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saman

@samanbb.bsky.social
157 followers 90 following 110 posts

designer / artist / programmer / making videogames these days trashmoon.com

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Reposted by saman
Zach Gage @stfj.net · 25/09/2026
📣 We're trying something new over here in Puzzmo land — community games. We still have plenty of our own games coming, but if you've got a game you think would be a fit for Puzzmo, reach out! More info & the submission form here: docs.google.com/forms/d/e/1F... Submissions run through October 2.
docs.google.com
Submit A Game To Puzzmo
We're thinking about having a handful of games from members of our community appear on Puzzmo later this year. We’re always working towards Puzzmo being the place for thoughtful puzzles, so this proje...
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saman @samanbb.bsky.social · 25/09/2026
Here's a play showing off some movement tech + improved passing.
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saman @samanbb.bsky.social · 24/09/2026
Just redesigned the Phantom, one of Recluse's evolved forms. It now has a leap attack that stuns nearby creatures.
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saman @samanbb.bsky.social · 16/09/2026
Took a break from development for a bit to make some promo art for Orb Ball. Maybe final?
A Toadman leaping at the Orb Ball logo
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saman @samanbb.bsky.social · 08/09/2026
That Nathan Fielder Elizabeth Holmes trailer might be the greatest 1 minute of cinema I've ever seen.
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Reposted by saman
Zach Gage @stfj.net · 07/09/2026
Ok im gonna say something here that is going to draw a lot of different feelings from everyone, and I want to be clear i'm not "in support of this" or "against it". i'm just saying it as an observation that seems true to me: I think with the latest frontier LLMs, the “music” era of games is upon us
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saman @samanbb.bsky.social · 20/08/2026
I'm going to be showing off Orb Ball at luma.com/t3m8exi7 on Saturday. Excited to get some play testing in.
luma.com
Playtesting & Pints @ The Detour in SF! · Luma
A selection of independently developed games from our community will be available for play at designated tables in the venue! Come show your support for your…
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saman @samanbb.bsky.social · 20/08/2026
finally, real time path previews
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saman @samanbb.bsky.social · 15/08/2026
One more: Last Armageddon. PC-98 game UI was wild.
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saman @samanbb.bsky.social · 15/08/2026
Another gem: Dragon Knight 4 by ELF
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saman @samanbb.bsky.social · 15/08/2026
Arcana for SNES had incredible visual design
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saman @samanbb.bsky.social · 10/07/2026
Should I render Orb Ball's text under the CRT shader or keep it crisp and legible above? The right screenshot is what the game looks like now, but tempted to go all-in on PixiJS for all my UI.
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saman @samanbb.bsky.social · 10/07/2026
My four year old just said to me, in a very serious tone: "I know why they make Lego people look like robots. It's to get us used to robots." I tried to ask who "they" are and what their agenda is but he wouldn't elaborate. He just said it's a good thing.
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saman @samanbb.bsky.social · 05/07/2026
Orb Ball devlog: trashmoon.com/blog/2026/or... - read about how and why I'm slowly backtracking from my choice to only support a head-to-head 1v1 PVP mode.
trashmoon.com
Orb Ball Devlog 4
This was a polish and refactoring week. Every lord got a simplification pass. I shipped a ton of balance changes. I rewrote the game’s movement system to be more predictable and satisfying. It’s been ...
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saman @samanbb.bsky.social · 29/06/2026
Orb Ball devlog 3 – this time, with a link to play the game: trashmoon.com/blog/2026/or...
trashmoon.com
Orb Ball Devlog 3
Exciting news: Find a friend and play the latest build right now. Just promise me you’ll leave feedback, as it’s still early days. There’s a built-in feedback form, but you can also email or message m...
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saman @samanbb.bsky.social · 19/06/2026
Second Orb Ball devlog! I talk a lot about performance in this one: trashmoon.com/blog/2026/or...
trashmoon.com
Orb Ball Devlog 2
Devlog 2, right on schedule. I got quite a bit done this week. Most significantly, I finished a huge performance refactor. The average frame rate went from 31.5 fps to 114.2 fps. That’s more than a 3....
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saman @samanbb.bsky.social · 17/06/2026
Yesterday I published a tool that makes investigating web game/app performance easier, and today I just added some memory leak detection features. I find this easier than wading through flame charts + it works great with agentic workflows: github.com/samanpwbb/pe...
github.com
GitHub - samanpwbb/perftale: Extract signal from Chrome performance trace JSON files
Extract signal from Chrome performance trace JSON files - samanpwbb/perftale
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saman @samanbb.bsky.social · 13/06/2026
The first ever weekly Orb Ball devlog is out. Trying something different and trying to write these in a style that is easy to knock out quickly. I have a game to make!!! trashmoon.com/blog/2026/or...
trashmoon.com
Orb Ball Devlog 1
I’ve been working on a game for about a year, tentatively called Orb Ball. I’m going to try publishing weekly, casual progress posts. I’ll grab whatever scraps I have lying around, screenshots or note...
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saman @samanbb.bsky.social · 01/06/2026
Just caught the replay of @zandravandra.com's Wilderplace play through: www.twitch.tv/zandravandra... - brings me joy to see that people are still discovering the game!
twitch.tv
Twitch
Twitch is the world's leading video platform and community for gamers.
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saman @samanbb.bsky.social · 29/04/2026
Wow nice this only took four years to go through.
Wilderplace has been reviewed fro Steam Deck compatibility: Verified
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saman @samanbb.bsky.social · 19/04/2026
I was hoping for a guide on how to be sat on a shelf for years as bacteria slowly transform me. I was very disappointed.
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Reposted by saman
Orta Therox @orta.io · 15/04/2026
Folks! We're hiring at @puzzmo.com again. Since launch, I think the majority of my time has been spent on B2B systems inside Puzzmo - and it's time to start handing over some of those responsibilities to someone We're currently the puzzles infra for a gazillion publishers and more are coming
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Reposted by saman
Puzzmo @puzzmo.com · 06/04/2026
Today is the last day to buy in-person Crossword Con tickets! Join us in NYC for some great talks and a panel featuring representatives from companies that buy and license indie games made by people like you! 🌷 Link to tix, schedule, speaker & panelist info all here: www.crosswordcon.com
crosswordcon.com
Crossword Con
Crossword Con is a half-day conference about crossword puzzles
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saman @samanbb.bsky.social · 06/04/2026
I should write a blog post about it, but I made a new kind of design tool that is 100% ASCII based called Ineffable. It's design for collaborating seamlessly with AI. I don't ever want to open Figma again: github.com/samanpwbb/in...
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saman @samanbb.bsky.social · 19/03/2026
Working close to publishing industry these days, this article articulates a problem with trying to do good work on the web in that space. I personally never use ad blockers because I want to know what the internet feels like for the people I build for: thatshubham.com/blog/news-au...
thatshubham.com
The 49MB Web Page
A look at modern news websites. How programmatic ad-tech, huge payloads and hostile architecture destroyed the reading experience.
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saman @samanbb.bsky.social · 18/03/2026
This is the person Google thinks I am
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saman @samanbb.bsky.social · 17/03/2026
Takeaways from the 4th annual barn game jam: - Iteration > planning. We didn't overthink or debate, just made stuff and played it. - Pixi.js rules. We slapped shaders on everything! - AI can crank out tools/systems on demand: a game engine would have slowed us down. - My little bro is a good artist.
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saman @samanbb.bsky.social · 16/03/2026
Cursed Method gameplay
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saman @samanbb.bsky.social · 16/03/2026
Completed the fourth annual barn game jam last night. I think this is our best game yet. No game engine! Web tech, built on top of pixi.js. We let loose and just tried to make something fun. I think it worked: trashmoon.itch.io/cursed-method
trashmoon.itch.io
Cursed Method by trashmoon, mbullington
cursed pot gameplay type action roguelike
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saman @samanbb.bsky.social · 24/02/2026
Exciting news: you will soon be able to experience secondhand the most traumatic work experience I've ever been a part of. It is a fascinating story and Clarissa is going to do a great job telling it: www.kickstarter.com/projects/cla...
kickstarter.com
The Mapbox Workers Union Oral History
A podcast about worker organizing, at a venture capital darling, in the world's most powerful industry.
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saman @samanbb.bsky.social · 06/02/2026
Going to be playtesting a game I've been working on for a while, for the first time, tonight at www.eventbrite.com/e/first-frid...
eventbrite.com
First Friday Nights - MADE Showcase
The best day to visit the museum? First Friday every month! Play local games, and meet local artists. Have fun and discover something new!
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saman @samanbb.bsky.social · 14/01/2026
My microplastic take is that I am excited for the long game. We have a plastic-infused ecosystem now. In m,illions of years our progeny will be taking microplastic supplements alongside their iron supplements.
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saman @samanbb.bsky.social · 03/12/2025
I just saw some games market research report about player habits and turns out everyone is just playing solitaire. Like 40% of the respondents play it daily. Minecraft? Fortnite? Pretty much any other game? Looking at 1-2%. Solitaire is winning. We must defeat solitaire.
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Reposted by saman
Derek Yu @mossmouth.bsky.social · 11/11/2025
Gumby screens that feel like Elden Ring @gumbyscreens.bsky.social
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Reposted by saman
brooke husic @xws.bsky.social · 01/10/2025
2 years ago: @stfj.net says puzzmo will never run minis 6 months ago: @orta.io and i brainstorm how i might design a mini that could change zach's mind today: @puzzmo.com's first mini join us for 30 days of minis that teach you how to solve crosswords. start here: www.puzzmo.com/puzzle/2025-...
puzzmo.com
Puzzmo - Cross|word
Play Cross|word on Puzzmo, Take a hint.
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saman @samanbb.bsky.social · 08/09/2025
We took a month-long break from making daily games to work on a multiplayer competitive word game. Just published a blog post about the design + dev process 👉 blog.puzzmo.com/posts/2025/0...
blog.puzzmo.com
The Making of Circuits Royale, a Communal Word Game for the Web
We’ve been tossing around ideas for a fast-paced multiplayer variant of a Puzzmo game for a while, and decided the Circuits launch would be a great chance to have a go at it. Circuits Royale, released...
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saman @samanbb.bsky.social · 04/09/2025
Did you know that cursor states stop working everywhere in Mac OS if Photoshop is open. Even if it's minimized or hidden. This has been a bug for decades. Why.
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Reposted by saman
Zach Gage @stfj.net · 28/08/2025
This monday we launched Circuits, designed by Jacob Land, on Puzzmo ( www.puzzmo.com/play/circuits/ ). Circuits is an amazing game that was first shared with me by Josh Wardle. As soon as I played it I knew that Puzzmo would be perfect to help get the news out about this incredible game.
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Reposted by saman
Zach Gage @stfj.net · 25/08/2025
To celebrate the launch of Circuits on Puzzmo we designed and shipped massively multiplayer live Circuits game called Circuits Royale! Play now: royale.circuitsgame.com
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saman @samanbb.bsky.social · 21/08/2025
I've been prototyping a PVP dark fantasy sports auto-battler in my spare time. Inspired by Tecmo bowl, roguelikes, & Mechabellum. Finally in a playable state! Really different from everything I've made before but I'm pretty excited about it.
Screenshot showing the 'decree picker' screenScreenshot showing the setup phase of the game.
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Reposted by saman
Thinky Games @thinkygames.com · 03/07/2025
Solve tactical stepping puzzles in the beautiful, maze-like, hand-drawn world of Wilderplace! (70% off) thinkygames.com/game... 2/15
thinkygames.com
Wilderplace · Thinky Games
Explore a maze-like, hand-drawn world of restless spirits.
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saman @samanbb.bsky.social · 24/06/2025
I remember when there was a bunch of hype about vector networks in Figma. Going to guess Figma now looks at this decision as a mistake. They are very annoying and buggy in Figma, and break SVG compatibility.
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saman @samanbb.bsky.social · 06/06/2025
I'm going to get cancelled for this but I have to show you something. I complained to Copilot agent mode that debugging the backend in my multiplayer online game was too tedious and it just... build the entirety of a realtime dashboard for me.
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saman @samanbb.bsky.social · 06/06/2025
The single player version of multiplayer competitive games needs to be more inspired by this
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saman @samanbb.bsky.social · 05/06/2025
Rebus Schrödinger
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Reposted by saman
radow @radow.bsky.social · 02/06/2025
store.steampowered.com/app/1769640/... My favorite find of the showcase so far: Wilderplace is equal parts compelling narative, confounding puzzle game and a just allround soothing and deeply relaxing experience. An absolute masterpiece.
store.steampowered.com
Save 70% on Wilderplace on Steam
Wilderplace is a turn-based spatial puzzle game where gameplay and narrative are intertwined. Explore the maze-like environment, harness magical artifacts, and uncover mysteries as you wrangle restles...
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Reposted by saman
Zach Gage @stfj.net · 19/05/2025
The @puzzmo.com iPhone app is officially out! It has all the games and features you know and love plus so much more. Download it here: apps.apple.com/us/app/puzzm...
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saman @samanbb.bsky.social · 15/05/2025
Anyone have experience incorporating cyclomatic complexity checking in their dev workflows? Especially curious about doing this in team environments. Does it end up being a waste of time?
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saman @samanbb.bsky.social · 26/04/2025
Kinda feel like AI art discourse is a dumb and uninformed rehash of the post-modern movement against craft in art. which make the ideas and the work behind Stuckism relevant. Stuckists were into making human paintings in an art world that had moved past painting.
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saman @samanbb.bsky.social · 12/04/2025
A few friends and I made an interesting strategy/puzzle/adventure prototype called SUB-SURFACE a few weekends ago, just put it up on itch: trashmoon.itch.io/subsurface
trashmoon.itch.io
SUB-SURFACE by trashmoon
Figure out how to reach the surface, avoid death, and make a friend
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