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Phoenix 🐦‍🔥

@s-phoenix.bsky.social
10 followers 19 following 15 posts

Better than yesterday Blog: willofindie.com

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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 04/10/2026
I'm getting pretty good at compute shading. More to come. Will share on my blog as an update over willofindie.com/three/hashin..., once I'm done.
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 26/09/2026
TIL: wesl-lang.dev/YT Talk: www.youtube.com/watch?v=TEBh... I started learning WebGPU writing hand-written WGSL, when I was learning stuff. There are ways to use GLSL and compile it to WGSL, but finding about this extension is a life saver. 🤩 I'll explore more, when I get time.
wesl-lang.dev
WESL Documentation
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 23/09/2026
Happy to share one of my first full-fledged web apps: willofindie.com/three/hashin... Do let me know your thoughts and any points of improvement that could make this app even more wonderful. Maybe I’ll try to add animations next. #threejs #webgpu #graphics
willofindie.com
Hashing Spaces
A tiny interactive playground generating procedural textures and shapes. Playground on volume noise.
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 21/09/2026
I'm excited to share this one. Have been learning procedural shapes and noises from @catlikecoding.com (cause I wanted to dig deeper into volume noises). Will share this as a web-app, when I get time. Rendering is becoming more and more clear to me. #threejs #webgpu
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 20/09/2026
Follow up with colorful Matrix like animation in 3D. #graphics #webgpu
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 19/09/2026
Playing with noise #threejs #threejsjourney @bruno-simon.bsky.social @simondev.bsky.social
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 14/09/2026
Particles and Volumetrics fascinates me At last I've cracked how to do raymarching inside boxes as volumes. I still am not sure if this is what volumetric rendering actually is, but it's very close. Those Cubes and Plane inside the Box Wireframe are rendered using Raymarching. Next step Clouds
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 06/09/2026
Really enjoying #tsl in #threejs I love particle sims. Next steps to improve the performance, improve physics and push the particle count more 🤞 #threejsJourney
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 26/07/2026
Proud of myself today. What started as a simple infinite-grid shader turned into a month-long journey through rendering, maths, and plenty of frustration—but I finally got it working. I wrote about everything I learned: willofindie.com/proj/infinit... #webgpu #rustlang #glsl #realtimerendering
willofindie.com
Infinite Grid Shader
Learning to create an infinite grid procedurally using GLSL shaders. This post contains my notes, lessons and findings, and is intended for personal reference. Therefore, you might find errors, misjud...
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 17/07/2026
Awesome! Thanks for sharing. Will take a look
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 17/07/2026
Awesome work!!! 🥰🫡 May I ask how u r creating the GUI for ur editor? Is it an external crate or it’s from scratch?
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 07/07/2026
Taking a break from all the web dev and network/distributed programming to work on rendering, game dev, or anything graphics-oriented is so refreshing.
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 29/06/2026
I’m a Web Dev, and trying to move into Real time rendering, in Rust and wGPU, native and wasm. Can someone guide me how can I meet more people in this domain to explore, share and find opportunities?
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 23/06/2026
I ported a compute-generated Torus Knot demo to WebGPU/wgpu native. Procedural mesh + texture, ~1M vertices, GUI debugging, and web/native support. Still beginner work, but I’m learning a lot. Demo: willofindie.com/proj/compute... #webgpu #rustlang #wgpu #realtimerendering
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Phoenix 🐦‍🔥 @s-phoenix.bsky.social · 20/06/2026
The more I learn about GPU rendering, the more I’m left in awe!!! There’s so much research behind it, that every other step I take towards it, takes me to a whole new world!!! 🔥🥰
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