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rustledust

@rustledust.bsky.social
20 followers 48 following 21 posts

3D Artist • Procedural Environment Creator • Unity Asset Store Assets & Tools • Architect • Building a C&C-inspired RTS • assetstore.unity.com/publishers/133…

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rustledust @rustledust.bsky.social · 12/08/2026
I don't know if people are still as amazed by substance designer as I am! It's been a while since I used it but cracked it open today to make some frozen snow tracks for our RTS map. The level of control is unparalleled, so much fun. #gamedev
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rustledust @rustledust.bsky.social · 05/08/2026
These modular terrain tiles and river tiles can be snapped together to build maps like this! Planning on adding paths and bridges in the same fashion! #gamedev
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rustledust @rustledust.bsky.social · 29/07/2026
Made this little demo scene for my river and lake modular tile system - validated and will be released on the Unity asset store in the next few days! :o #gamedev
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rustledust @rustledust.bsky.social · 11/07/2026
Building a real time destruction system for our RTS. Looking forward to taking out some bridges! #gamedev
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rustledust @rustledust.bsky.social · 30/06/2026
It's been so hot recently it's even started to affect digital water #gamedev
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rustledust @rustledust.bsky.social · 22/06/2026
The shader now detects the camera projection and does slightly different calculations to ensure the water depth and edge foam work correctly in isometric mode! This article was a huge help: cyanilux.com/tutorials/de... #gamedev
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rustledust @rustledust.bsky.social · 19/06/2026
HDRP version of the river & waterfall tiles working as intended! Wasn't a particularly smooth transition but when does anything ever go to plan? 😆 #gamedev
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rustledust @rustledust.bsky.social · 11/06/2026
I wonder what lives in these depths? 👀 #gamedev
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rustledust @rustledust.bsky.social · 09/06/2026
3D terrain tiles that snap together to build landscapes and maps. Flowmaps doing their thing despite some questionable river junctions (4 way junction?) XD I call this biome 'Scottish Summer' #gamedev
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rustledust @rustledust.bsky.social · 05/06/2026
It's so satisfying to see my modular river & cliff tiles work together! Really makes the terrain feel alive! #gamedev
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rustledust @rustledust.bsky.social · 26/05/2026
Texturing workflow for our RTS units: -> Assign trim sheet material in Blender -> Bake to 1-1 UVs -> Damage/dirt/player marking masks in Substance -> Controlled by shader in Unity. It gives loads of flexibility with variation of colour/damage + high fidelity from the trim sheets! #gamedev
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rustledust @rustledust.bsky.social · 25/05/2026
Modified version of @unity.com's water shader + flowmaps + modular river tiles = desire to go swimming #gamedev
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rustledust @rustledust.bsky.social · 21/05/2026
Mine drone from our RTS - just out for a stroll. #gamedev #RTS
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rustledust @rustledust.bsky.social · 15/05/2026
Barracks building for our command and conquer inspired RTS! #gamedev
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rustledust @rustledust.bsky.social · 12/05/2026
You know you're getting deep into game dev when you look at an AO map and think 'I should hang this in my living room' 😆 #gamedev
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rustledust @rustledust.bsky.social · 10/05/2026
For me games are the ultimate form of creative expression. The mix of art, music, storytelling and interactive immersion doesn't really exist in other forms including Hollywood.
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rustledust @rustledust.bsky.social · 08/05/2026
my river tile generator is coming along nicely! its a steep learning curve but satisfying to see some results with Houdini! #gamdev
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rustledust @rustledust.bsky.social · 23/04/2026
I built this little modular river tile generator in Houdini! It even produces the elusive 4 way river crossroad junction (those exist right?) #gamedev
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rustledust @rustledust.bsky.social · 14/04/2026
Speedrunning an RTS map build using my modular terrain tiles! #gamedev
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