Scenic Route Software @scenicroutesoftware.com · 02/09/2026No waterbeds or oversized fish tanks, either. #playdate 081
Scenic Route Software @scenicroutesoftware.com · 27/08/2026This is for everyone who was mad at me about the shards of broken glass in The Whiteout. #playdate 070
Scenic Route Software @scenicroutesoftware.com · 17/08/2026These two are all over the place in Bedbeard's Revenge, complaining about all sorts of things. After the main story is over, they'll have some insightful critiques. #playdate 181
Scenic Route Software @scenicroutesoftware.com · 05/08/2026Follow-up joke in Bedbeard's Revenge. "A flyer says next weekend's service will feature Cool Ranch communion wafers.". #playdate 070
Scenic Route Software @scenicroutesoftware.com · 01/08/2026The walk from work to home. #playdate 0100
Scenic Route Software @scenicroutesoftware.com · 18/07/2026Bedbeard's Revenge is officially playable start to finish. #playdate 0110
Scenic Route Software @scenicroutesoftware.com · 23/06/2026I designed this scene this way just to make a Star Wars joke, but now I really want to make a whole sci-fi adventure game. #playdate 050
Scenic Route Software @scenicroutesoftware.com · 12/06/2026And very dumb mini games like "Don't run over the electric mower's extension cord", inspired by a very dumb real life event. #playdate 091
Scenic Route Software @scenicroutesoftware.com · 07/06/2026Sometimes, when you feel like you aren't making a lot of progress, its nice to compile everything you've done so far to remind yourself that you've actually done a ton of work. #playdate #pixelart 0221
Scenic Route Software @scenicroutesoftware.com · 18/05/2026If you’re gonna go to all the trouble of grinding your own beans, make sure you do a careful pour-over. #playdate 080
Scenic Route Software @scenicroutesoftware.com · 17/05/2026You gotta grind your own coffee beans. #playdate 061
Scenic Route Software @scenicroutesoftware.com · 14/05/2026The mini games in Bedbeard's Revenge aren't just other video games, they are also very dumb things like this. #playdate 1102
Scenic Route Software @scenicroutesoftware.com · 24/04/2026Speaking of maps, here’s the actual grid paper map with scene identifiers that I reference all the time while working on the game. #playdate 0191
Scenic Route Software @scenicroutesoftware.com · 19/04/2026Here's an example of the state stuff I mentioned in this thread. The whole world is keyed on state, and I have debug methods that force the game into another state for testing. For example, this is the playground before the mailman loses his job, and after. #playdate 160
Scenic Route Software @scenicroutesoftware.com · 17/04/2026Bedbeard’s Revenge takes a snapshot of wherever you happen to be when it saves, and uses that as the background image for the main menu for a nice transition back into the game. #playdate 3351
Scenic Route Software @scenicroutesoftware.com · 15/04/2026The inclusion of other video games in this video game is getting a little silly, honestly. #playdate. 0130
Scenic Route Software @scenicroutesoftware.com · 06/04/2026In Post Hero 2, double tapping a d-pad button makes the mailman auto-walk in that direction, and very quickly. This is in no way related to negative feedback I may have received about a different game. #playdate 0100
Scenic Route Software @scenicroutesoftware.com · 05/04/2026Here's a bunch more, including Bedbeard himself. At this point I think I've drawn more stuff for this one than the original game and The Whiteout combined. #playdate #pixelart 070
Scenic Route Software @scenicroutesoftware.com · 03/04/2026They're not going anywhere until their demands are met, so meet their demands or they're just going to come up with more demands! #playdate 070
Scenic Route Software @scenicroutesoftware.com · 17/03/2026Henry can't catch the bus in this game, either. #playdate 190
Scenic Route Software @scenicroutesoftware.com · 08/03/2026Do you think a robot peeing on things is funny? Have I got a game for you. #playdate 050
Scenic Route Software @scenicroutesoftware.com · 02/03/2026Lousy sense of direction? Pick up a handy map from the Circle J! #playdate 0110
Scenic Route Software @scenicroutesoftware.com · 28/02/2026Is there a reason to have the mailman's reflection in the mirror inside the barber shop? No. Is it an accurate reflection? Also no. #playdate 1191
Scenic Route Software @scenicroutesoftware.com · 27/02/2026The Crow's Nest is under new management. Still no top-shelf liquor, though. #playdate 160
Scenic Route Software @scenicroutesoftware.com · 22/02/2026I wrote this as a *joke* in the Bedbeard's Revenge pitch deck for Playdate Season Two a couple of years ago. 060
Scenic Route Software @scenicroutesoftware.com · 21/02/2026And just like in the original, dying doesn't matter and is part of the fun. Find them all! (There will be more than five, that's just how many there are now) #playdate 130
Scenic Route Software @scenicroutesoftware.com · 21/02/2026A new addition to the framework is voice bubbles that allow characters to make random quips about the world. 140
Scenic Route Software @scenicroutesoftware.com · 21/02/2026There's also a LOT of new characters, but also familiar faces from the original. #playdate 120
Scenic Route Software @scenicroutesoftware.com · 21/02/2026There's a lot of new places in the game, but locations from the first game have been redrawn completely! #playdate 110
Scenic Route Software @scenicroutesoftware.com · 21/02/2026What do you mean you'd already guessed that those screenshots lately were from a Post Hero sequel? They could have been from anything! #playdate 1214
Scenic Route Software @scenicroutesoftware.com · 18/02/2026There is also a whole other place in the video game that has video games that you can play. #playdate 050
Scenic Route Software @scenicroutesoftware.com · 16/02/2026This is where you'll find the previously mentioned video game in the video game, by the way. #playdate 0201
Scenic Route Software @scenicroutesoftware.com · 07/02/2026Not that anyone asked, but I'm procrastinating so here's a "how does it work?" thread ... #playdate 1194
Scenic Route Software @scenicroutesoftware.com · 05/02/2026In case you thought this one took place entirely indoors, I wanted you to know that there are a lot of outside parts, too. #playdate 4292
Scenic Route Software @scenicroutesoftware.com · 03/02/2026The neat thing about making video games is that when you're stuck on your video game's story you can just add other video games to your video game and you're still technically making progress. #playdate 0150
Scenic Route Software @scenicroutesoftware.com · 01/02/2026For no reason other than "well, why not?" you can zoom in and draw on the whiteboard in this office, and whatever you draw is then transformed and overlaid on the in-world whiteboard. (You would not be surprised to learn what my teenage son drew when I showed this to him.) #playdate #pixelart 0160
Scenic Route Software @scenicroutesoftware.com · 20/01/2026He's going to offer you a deal that you probably shouldn't turn down. #playdate #pixelart 0160
Scenic Route Software @scenicroutesoftware.com · 12/01/2026Here's a few more. They are: The Admiral, Marcus, Brenda (who's had about enough of Marcus's bullshit), Sick Kid that shouldn't have eaten those deviled eggs, the lady that made the deviled eggs, and Jake. #playdate #pixelart 0210
Scenic Route Software @scenicroutesoftware.com · 03/01/2026I've been having a lot of fun with character portraits for a new thing. Here's a few of my favorites. #playdate #pixelart 0251
Scenic Route Software @scenicroutesoftware.com · 25/12/2025Happy holidays, everyone! Here's to more neat #Playdate stuff in 2026! 🥂 0191
Scenic Route Software @scenicroutesoftware.com · 07/12/2025The Fog & Burlap Coffee Co. #playdate #pixelart 0172
Scenic Route Software @scenicroutesoftware.com · 12/10/2025Raised and recessed the gray tiles so they stand out more and give the grid more texture, tweaked the counter view design, gave SAM-Y a thicker border and reinstalled the logic board a bit more expertly. #playdate 060
Scenic Route Software @scenicroutesoftware.com · 10/10/2025SAM-Y Pro Max Plus is an exceptional opponent thanks to the expertly installed Dynamo Defense Systems L19 logic board upgrade. #playdate 040
Scenic Route Software @scenicroutesoftware.com · 03/10/2025Added a parallax layer to make things feel less static, and it speeds up briefly when you or SAM-Y make a clear above a certain size. #playdate 060
Scenic Route Software @scenicroutesoftware.com · 30/09/2025My daughter sent me this doodle she made of me while taking notes (being bored?) in class. Coffee and a #Playdate - pretty spot on. 080
Scenic Route Software @scenicroutesoftware.com · 28/09/2025This was just supposed to be a video of SAM-Y getting mad about having tiles stolen, but it turned into a video of SAM-Y doing the same thing to me but four times worse. #playdate 070
Scenic Route Software @scenicroutesoftware.com · 21/09/2025I'm curious if folks that were put off by the time pressure in the original game will feel more at home here. This is way more of a strategy game, though SAM-Y still manages to out-strategize me most of the time. #playdate 180
Scenic Route Software @scenicroutesoftware.com · 17/09/2025“But who uses iPhones anymore?", you say. "What if I want to play this game on my #Playdate, and what if instead of a generic CPU it was against SAM-Y from Shift?” I hear you. "Four Corners: Square Up" - coming at some point. (This is SAM-Y playing, not me.) 030