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Sani

@sanikkat.bsky.social
435 followers 102 following 267 posts

Artist and indie game dev. Currently working on my first project "Aggressors". I will normally post stuff related to anime, aviation, Mecha, 🔞NSFW. Music I use is not mine unless explicitly stated. More about me: sanikku.carrd.co

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Sani @sanikkat.bsky.social · 07/10/2026
I've been analyzing of Ace Combat 8's NPC Flight patterns for reasons obvious and currently obsessing over F-18 #9 in mission 21 who chooses to do nothing but spin in a circle.
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Sani @sanikkat.bsky.social · 05/10/2026
Sometimes I get complaints, or see complaints about certain aspects of UI, Camera & Input. You can customize a good portion of the way those things work, look and I have robust rebinding system with more features than it really needs. I think accessibility is very important for these kind of games.
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Sani @sanikkat.bsky.social · 04/10/2026
birds when they fly:
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Sani @sanikkat.bsky.social · 04/10/2026
Really tired of seeing AI bros interacting with my game on twitter with the most generic things to say as possible but I kind of need to post there for I am a small individual. Makes think what I'm making comes off AI generated product. (For the record I am not stopping its just pissing me off)
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Sani @sanikkat.bsky.social · 03/10/2026
also testing my psm mechanics but this time with mouse aim.
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Sani @sanikkat.bsky.social · 03/10/2026
Okay now that I'm done with that one really awesome video game (the 8th one) it's time to go back to work. I've finally made one of the other aircraft playable just for the sake of adding and testing gravity defying stuff. My own take on PSM/AOA mechanics.
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Sani @sanikkat.bsky.social · 28/09/2026
Adding basic VR support to Aggressors, nothing too complex. Something that I do hate about VR implementation is that i have to make a specific version of the UI that's both readable and functional for VR. It's not finished but I got the basic important parts done. It feels fun to use.
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Sani @sanikkat.bsky.social · 25/09/2026
The #1 reason to have notice controls is that it helps people with disabilities or little knowledge on aircraft to play the game.
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Sani @sanikkat.bsky.social · 25/09/2026
Novice controls uses a simplified flight model and controls more like an arcade game. Mouse aim is a in-between WT/PW, and the pitch roll yaw is (input wise) as real as it gets while the arcade flight model estimates the realistic physics so the speed of movement is unchanged, it's simpler
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Sani @sanikkat.bsky.social · 24/09/2026
This is quite an old clip haha, with a bit of help from a dev from a certain bigger flight game I've got my clouds looking good-enough now.
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Sani @sanikkat.bsky.social · 24/09/2026
Aside from traditional pitch, roll and yaw controls, as well as mouse aim, I've decided to add novice controls as one of the input options you can use for the small minority who just enjoy novice flight. ironically I find this harder to use than the aforementioned input methods lol.
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Sani @sanikkat.bsky.social · 22/09/2026
Adjusted the new death effects to be a bit more "realistic", but more importantly i've made the weapon tracking camera much more cinematic.
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Sani @sanikkat.bsky.social · 22/09/2026
(music is not Aggressors OST, its deep fried pizza by square pusher) "mom I want to make metal bleed" make metal bleed at home:
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Sani @sanikkat.bsky.social · 15/09/2026
Imported the newer terrain, note that I'm still working on some shader stuff. This is generally much more optimized than all previous methods I've been doing and generally looks better. There's some issues such as clouds rendering above mountains and weird normal issues.
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Sani @sanikkat.bsky.social · 15/09/2026
Here's the character artwork done for the booth in HD btw, just because I'm excited and I want people to see it as both artists put a lot of work into it. That is, a near-final version of the main cast's character designs also.
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Sani @sanikkat.bsky.social · 15/09/2026
he link is fricking uhh... vrchat.com/home/launch?...
vrchat.com
Flight Week Hub by Negentropic
Flight Week Hub
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Sani @sanikkat.bsky.social · 15/09/2026
So here's a fun thing if you play VRChat, I got a booth at #FlightWeek2026 You guys should like, go visit or something and see everything else in there.
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Sani @sanikkat.bsky.social · 14/09/2026
so much left to fix....
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Sani @sanikkat.bsky.social · 14/09/2026
Alright, I think I think I've gotten a decent firs version of my custom terrain tool. Blue is stuff that repeats the most, red is stuff that is unique, purple is the interpolation between these. Now, to import terrains made with this workflow into unity without feeling like I'm gonna implode.
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Sani @sanikkat.bsky.social · 13/09/2026
aaaaa my head hurts aaaaa but i'm getting there aaaaa watch out video game dirt with repeated tiles that are invisible to the human eye here i come aaaaaa
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Sani @sanikkat.bsky.social · 13/09/2026
This style of map making is really obvious in Zapland from AC7, where the airbase is the only unique tiles. Its all mesh based too. But it makes me wonder how much of this is hand crafted and how much of this could I programmatically automate. This technique keeps file size and VARM usage small.
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Sani @sanikkat.bsky.social · 13/09/2026
The #1 thing holding aggressors back right now is perfectionism about terrain. looking at the older ace combat games. It's amazing how they managed make such realistic environments while repeating tiles. What baffles me is that AC7 still does this. (ACZ and AC5 maps from Death_the_d0g @ twitter)
Map of "Mayhem" from ACZ, taken from Death_the_d0g's twitterMap of "Ancient Walls" from Ace Combat 5, Death_the_d0g's twitter
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Sani @sanikkat.bsky.social · 11/09/2026
more cloud screenshots because i can
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Sani @sanikkat.bsky.social · 11/09/2026
Finally fixed my render distance issues and updated my volumetric clouds to be even better. It's not perfect, But I think this looks better than before. In particular i really like the shot from where I'm descending and I switch to the over wing cinematic view. It's the best my game has looked.
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Sani @sanikkat.bsky.social · 11/09/2026
redoing clouds
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Sani @sanikkat.bsky.social · 09/09/2026
Added a small detail that i think adds a lot to aircraft movement. Shader based wing wobble. I'm surprised AC8 doesn't do this with how easy it is to do....
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Sani @sanikkat.bsky.social · 07/09/2026
Reworked my city and terrain generation a bit more once more, and I think this is looking pretty good! Also, i realized making the city mission take place during the night makes it much more visually interesting in so many ways.
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Sani @sanikkat.bsky.social · 01/09/2026
i haven't posted in 2-ish months because I've been dealing with stuff but Aggressors is still being developed. Just working on stuff that isn't interesting like performance improvements. That being said, here have some random WIP footage. I do have something cooler to show off soon.
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Sani @sanikkat.bsky.social · 24/07/2026
It's quite simple, my family is quite poor. Around 2017 my second display died and I had told my father about it. He damaged a TV at the hotel he used to work at, and he waited for it to be thrown away. I don't know if he damaged it intentionally but he later brought it home and repaired it for me.
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Sani @sanikkat.bsky.social · 24/07/2026
a fun discovery that i made (which is present in the original screensaver) is that there's a rare chance the hanger model might load as an aircraft. Here's me manually chossing it. Also, if anyone wants to download it here's the link: verify.hf25u.link/1cVXjN_login...
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Sani @sanikkat.bsky.social · 24/07/2026
(music is depthcore by nuphory, i was just listening to it at the time of recording it) (also, i might release this soon)
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Sani @sanikkat.bsky.social · 24/07/2026
my second monitor is a stolen TV from a hotel. if it turns off it resets all of its settings, so for the longest time I had it idle with CaptainYS' FlyBy2 screensaver on it. But a few days ago I found out its open source. spent 2 days modifying It, so the planes have physics and other fun bits.
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Sani @sanikkat.bsky.social · 22/07/2026
pictures of the F-14
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Sani @sanikkat.bsky.social · 22/07/2026
Working on a WSO system. The lines tend to cut off early but that's just unity's recording system being silly. Currently using TTS as a placeholder, but I plan to have human recorded male and female options for it. Roughly 200~ voice lines.
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Sani @sanikkat.bsky.social · 19/07/2026
assorted screenshots
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Sani @sanikkat.bsky.social · 19/07/2026
was working on improving my sky and a side effect is that if you zoom out you can see the whole earth, which is fucking sick. This probably more than likely will never be ever visible ingame, but its influence is absolutely necessary.
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Sani @sanikkat.bsky.social · 11/07/2026
I disagree on the HOTAS, I used to be a big believer due to the increase of precision but the truth is if you have a good gamepad with a hall effect stick, it's insanely comfortable if your game has a good control scheme. In war thunder it's actually how I preferred it before I decided to uninstall
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Sani @sanikkat.bsky.social · 11/07/2026
Added mouse aim. Until now the game was really only comfortably playable with a gamepad or HOTAS. Now it's got a very familiar mouse steering!
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Sani @sanikkat.bsky.social · 06/07/2026
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Sani @sanikkat.bsky.social · 06/07/2026
back when I used to mod DCS world I added Anomalocaris to it as a way to learn the tools.
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Sani @sanikkat.bsky.social · 04/07/2026
But it's real my dad works at skunkworks the alien investors told him so... Jokes aside, I'm glad the fuselage details sell it. It's the most taxing part of my "art style" but it's worth it.
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Sani @sanikkat.bsky.social · 04/07/2026
The whole identity of my game is the juxtaposition of realism and fantasy. And considering the game's setting has kemonomimi characters as the dominant race and slightly-less-advanced-than-a-mobile-suit mechs do exist and are common place, I'm glad it comes off as over the top!
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Sani @sanikkat.bsky.social · 04/07/2026
Some pictures of it.
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Sani @sanikkat.bsky.social · 04/07/2026
Air to air rearming drone. Has some things I want to fix, but I'm satisfied with it! This will be use used in longer missions, so I can keep the pace good while not forcing the player to do the whole process of landing.
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Sani @sanikkat.bsky.social · 24/06/2026
The problem with this is performance and file size due the nature of my cities. I'd like to elaborate more but it's a really complex problem that would require way too many posts. I do plan improving the visuals but getting this effect would be impossible due to how my city system works.
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Sani @sanikkat.bsky.social · 24/06/2026
Shatter part 2. I need to fix a few things such as: Making sure chunks buildings are water tight. Better particles. Optimize it a bit more. Sound effects. Sometimes the whole building doesn't come down. But this won't be a common occurrence in regular gameplay, and it's kind of awesome.
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Sani @sanikkat.bsky.social · 23/06/2026
shatter :) (super wip but im happy with this so i will only post it here)
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Sani @sanikkat.bsky.social · 21/06/2026
bsky.app/profile/sani... Same system explained here, I just moved to a generated building system instead of OSM and some adjustment to support the current building destruction.
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Sani @sanikkat.bsky.social · 21/06/2026
I wish, it kind of looks like a cool glass shattering effect, but outside of recording mode my editor just seized and died instantly and refused to open 😭 Maybe some version of it, I need to make skyscrapers collapse.
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Sani @sanikkat.bsky.social · 21/06/2026
i blew out the funny spike on the tower and that was enough 😌
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