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Ruby Five Games

@rubyfivegames.bsky.social
6 followers 0 following 51 posts

Indie game developer creating mobile games with soul. I believe games can be deep, meaningful, and nostalgic while fitting right in the palm of your hand. Games made for people who remember what it felt like to truly play.

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Ruby Five Games @rubyfivegames.bsky.social · 26m
Also thank you so much @gamebrief.bsky.social . I saved a screenshot of your post to remember to add that to my game!
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Ruby Five Games @rubyfivegames.bsky.social · 14h
Última palhaçadinha do dia de hoje
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Ruby Five Games @rubyfivegames.bsky.social · 14h
Que tal esses tiles aqui? Acho que eu deveria rotacionar 90 graus o de chão de madeirinha
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Ruby Five Games @rubyfivegames.bsky.social · 14h
POSTEI A IMAGEM ERRADA DO LEVEL COM O TILE KKKKKKKKKKKKKKKKKKKKK é o que dá ficar só metendo tudo no mesmo level. Vou ver se crio vergonha na cara e dou uma editada nesse level só pra aparecer uns tiles diferentes nos próximos screenshots
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Ruby Five Games @rubyfivegames.bsky.social · 14h
E pro prompt de hoje na #inktober, "Smack", nada mais justo que um tile que sofreu uma leve pancadinha.
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Ruby Five Games @rubyfivegames.bsky.social · 14h
EN 🇺🇸 Before I forget to post here hehe 👗🩳 CHARACTER EDITOR FINALLY DOOOOOOONE 👔🧤
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Ruby Five Games @rubyfivegames.bsky.social · 14h
PT 🇧🇷 Antes que eu esqueça de postar aqui hehehe 👗🩳 EDITOR DE PERSONAGEM FINALMENTE PRONTOOOO 👔🧤 #gamedev #indiegames #invisibleindies #godot #godotengine #pixelart #jogobrasileiro
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Ruby Five Games @rubyfivegames.bsky.social · 04/10/2026
For today, I've chosen to add another culinary item to the game, which will also be an ingredient in future recipes! The Mandacaru is a fruit native to the Brazilian Caatinga, and also the first - of many - to color the game with Brazilian culinary culture 🇧🇷
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Ruby Five Games @rubyfivegames.bsky.social · 04/10/2026
O Mandacaru é um fruto nativo da caatinga brasileira, e também o primeiro - de muitos - a colorir o jogo com a cultura culinária do Brasil 🇧🇷
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Ruby Five Games @rubyfivegames.bsky.social · 04/10/2026
English below #Inktober2026 dia 4 - Tema: Cactus Para hoje, optei por adicionar mais um item culinário no jogo, que futuramente será ingrediente de receitas também! #inktober #pixeltober #pixelart #indiegames #indiedev #indiegamedev #brazil
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Ruby Five Games @rubyfivegames.bsky.social · 04/10/2026
For Inktober day 3, with the theme "Miniature", the addition was a toy cooking pan.
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Ruby Five Games @rubyfivegames.bsky.social · 04/10/2026
English below (🧵) Para o dia 3 da #Inktober2026 com o tema "Miniatura", a adição dessa vez foi uma panela de brinquedo. #inktober #pixeltober #pixelart #indiegames #indiedev #indiegamedev #invisibleindies
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Ruby Five Games @rubyfivegames.bsky.social · 02/10/2026
oops day 2 sorry I swear I'm 100% sober lol
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Ruby Five Games @rubyfivegames.bsky.social · 02/10/2026
Inktober day 3! Theme: Relic This time, I decided to add some furniture: a cuckoo clock, inspired by the cuckoo clock my great grandmother had. It also shows a small caption in the game's UI when interacted with!
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Ruby Five Games @rubyfivegames.bsky.social · 02/10/2026
(English below) Dia 2 da #inktober ! Tema: Relíquia. Dessa vez eu decidi fazer um móvel: um relógio cuco, inspirado no relógio cuco que a minha bisavó tinha. Também fiz uma gracinha de quando você interagir com ele no jogo, aparece uma descrição em baixo na UI #inktober2026 #pixeltober #indiegames
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Ruby Five Games @rubyfivegames.bsky.social · 01/10/2026
Ruby Five Games decided to join the Inktober 2026 challenge to add something new to the game each day in October – be it an item, an NPC, a piece of furniture or decoration, or something else. The first day starts with a very simple and tasty item, the Apple!
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Ruby Five Games @rubyfivegames.bsky.social · 01/10/2026
(English below) A Ruby Five Games decidiu aproveitar o desafio da #Inktober2026 para adicionar cada dia de outubro uma coisa nova ao jogo - seja um item, um NPC, um móvel ou decoração ou algum outro. O primeiro dia começa com um item bem simples e saboroso, a Maçã! #inktober #pixelart #indiegames
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Ruby Five Games @rubyfivegames.bsky.social · 23/09/2026
E pra quem (ainda) não viu gameplay em português, segue aqui um pouquinho do loop diurno do jogo - anotar pedidos, preparar nos minigames, servir e coletar. #indiegames #godot #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 23/09/2026
Postando em português também porque o jogo também é em português. Fiz essas artes pra uns stickers pra distribuir pra galera, oq vcs acham? #indiegames #pixelart #gamedev
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Ruby Five Games @rubyfivegames.bsky.social · 16/09/2026
Finished the prototype's shop implementation <3 #godotengine #gamedev #indiedev #pixelart #invisibleindies
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Ruby Five Games @rubyfivegames.bsky.social · 14/09/2026
By the way this is the mockup of how it should look like on navigating the shop
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Ruby Five Games @rubyfivegames.bsky.social · 14/09/2026
DEVELOPER JOY ALERT HIHIHIHIHIHIHIHIHIHIHIHIHIHIHIHI #godotengine #gamedev #indiedev #invisibleindies #pixelart #indiegames
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Ruby Five Games @rubyfivegames.bsky.social · 23/07/2026
The focus rn it's in developing 3 more workstation minigames! #gamedev #gaming #indiegames #invisibleindies #indiedev #pixelart #godotengine
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Ruby Five Games @rubyfivegames.bsky.social · 18/07/2026
Now clients react to what you served them and, after they're done, you clean the table and receive your payment if you delivered the right order #gamedev #gaming #indiegames #invisibleindies #indiedev #pixelart #godotengine
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Ruby Five Games @rubyfivegames.bsky.social · 15/07/2026
Haven't posted for a while because it took me some time (and patience) to draw some more new animations heheh but here goes the result: NOW THEY HAVE CLOTHING, HAIR AND SKIN TONES 💕💕💕💕💕 #gamedev #gaming #indiegames #invisibleindies #indiedev #pixelart #godotengine
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Ruby Five Games @rubyfivegames.bsky.social · 13/07/2026
- Checking how much the player will get paid in soft currency - Checking how much the players received in tips (hard currency)
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Ruby Five Games @rubyfivegames.bsky.social · 13/07/2026
Still pending the visual addition of the items in the table, eating, leaving and paying animations but the logics and calculatioms behind are almost all built! These include: - Checking if the player delivered an item the NPC is disgusted by - Checking if the items delivered were correct +
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Ruby Five Games @rubyfivegames.bsky.social · 13/07/2026
Now you can deliver items to tables, and when you do that's striked trhough in the orders UI. After delivering all items the order gets destroyed! #indiegames #gaming #gamedev #pixelart #godotengine #invisibleindies
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Ruby Five Games @rubyfivegames.bsky.social · 12/07/2026
Next up I'll implement the delivering orders loop. It'll probably take a while more, since there are some sub-systems that loop will depend on. But for now, this is what's on the radar: - Delivering loop - Delivery UIs - NPC deliver reactions - Payment + tipping - soft and hard currency HUDs
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Ruby Five Games @rubyfivegames.bsky.social · 12/07/2026
Finished implementing the order taking loop and creating order UIs. Now you take notes of the orders and can view all orders in a dedicated menu. #gamedev #indiedev #indiegames #pixelart #gaming #devlog #godotengine #gamedesign
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Ruby Five Games @rubyfivegames.bsky.social · 10/07/2026
They want to order something 🥹🤏🤏🤏 #gamedev #indiedev #indiegames #pixelart #godotengine #indies
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Ruby Five Games @rubyfivegames.bsky.social · 10/07/2026
Dealing with saved states of the restaurant becomes a bigger problem every time I implement a new functionality but at least when all loops are in, they're re-usable. Any furniture can now be fully saved, any cabinet can now know its contents. The pain is only building something for the first time.
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Ruby Five Games @rubyfivegames.bsky.social · 10/07/2026
Of course not perfect still. Every time I fix something, I break something. But almost there.
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Ruby Five Games @rubyfivegames.bsky.social · 10/07/2026
Still a little bit glitchy but just to share a tiny bit of progress: Now we have tables, that get enumerated so we know where to deliver an order at And we also have NPCs, spawning at the door when we have empty tables and taking their sits. #godot #gamedev #indiedev #indiegames #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
How I sketched it X how the prototype is: Soda station minigame #gamedev #godot #indiegames #indiedev #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
How I sketched it X how the prototype is: Recipe book #gamedev #godot #indiegames #indiedev #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
How I sketched it X how the prototype is: Inventory X cabinet item exchange #gamedev #godot #indiegames #indiedev #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
How I sketched it X how the prototype is: Restaurant scene view #gamedev #godot #indiegames #indiedev #pixelart
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
5. Added camera movement to follow the player, limited to the bounds of the tilemap so that now we can better explore whatever game area that isn't visible from start.
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
4. Created and added the placeholder player character animations. Still not final but since one of my next steps will be creating NPCs and letting people playtest, it'd be too weird to not have at least a human shape. Now it has.
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
3. Used this time to also refine some of my UI texts' sizes and wrapping. And I love the result because now the recipes are 300% more readable and fit better the recipe inspector.
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
2. I literally doubled the game's resolution. This made me have to redo most of my UI textures (in this game we're against doubling the scale in the editor) and do some other fixes...
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
1. Added this table sprite you may notice there. This is where today's saga started, because after adding that, the viewport was too small to display multiple objects on a scene so I had to do a little workup...
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Ruby Five Games @rubyfivegames.bsky.social · 09/07/2026
To wrap up the day, here are the improvements and additions 🧶⬇️ #gamedev #indiegames #pixelart #godotengine
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Ruby Five Games @rubyfivegames.bsky.social · 08/07/2026
Now I got some front walking animation. Only back remaining now ;-; GOD TAKE ME TAKE MEEEEE #gamedev #indiegames #pixelart #animation
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Ruby Five Games @rubyfivegames.bsky.social · 08/07/2026
This is a pain in the ass ;-; but when there's no artist the artist is me ;-; #gamedev #indiegames #pixelart #animation
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Ruby Five Games @rubyfivegames.bsky.social · 07/07/2026
Just spent almost the whole day refining UI, giving back the ingredient icons to the recipes' text, adding pagination and fixing text that was overlapping. Still on placeholder mode but at least now it's all always readable.
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Ruby Five Games @rubyfivegames.bsky.social · 07/07/2026
I also stopped to optimize my first minigame for a bit. Not 100% still, I also have to clean some code there but for now it's good enough.
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Ruby Five Games @rubyfivegames.bsky.social · 07/07/2026
Did I interrupt my "add more minigames" two days ago to polish UI, add context labels and fix texts that were missing localization? Yes. Did I finish that? No, three more fixes to go. Do I regret? Absolutely not.
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Ruby Five Games @rubyfivegames.bsky.social · 06/07/2026
You can also follow my journey on linkedin at www.linkedin.com/company/ruby...
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Ruby Five Games | LinkedIn
Ruby Five Games | Games made with soul, that touch your heart from the screen in your hand. | Indie game developer creating mobile games with soul. I believe games can be deep, meaningful, and nostalg...
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