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Ryan Juckett

@ryanjuckett.com
161 followers 56 following 22 posts

It's me. I run @hypersect.com

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Ryan Juckett @ryanjuckett.com · 11/08/2026
Soon! Maybe! Hopefully! 🫠
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Hypersect ⚔️ making Never’s End @hypersect.com · 29/07/2026
Many shops aid your journey in Never's End. Preparation wins battles before they begin. The Apothecary lets you craft medicines, buy rare ingredients, profit from herbs, and stock healing salves and bombs.
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Hypersect ⚔️ making Never’s End @hypersect.com · 10/06/2026
In Never’s End, if something can take damage, it can break. That goes for your gear too! So we built two repair systems: Self repairs & Artisan repairs 🔨 Would you rather keep fixing your favorite gear… or buy new stuff when it breaks? Dev Diary #6 explains how it works ⬇️ #gamedev #indiedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 04/06/2026
Never's End has reached 40,000 wishlists on Steam! 🎇 Thank you for all the support you’ve shown us so far. We really appreciate it. If you’re curious about the game, you can play the demo now on Steam! store.steampowered.com/app/1999930?... #indiegame #gamedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 24/04/2026
What does Never’s End sound like outside of combat? 🎶 Here’s a taste of the chill side of the soundtrack by the incredible @doseone.bsky.social! Full version: youtu.be/If4Sj046heg Wishlist Never's End ➡️ store.steampowered.com/app/1999930?... #indiegame #music
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Boston Game Dev @bostongamedev.bsky.social · 18/03/2026
Boston Indies Lighting Talks are coming to #PAXEast! We’ve got 4 cool talks on a mix of game dev topics from some of our favorite local devs: @noabeazley.bsky.social, @ryanjuckett.com, Ziba Scott, and Rebekah Fenn! 3:30 pm THURSDAY 3/26 in the Bumblebee Theater! east.paxsite.com/en-us/schedu...
east.paxsite.com
Schedule Item
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Rock Paper Shotgun @rockpapershotgun.bsky.social · 11/03/2026
rockpapershotgun.com
New tactics RPG Never's End blends Final Fantasy with the turbulent spell combos of Divinity: Original Sin
After playing an hour of the demo, I think Never's End could be the next great tactics RPG, mixing ideas from FFT and Larian's creations.
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Ryan Juckett @ryanjuckett.com · 11/03/2026
Here are the slides from my GDC talk about rendering 3D pixel art in Never’s End. However, if you weren’t there, you might need to wait on the video being available for it to make sense. blog.hypersect.com/how-we-draw-...
blog.hypersect.com
How We Draw a 3D Sprite World (GDC2026) – Hypersect
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Hypersect ⚔️ making Never’s End @hypersect.com · 08/03/2026
The Never’s End Demo is OUT NOW! Get a taste of our deep, reactive combat system, and master temperature-based magic: 🌪️ Create wind currents to displace enemies, or reposition allies ❄️ Freeze and shatter your foes 🔥 Spread fire across the battlefield #gamedev #indiegame
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Hypersect ⚔️ making Never’s End @hypersect.com · 03/03/2026
We're heading to @dayofthedevs.org at Midway in San Francisco on March 8 🛫 And that's not all! We might have a surprise planned for that day... so stay tuned! 👀 #gamedev #indiedev
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Ryan Juckett @ryanjuckett.com · 04/02/2026
I've got 90 slides of magic tricks prepped for my @officialgdc.bsky.social talk, How We Draw a 3D Sprite World: The Stylized Art of Never’s End Join on March 10th to find out how @hypersect.com is making a fully 3D world feel like hand-drawn pixel art! #GDC2026 schedule.gdconf.com/session/how-...
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Ryan Juckett @ryanjuckett.com · 08/12/2025
We won a new award 😮
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Hypersect ⚔️ making Never’s End @hypersect.com · 10/11/2025
Dev Diary #4 is here! 📘 This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃 From clothes to food, anything you can pick up can become a weapon. #gamedev #indiedev #indiegame 🔽 Read it on Steam 🔽
store.steampowered.com
Never's End - Dev Diary #4: Throwing - Steam News
From weapons to food, any item you can pick up in Never’s End can be thrown, opening up endless creative, chaotic, and strategic combat possibilities.
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Hypersect ⚔️ making Never’s End @hypersect.com · 31/10/2025
From the shadows of Salem MA, the Never’s End team wishes you a spooky Halloween! 🎃 #halloween #indiegame
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Ryan Juckett @ryanjuckett.com · 23/10/2025
We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!
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Hypersect ⚔️ making Never’s End @hypersect.com · 15/10/2025
🎨 Contributor Corner with @vaanrose.bsky.social "The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game." #art #3d #gamedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 01/10/2025
Today we're revealing some more Never's End concept art by the amazing @hectnishi.bsky.social! Some of these armor sets may look familiar if you've seen our videos... 👀 Which one would you wear into battle? 🧥⚔️ #art #gamedev
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Ryan Juckett @ryanjuckett.com · 17/09/2025
At the end of the imdb images
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Hypersect ⚔️ making Never’s End @hypersect.com · 15/09/2025
Never’s End has officially reached 25,000 wishlists on Steam! 🎇🎉 We couldn’t have reached this milestone without your support. Thank you so much 🖤 Haven't wishlisted yet? Join us on Steam 👇 store.steampowered.com/app/1999930?... #gamedev #indiedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 03/09/2025
We’re back from #PAXWest 🌟 Huge thanks to everyone who stopped by the booth, played the demo, and hung out with us, it was a blast! Missed your chance to grab a Never’s End metal tee at the booth? You can still snag one from our Etsy shop 👇 www.etsy.com/shop/Hypersect #indiegame #gamedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 31/08/2025
DAY 3 of #PAXWest is here! Thanks to everyone who's been stopping by to play the Never's End demo 🖤 Come check it out at Booth 825 🦇 #gamedev #indiegame
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Hypersect ⚔️ making Never’s End @hypersect.com · 28/08/2025
We’re getting ready to rock at #PAXWest tomorrow with these incredible #metal t-shirts illustrated by Heavy Hand Illustration 🤘💀 Grab one at our booth this weekend! Fun fact: both Heavy Hand Illustration and Hypersect are based in Salem, MA 🎃 Check him out here: www.shopheavyhand.com
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Hypersect ⚔️ making Never’s End @hypersect.com · 27/08/2025
🎨 Contributor Corner with @vaanrose.bsky.social "Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed". #3d #art
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Hypersect ⚔️ making Never’s End @hypersect.com · 23/08/2025
Oops, our Pack Cat slipped on ice! (we totally didn't push it 😈) #screenshotsaturday #gamedev #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 16/08/2025
The Farmer 🧑‍🌾 Let's take a closer look at this villager background: 🔼❤️ High health 🔽🚩 Low initiative 🛡️⚔️ Good frontliners #gamedev #indiedev #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 13/08/2025
Meet one of the enemies from Never’s End: the Spider 🕷️ Watch out for its webs, as they will slow you down 🕸️ #gamedev #indiedev #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 08/08/2025
The world of Never’s End isn’t just procedurally generated. It’s simulated. 👨‍💻🗺️ Every system and every action shape the world around you, and no two journeys are ever the same. 🌱 Wishlist now: store.steampowered.com/app/1999930?... #gamedev #indiedev #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 06/08/2025
🎉 Never’s End has been selected for the PAX Rising Showcase at #PAXWest! We’re honored to be included alongside so many amazing games. Come find us at booth 825 and try our demo! ⚔️
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Hypersect ⚔️ making Never’s End @hypersect.com · 03/08/2025
📘 Our new Dev Diary is up! This time we’re diving deep into one of Never’s End’s most versatile actions: pushing. From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯 #gamedev #indiedev Read it here 👇
store.steampowered.com
Never's End - Dev Diary #2 - Pushing - Steam News
In this Dev Diary we explore how pushing works in Never’s End, and how it fits into a larger design philosophy focused on systemic depth and player freedom.
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Hypersect ⚔️ making Never’s End @hypersect.com · 01/08/2025
🎨 Contributor Corner with @hectnishi.bsky.social Are there any artists or games that influenced your style? "Definitely the Square RPGs from the SNES era, like Final Fantasy and SaGa, as well as Ogre Battle." #gamedev #art #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 26/07/2025
Having a dynamic water simulation in a turn-based tactics world was one of the first problems we started working on 6 years ago. Here you can see what it looked like back then vs. now! 💧➡️🌊 #screenshotsaturday #gamedev #indiedev #NeversEnd
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Turn Based Lovers @turnbasedlovers.bsky.social · 21/07/2025
Hands-On with Tactical RPG Never’s End: Pixel-Perfect Tactics and Thermo-Magic turnbasedlovers.com/news/hands-o... #NeverSEnd #tacticalRPG #indiegame #RPG #videogame #turnbasedlovers
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4GamerNews @4gamer.net · 18/07/2025
4Gamer 🔗https://www.4gamer.net/games/930/G093049/20250718057/ 約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit] すべてのマスに「温度」「水量」「高度」が設定され,それらを魔法で操って戦う。多彩な選択肢が魅力の1本
4gamer.net
約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]
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Hypersect ⚔️ making Never’s End @hypersect.com · 19/07/2025
We won the Media Highlight Award from @4gamer.net at #BitSummit !! 🎊 Thank you so much!
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Ryan Juckett @ryanjuckett.com · 12/07/2025
Behold our debug view of the full world. We have all sorts of neat visualizations here where we can assign the displayed color and height to different world properties.
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Hypersect ⚔️ making Never’s End @hypersect.com · 11/07/2025
📬 We just sent out our monthly newsletter! Get early peeks, exclusive content, and behind the scenes straight to your inbox. Don't miss the next one, sign up now 👉 hypersect.us11.list-manage.com/subscribe?u=... #gamedev #indiedev
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Ryan Juckett @ryanjuckett.com · 10/07/2025
Gameplay systems!
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Hypersect ⚔️ making Never’s End @hypersect.com · 02/07/2025
Temples were humanity’s link to ancient magic. 📜 Now, they’re mostly ruins. The Fire Temple is the last hope in a world swallowed by the Never. 🕯️ #gamedev #indiedev #NeversEnd
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Hypersect ⚔️ making Never’s End @hypersect.com · 01/07/2025
Take a first look at the concept art for some of the villagers in #NeversEnd, illustrated by @hectnishi.bsky.social! In addition to his incredible concept art, he also works on the 2D pixel art elements of the game. 🎨 We'll share more of his work soon, so keep your eyes peeled 👀 #art #gamedev
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Hypersect ⚔️ making Never’s End @hypersect.com · 27/06/2025
Our first dev diary is live! 📝 See how Never’s End looked in 2019 vs. how it looks today. 🔍 Want to know more about the game’s origins and inspirations? Head over to our Steam page! ⬇️ store.steampowered.com/app/1999930?... #gamedev #indiedev #neversend
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Ryan Juckett @ryanjuckett.com · 27/06/2025
Can see a glimpse of some tasty seared frog tongue being sold by the tavern in the background of one of these shots 🐸
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Hypersect ⚔️ making Never’s End @hypersect.com · 25/06/2025
Meet the Pack Cat 🎒🐱 Your personal, walking (and meowing) bag in #neversend. Toss loot, gear, and even weapons, straight into its mouth. It might get a few scratches, but somehow, it always survives. #gamedev #indiedev #rpg #cat
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Ryan Juckett @ryanjuckett.com · 23/06/2025
Japan next month! ✈️
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Ryan Juckett @ryanjuckett.com · 21/06/2025
Everything is 3D modeled. Shading is similar to how an ArcSys fighter like Guilty Gear works, but with some additional knobs and rendering features. We then have a lot of complex trickery to render as if they were sprites. Will do some fun rendering breakdowns soon.
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Ryan Juckett @ryanjuckett.com · 21/06/2025
3D pixel art tech turnaround!
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Hypersect ⚔️ making Never’s End @hypersect.com · 21/06/2025
Meet one of the enemies from Never’s End: the Bat 🦇 #screenshotsaturday #indiegame #pixelart
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Hypersect ⚔️ making Never’s End @hypersect.com · 19/06/2025
In #neversend, combat is not restricted to single-action turns. 🛡️ You're free to move anywhere and act however much you want, as long as you have the ⌛ Time and 🟢 Stamina required. Let's take a deeper look! 🧵 #rpg #turnbasedthursday
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Hypersect ⚔️ making Never’s End @hypersect.com · 17/06/2025
In Never's End, every death has a silver lining. Yours has a silver pool. ☾ Watch as you emerge from one with absolutely no recollection of your past, and meet a VERY old friend who's been waiting for you for a long time... 💀 #gamedev #indiedev #neversend
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Ryan Juckett @ryanjuckett.com · 14/06/2025
Years and years of iteration and being lucky enough to find amazing artists like @vaanrose.bsky.social that were able to push it to its limits. We’ll be sure to share details soon(ish)!
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Hypersect ⚔️ making Never’s End @hypersect.com · 14/06/2025
For today's #screenshotsaturday, take a peek at the Pack Cat! 😺 Your loyal (and adorable!) #neversend companion... who also conveniently carries ALL your loot. Wishlist now and join our community! 👇 Steam: store.steampowered.com/app/1999930 Discord: discord.gg/hypersect #gamedev #indiedev
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