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Sally Cochenour

@sally.doghouse-games.com
333 followers 27 following 33 posts

Lead developer for Snap the Sentinel, and programmer for Dr. Robotnik's Ring Racers. tehrealsalt.carrd.co ACTION - LOVE LOVE DANCING

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Sally Cochenour @sally.doghouse-games.com · 21/08/2026
Snap Episode 2 normal mode is done. Moving onto hard mode pretty soon. I can see the end over the horizon...
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Sally Cochenour @sally.doghouse-games.com · 16/07/2026
broadgale car
Poorly made concept art of Broadgale riding on top of a car
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Sally Cochenour @sally.doghouse-games.com · 27/05/2026
All of Snap Episode 2's levels are at least a "polished draft" stage now, and the final boss is almost at it's first rough draft. #gamedev #uzdoom www.patreon.com/posts/e2m9-d...
A dark blue facility, with lights shining along the walls. There are catwalks connecting everything. Bottles are being carried along a conveyor belt.
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Sally Cochenour @sally.doghouse-games.com · 08/10/2025
Another level has been finished. #snapgame #gzdoom #gamedev
A snowy tundra at sunset. There are icicles forming on arches of rock.
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Sally Cochenour @sally.doghouse-games.com · 24/02/2025
Viewing a vibrant green forest with blue trees and bright white fog in the far back through a glasshouse in Snap the Sentinel
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Sally Cochenour @sally.doghouse-games.com · 08/01/2025
I missed our December deadline, but the first Patreon-exclusive build for Snap the Sentinel is out for the $3-a-month tier! Features the first 5 levels of Episode 2's Normal mode fully playable but janky. #gamedev #indie #gzdoom
A dimly lit brick root beer factory, with a crane in the foreground.
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Sally Cochenour @sally.doghouse-games.com · 11/11/2024
- Seal Man - A seal from the ocean, who is now roaming the surface world. People just think he's a weird greasy dog. He's scared of everything, but he wants to be a super hero and help people. After a rocky start, he befriends Fetch & Scruffie. He doesn't have any abilities... he's just real strong!
An image depicting "Seal Man", a bipedal chubby but muscular seal wearing a cyan super hero suit. Several doodles surround him, from left-to-right:
- Sneezing
- Surprised, and saying "uh oh....."
- Grinning, and a thumbs up
- Doing a cannonball... onto a badly located Captain Fetch. Princess Scruffie is judging in the distance, and gives a 10.
- Lifting a large piece of debris over his head, looking intense and sweating
- Frightened and running away from a single bee
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Sally Cochenour @sally.doghouse-games.com · 04/11/2024
Boss design is going OK #gamedev #indiedev
A crop of a purple silhouette of a robot, in a dark cloudy area with glowing eyes.
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Sally Cochenour @sally.doghouse-games.com · 02/11/2024
A different style test I did a bit ago -- less focus on connected lines, and more realistic proportions. I like the cutesy style that I'm doing for Captain Fetch already, so I won't change the game's art-style, but I might draw like this for fun from now on
An image of "Princess Scruffie", a bipedal white spaniel wearing a purple dress and bow. She is holding a conjured magic paintbrush.
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Sally Cochenour @sally.doghouse-games.com · 28/10/2024
- Captain Fetch - Grew up as an orphan, turned to piracy at a young age to make ends meet. Over time, he works up to being a notorious captain. He sees his crew as his found family. Is a trickster, especially loves to screw with authority. By accident, he gains the ability to summon the Anchorwhip.
A picture of a brown bipedal Dobermann dog, dressed as a pirate in a red coat with an eyepatch, labelled "Captain Fetch". They have a magic anchor coming out of their hand. They are surrounded by several sketches, from left-to-right:
- Weirded out
- Nervous
- Using the Anchorwhip to hang from a hook
- Playing poker, with a smug face and many chips
- Throwing the Anchorwhip
- Sarcastic gremlin
- Angry
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Sally Cochenour @sally.doghouse-games.com · 28/10/2024
The indie game I'm making and three of the inspirations behind it
A screenshot of a vibrant pixel art first person shooter with its logo, "Snap the Sentinel", on top of it.The box artwork for "Gunstar Heroes", developed by Treasure.The cover artwork for "Wild Guns", developed by Natsume.The cover artwork for "Kero Blaster", developed by Daisuke "Pixel" Amaya.
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Sally Cochenour @sally.doghouse-games.com · 24/10/2024
- Princess Scruffie - Very shy, but she starts to open up after meeting Captain Fetch. Her father, King, left very suddenly 1 year ago, and she is trying to find him. Her mother passed away, but she holds onto her blue gem to remember her. She can conjure a magic brush, which can do lots of stuff.
An image of "Princess Scruffie", a white bipedal spaniel, in a pink dress, holding a magic paint brush. Other sketches surrounding show her (from left-to-right):
- Disgusted
- Dumb-founded
- Gleeful
- Running & holding her dress up, while the brush draws speed lines around her
- Collapsed on the ground
- Swinging the brush with a clear mind
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Sally Cochenour @sally.doghouse-games.com · 20/10/2024
Some levels for Captain Fetch. I stopped making it cuz I second-guessed if the story I wanted to tell was any good. But I re-read my doc recently with fresh eyes and I think I do have good stuff there, I wanna work on it again sooner now... (First is in-game, rest are mock-ups.) #pixelart #gamedev
Captain Fetch standing on a broken half-submerged bridge in Washup Ruins, made up of purple bricks and cyan concrete. A swing hook is near the top to the right, with gold underneath it. Rock formations, arches, and waterfalls can be seen in the distance.Princess Scruffie standing in the middle of Eerie Grove. On a platform to the right has Seal Man standing idle, and to the left of Scruffie are a couple of graves. The terrain has thick green grass, with dark bushes in the back, and the rocks fade from green to dark purple. A forest is visible in the background, and the bottom is covered with fog.Captain Fetch standing in the outdoor areas of Neo Tower. The ground is made up of metallic tiles and girders with lights on them. It is sunset, with a sun in the sky. Several blue brick towers in the background are peeking out of layers of clouds.Captain Fetch standing in the indoor areas of Neo Tower. The ground is made up of metallic tiles and girders with lights on them. Stage lights illuminate a castle-like structure in the middle. Giant light beams flood out of the windows. Several TVs with static are floating in the background.
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Sally Cochenour @sally.doghouse-games.com · 18/10/2024
How it started, vs how it's going
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