Salt & Pixel @saltandpixel.com · 30/09/2026ANNIHILATOR is available on Afterplay.io afterplay.io/play/store/a... 040
Salt & Pixel @saltandpixel.com · 28/09/2026Should I do another preorder of ANNIHILATOR games? I have extra boxes and such. Just need to order PCBs. 050
Salt & Pixel @saltandpixel.com · 25/09/2026ANNIHILATOR Update: First batch off to the post office. 080
Salt & Pixel @saltandpixel.com · 24/09/20261. Give me a backstory to this creature. 2. How do I fix that back leg? 020
Salt & Pixel @saltandpixel.com · 23/09/2026G-NOME. That's where my brain went to this morning. lol 020
Salt & Pixel @saltandpixel.com · 12/09/2026Latest run of ANNIHILATOR ready to be shipped to their new homes. I wish I could do this more often. Designing the boxes and manuals is a part of game dev, I enjoy the most. #gamedev #indiedev #gameboy 0152
Salt & Pixel @saltandpixel.com · 08/09/2026It's that time again! Well... almost the time. Our local game dev group is hosting another showcase. If you're in the RVA or NOVA area, mark your Wednesday, OCT. 28th as booked. fxbggamedev.com #gamedev #indiedev 082
Salt & Pixel @saltandpixel.com · 07/09/2026I downloaded it. When I get a chance to dig in, I'm going to soft review it. I'm going to see if I can port ANNIHILATOR with it. I actually have updated sprites from a long time ago. 000
Salt & Pixel @saltandpixel.com · 03/09/2026Last night, spent an hour my graphcis, textures and redesigns. I'm getting a steady 80fps too. 0110
Salt & Pixel @saltandpixel.com · 01/09/2026Dev recap. Funny, how the gun changed the most, even though all I did was change the POS and Angle. Gun is getting a redesign soon. #gamedev #indiedev 0237
Salt & Pixel @saltandpixel.com · 31/08/2026So I went down an optimization rabbit hole. New maze generation, arrays, ray cast shooting. It kind of became addicting, trying to get every frame. Seeing what worked and what didn't. #gamedev #indiegame #mazes 0102
Salt & Pixel @saltandpixel.com · 31/08/2026Remade the maze generation and optimized the shit out it. 000
Salt & Pixel @saltandpixel.com · 25/08/2026I programmed these things to climb down and come at you from all directions and they also climb over low walls when chasing you. #gamedev 081
Salt & Pixel @saltandpixel.com · 22/08/2026I like Color Cycle, as an animation method. this is a bg for @molluscdeflation.itch.io - Here is the Steam page: store.steampowered.com/app/4931080/... #pixelart #gamedev 0142
Salt & Pixel @saltandpixel.com · 19/08/2026Lighting does a lot of heavy lifting. I think I have a decent idea for this game. 020
Salt & Pixel @saltandpixel.com · 17/08/2026A screen shot from last night. I'm borrowing the code for the maze game I was working on, and using it here. I think I can create some weird sci fi shooter, with dimensional weirdness? 070
Salt & Pixel @saltandpixel.com · 17/08/2026This week, I'm streaming artwork for Gossamer Divorce by @molluscdeflation.itch.io - Working on backgrounds. Will be starting soon. Stream: www.twitch.tv/saltandpixel itch: molluscdeflation.itch.io/gossamerdivo... #pixelart #visualnovel #stream #gamdev 081
Salt & Pixel @saltandpixel.com · 17/08/2026Guess I'm going through a 2000s game dev phase for the rest of the year. #gamedev #lowpoly 1172
Salt & Pixel @saltandpixel.com · 15/08/2026ANNIHILATOR UPDATE: Boxes and Manuals are in route to me. 020
Salt & Pixel @saltandpixel.com · 15/08/2026Playing around with Construct 3's new lighting system. #gamedev #lowpoly 052
Salt & Pixel @saltandpixel.com · 14/08/2026Working on game art: www.twitch.tv/saltandpixel #pixelart #gamedev #streaming 0121
Salt & Pixel @saltandpixel.com · 12/08/2026About to jump in my stream. www.twitch.tv/saltandpixel Today's agenda - Exporting PSD layerS for @molluscdeflation.itch.io - Looking at Construct 3's new 3D lighting system with my game Shift. - Brain animations or something. #pixelart #gamedev #streaming 020
Salt & Pixel @saltandpixel.com · 10/08/2026This upcoming week, I have interesting client work: - Getsuei: Remnant 𐤀 by @kantolab.bsky.social - Gossamer Divorce by @molluscdeflation.itch.io - Former Dawn by Something Nerdy Studios See how the sausage is made! M-F, 12pm - 4pm, www.twitch.tv/saltandpixel #pixelart #gamedev #streaming 0162
Salt & Pixel @saltandpixel.com · 08/08/2026Basically, my stream is a 40 year old guy trapped in some dimension, forced to watch me work. www.twitch.tv/saltandpixel 031
Salt & Pixel @saltandpixel.com · 03/08/2026This weekend, worked on my streaming presentation. That's my Lucas Arts style, VTuber guy. His mouth moves and everything. www.twitch.tv/saltandpixel My plan is to stream me, making art. Some of that art is client related. 040
Salt & Pixel @saltandpixel.com · 01/06/2026ANNIHILATOR 2026 Preorder window has officially closed. Thank you to everyone for who has supported this game in some way. If you're feeling like you miss it. Join the newsletter to stay update on releases: zc.vg/hrVkA 040
Salt & Pixel @saltandpixel.com · 29/05/2026Welp! THAT time has come. I'll be closing the ANNIHILATOR 2026 Preorder window this weekend. Reserve your copy today at annihilator.games #indiegames #gameboycolor 071
Salt & Pixel @saltandpixel.com · 28/05/2026I can check a very unique box on my game dev career. I made the game for this this horror movie about a video game. It's premiering! If you're in the Portland area, go give it a watch for me. portlandhorrorfilmfestival.com/film/sitra-a... #indiegamedev #gamedev 3276
Salt & Pixel @saltandpixel.com · 27/05/2026That's more like it. 3D models work a lot better. Even have some light behind them. 020
Salt & Pixel @saltandpixel.com · 27/05/2026You could put it in that genre. Items are very important to the game. For example, body temperature. If the player get too cold, you die. If they get to hot, you die. So finding a coat is very important. But you could also find a CD player, and all it does is play an album during that run. *wip 110
Salt & Pixel @saltandpixel.com · 27/05/2026I finally got around to working on a maze game. It's the whole liminal, dreamscape thing. But there's twist. Every 60 seconds you dimensionally SHIFT to a new maze. - Collect items to survive - Exploration - Entities - Lot's of places. *Cover is a work in progress. #indiegamedev #gamedev 1123
Salt & Pixel @saltandpixel.com · 20/05/2026Making something... creepy #backrooms #indiegame #gamedev 0122
Salt & Pixel @saltandpixel.com · 18/05/2026Just a reminder... that I'll be closing this window at the end of the month. 5/31/2026 Visit: annihilator.games to reserve a physical copy. 020