! 日本語学習中 🇨🇦

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scott 🇨🇦 @scobtb.bsky.social · 02/04/2026
this ragdoll driven by a reinforcement learning algorithm has said no to walking and instead learned how to be a very shy little friend ☺️👉👈 #gamedev
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scott 🇨🇦 @scobtb.bsky.social · 30/03/2026
why yes, ragdoll procedural animation is working perfectly, game development is always easy 100% of the time, why do you ask?
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scott 🇨🇦 @scobtb.bsky.social · 28/05/2025
classic procedural generation and text-based games are my jam! the game renders to a graphics window using löve2d using a custom terminal interface that interprets ANSI, and zones/characters/more are procgen. huge props to @huw2k8.bsky.social and warsim for reigniting my BBS door game era! #gamedev
a screenshot of a text-based game with a top-bar menu, a top-left panel with an inventory listing, a top-right panel with details about the selected inventory item, and a bottom panel with status updates as characters go about their adventures and notify you what's happened
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scott 🇨🇦 @scobtb.bsky.social · 17/01/2025
oops computer 🫠
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scott 🇨🇦 @scobtb.bsky.social · 17/01/2025
working through some personal/work stress by spending time working on a top-down shooter and basking in the joy of making things (p.s. can you ever really have enough particles??) #gamedev #indiedev
an animated GIF of a top-down space shooter in which a small spaceship flies around the screen blasting enemy triangles and emitting particles
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scott 🇨🇦 @scobtb.bsky.social · 04/12/2024
stumbled onto the six-eyed cryptid of medicinal organization
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scott 🇨🇦 @scobtb.bsky.social · 10/10/2024
in an attempt to bust out of work-related burnout, hacked up a pen plotter model for my sovol SV06, made a very messy svg-to-gcode script, and have been plotting fun abstract art generated in processing ❤️
an overhead picture of a bespoke pen plotter attachment attached to a sovol sv06 fan, with an incomplete printing of white triangles on black paper resting on the beda close-up shot of a fractal spike printed on black paper in small dots using two different light-coloured pensa full-page shot of a fractal spike drawn with two light-coloured pens on black paperan overhead shot of three separate pieces of black paper with two distinct designs printed with light-coloured pens, one of which is a fractal spike image, and another is a space-inspired picture of "stars" and "small diagonal line things sort of like a planet maybe but also definitely not really?"
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scott 🇨🇦 @scobtb.bsky.social · 16/10/2023
profoundly relieved to hear someone speak about their hard drive of unfinished and forgotten games not as failures, but as prototypes, sketches, and studies! www.levitylab.com/blog/2011/01...
Screenshot of a quote from the linked essay, which includes the section: "Artists create numerous sketches and studies before they undertake finished paintings, let alone masterpieces. Ken's larger demos clearly built on top of what he had learned in previous ones. It all formed one long line of inquiry and research. In Ken's world, my failures, which I was now calling prototypes, are like an artist's studies, a necessary part of any major undertaking," and "All of my software failures, which I was now thinking about as prototypes, sketches, and studies, had taught me a thing or two about design and programming. If you want to learn to draw, you have to make a ton of bad drawings first. The difference between practice and failure is simply a matter of attitude."
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scott 🇨🇦 @scobtb.bsky.social · 03/10/2023
came over from the hell site in the hopes that transparency on my game will equal progress! 😅 particle systems are the most fun systems..
tiles sliding around on the screen; one tile is shooting particles, which emit bursts of additional particles when they collide with something
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