Phoenix 🐦🔥 @s-phoenix.bsky.social · 04/10/2026I'm getting pretty good at compute shading. More to come. Will share on my blog as an update over willofindie.com/three/hashin..., once I'm done. 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 26/09/2026TIL: wesl-lang.dev/YT Talk: www.youtube.com/watch?v=TEBh... I started learning WebGPU writing hand-written WGSL, when I was learning stuff. There are ways to use GLSL and compile it to WGSL, but finding about this extension is a life saver. 🤩 I'll explore more, when I get time.wesl-lang.devWESL Documentation 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 23/09/2026Happy to share one of my first full-fledged web apps: willofindie.com/three/hashin... Do let me know your thoughts and any points of improvement that could make this app even more wonderful. Maybe I’ll try to add animations next. #threejs #webgpu #graphicswillofindie.comHashing SpacesA tiny interactive playground generating procedural textures and shapes. Playground on volume noise. 020
Phoenix 🐦🔥 @s-phoenix.bsky.social · 21/09/2026I'm excited to share this one. Have been learning procedural shapes and noises from @catlikecoding.com (cause I wanted to dig deeper into volume noises). Will share this as a web-app, when I get time. Rendering is becoming more and more clear to me. #threejs #webgpu 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 20/09/2026Follow up with colorful Matrix like animation in 3D. #graphics #webgpu 002
Phoenix 🐦🔥 @s-phoenix.bsky.social · 19/09/2026Playing with noise #threejs #threejsjourney @bruno-simon.bsky.social @simondev.bsky.social 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 14/09/2026Particles and Volumetrics fascinates me At last I've cracked how to do raymarching inside boxes as volumes. I still am not sure if this is what volumetric rendering actually is, but it's very close. Those Cubes and Plane inside the Box Wireframe are rendered using Raymarching. Next step Clouds 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 06/09/2026Really enjoying #tsl in #threejs I love particle sims. Next steps to improve the performance, improve physics and push the particle count more 🤞 #threejsJourney 030
Phoenix 🐦🔥 @s-phoenix.bsky.social · 26/07/2026Proud of myself today. What started as a simple infinite-grid shader turned into a month-long journey through rendering, maths, and plenty of frustration—but I finally got it working. I wrote about everything I learned: willofindie.com/proj/infinit... #webgpu #rustlang #glsl #realtimerenderingwillofindie.comInfinite Grid ShaderLearning to create an infinite grid procedurally using GLSL shaders. This post contains my notes, lessons and findings, and is intended for personal reference. Therefore, you might find errors, misjud... 05711
Phoenix 🐦🔥 @s-phoenix.bsky.social · 17/07/2026Awesome work!!! 🥰🫡 May I ask how u r creating the GUI for ur editor? Is it an external crate or it’s from scratch? 110
Phoenix 🐦🔥 @s-phoenix.bsky.social · 07/07/2026Taking a break from all the web dev and network/distributed programming to work on rendering, game dev, or anything graphics-oriented is so refreshing. 010
Phoenix 🐦🔥 @s-phoenix.bsky.social · 29/06/2026I’m a Web Dev, and trying to move into Real time rendering, in Rust and wGPU, native and wasm. Can someone guide me how can I meet more people in this domain to explore, share and find opportunities? 000
Phoenix 🐦🔥 @s-phoenix.bsky.social · 23/06/2026I ported a compute-generated Torus Knot demo to WebGPU/wgpu native. Procedural mesh + texture, ~1M vertices, GUI debugging, and web/native support. Still beginner work, but I’m learning a lot. Demo: willofindie.com/proj/compute... #webgpu #rustlang #wgpu #realtimerendering 051
Phoenix 🐦🔥 @s-phoenix.bsky.social · 20/06/2026The more I learn about GPU rendering, the more I’m left in awe!!! There’s so much research behind it, that every other step I take towards it, takes me to a whole new world!!! 🔥🥰 020