sammish @sammi.sh · 08/06/2025haven't been active in here in a minute (moved and started a new job!) so here's an old character concept to tide yall over #conceptart #oc 020
sammish @sammi.sh · 21/04/2025dev work from within the last week: - healthbars - particles - screenshake - impact shader - platforms - game manager system on the art side, it's portraits and more wizard anims. #indie #gamedev 0153
sammish @sammi.sh · 01/04/2025been another busy week, but here's a snippet of some recent changes in the dunjin 🫅 #gamedev #indiedev 1124
sammish @sammi.sh · 28/03/2025today: automated normal generations and tested lighting in-engine (still have to do a few steps but I don't need to hand paint them), they don't play nice with the rest of the animation system yet but here's a quick test 110
sammish @sammi.sh · 28/03/2025been a couple busy days of work yesterday: made a script to let me do batch edits at the same time, making skins a lot easier to do 130
sammish @sammi.sh · 24/03/2025they’re in! might start on the 2nd but prolly not cos spring break is over #gamedev #indiedev 0163
sammish @sammi.sh · 19/03/2025took a break for a couple months but now specials are in, grabs + proper shield system next ⚔️🛡️ #gamedev #indiedev 162
sammish @sammi.sh · 04/02/2025doing some traditional again. character design exploration for comic #art #comicart #sketch 050
sammish @sammi.sh · 28/11/2024kebab guy: brother i wish there was a way i could portably cook my kebab. and shawarma maybe me: 020
sammish @sammi.sh · 13/11/2024oldish concept art sketch (u can tell cos of the tag) #art #gamedev 190
sammish @sammi.sh · 02/11/2024go to the chinese restaurant. order the chicken fried rice, it comes with an eggroll 080
sammish @sammi.sh · 26/10/2024and here's a look at naive random point selection with premade building footprints vs noise based map generation (w a prev less tweaked version) 110
sammish @sammi.sh · 26/10/2024updated city generation. turns out rendering ~500000 cubes at once tanks performance so imma have to figure out how to better handle this LMFAO #gamedev #procgen #indiegamedev 250