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rx97

@rx.smithed.net
89 followers 62 following 29 posts

I do Minecraft things I guess @smithed.net @vanillatweaks.net play.theshulkerbox.com mcbeet.dev

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rx97 @rx.smithed.net · 27/01/2026
The base of this abstraction is in the `summon` function where it attaches a text display riding an item (with the `item_model` set to `air`). This gives it a natural gravity that respects block hitboxes and I can re-leverage item despawns for further customization.
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rx97 @rx.smithed.net · 27/01/2026
And this is the source code behind this specific usage. I was able to generalize flying text to make it easier for me to use for various actions. I could see myself making this a bit more configurable for text that doesn't need to "fly" as well.
Code that generates the above video demos
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rx97 @rx.smithed.net · 27/01/2026
The amount of damage will make the size of the text a bit bigger.
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rx97 @rx.smithed.net · 27/01/2026
Made a piece of flying text that comes out when you take damage. Adds a ton of feedback on the amount of strength a weapon provides. *I have resistance IV in this clip*
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rx97 @rx.smithed.net · 10/10/2025
Here's my abstraction to generate those above items. Same function works for compile-time and run-time vectors 🧑🏽‍🍳
Showcase of code used to create the above video
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rx97 @rx.smithed.net · 10/10/2025
I remembered the password today and decided to create havoc with the new `apply_impulse` enchantment effect.
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rx97 @rx.smithed.net · 19/11/2024
the greatest data pack from 1.16
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