RuDevOfficial @ru-dev-official.itch.io · 22/09/2026Play as a mafia gold inspector in this Paper's Please inspired game for the #GBJAM14! ru-dev-official.itch.io/goldvestigat... #godot #gamedev 091
RuDevOfficial @ru-dev-official.itch.io · 01/03/2026Making a game for my bf part 3: Block pushing! #unity #gamedev #indiedev 0104
RuDevOfficial @ru-dev-official.itch.io · 27/02/2026I'll have to add some sort of rubber banding when carrying #unity #gamedev 041
RuDevOfficial @ru-dev-official.itch.io · 22/02/2026Having a side project to go to every once in a while is really nice #screenshotsaturday 070
RuDevOfficial @ru-dev-official.itch.io · 23/01/2026Concept for an overhauled presentation when you are inside the dungeon. Does it look cool enough? #gamedev #indiedev 093
RuDevOfficial @ru-dev-official.itch.io · 18/01/2026I just released a #Hytale mod focused on adding a little QOL update that adds new watering cans, some even watering soil in larger areas! Download the mod here! github.com/RuDevOfficia... 020
RuDevOfficial @ru-dev-official.itch.io · 18/01/2026Anyone interested in a farming QOL for #Hytale? Here's a sneakpeak! #gamedev 061
RuDevOfficial @ru-dev-official.itch.io · 08/01/2026Had to test the new looting system, kept having to fight. It was time to implement a simple debug system so I can work with this much faster. #godot #gamedev #indiedev 021
RuDevOfficial @ru-dev-official.itch.io · 25/12/2025Thanks to the modular system for merchants even two characters from the same party could trade (wip) #gamedev #godot 061
RuDevOfficial @ru-dev-official.itch.io · 12/12/2025Can't believe a skill that also targets the user themselves got a critical and now has been recorded for everyone to see. Fuemin the goat. #godot #gamedev 081
RuDevOfficial @ru-dev-official.itch.io · 29/11/2025Even though all are steps it's fine if you want to skip the combate or any other portion of the dungeon exploration! #gamedev #indiedev #roguelike 0123
RuDevOfficial @ru-dev-official.itch.io · 02/11/2025reworked the ui manager but that was worth it :D #gamedev #godot #indiedev #screenshotsunday 0105
RuDevOfficial @ru-dev-official.itch.io · 31/10/2025Hell, if you event want change your profession (for a price)! #gamedev #godot #indiedev 091
RuDevOfficial @ru-dev-official.itch.io · 31/10/2025Maybe even upgrade them! #gamedev #indiedev #godot 062
RuDevOfficial @ru-dev-official.itch.io · 23/10/2025Had to develop a database (w/loader) that extracts data from each category and use a different class that generates and populates the character with all the necessary data. Including the stat formulas which are read from the database itself too. Should I do a tutorial? #gamedev #indiedev #godot 082
RuDevOfficial @ru-dev-official.itch.io · 23/10/2025Character generator has been completed and now here's (most) of the info shown in a character sheet #gamedev #indiedev #godot 0113
RuDevOfficial @ru-dev-official.itch.io · 15/10/2025Anyone interested in a Ker Nathalas inspired game? #gamedev #wipwednesday 071
RuDevOfficial @ru-dev-official.itch.io · 11/10/2025@devolverdigital.com The lamb is watching us... Menacingly. 010
RuDevOfficial @ru-dev-official.itch.io · 03/10/2025Nothing fancy to show right now, just working on the Readme file and Guide files for the 1.0 release of CastleCopya! 000
RuDevOfficial @ru-dev-official.itch.io · 21/09/2025Now we have a spawner manager :D Here's some bats! (the double spawning has been fixed too) #godot #castlevania #gamedev #indiedev 0102
RuDevOfficial @ru-dev-official.itch.io · 20/09/2025NO ONE CAN BEAT HIM #godot #gamedev #castlevania 1122
RuDevOfficial @ru-dev-official.itch.io · 20/09/2025got the update, now I have a different error @radicalfishgames.com for some reason this screenshot doesn't have the text so here it is 000
RuDevOfficial @ru-dev-official.itch.io · 18/09/2025Back to posting! This time working on a cutscene. #godot #gamedev #castlevania 091
RuDevOfficial @ru-dev-official.itch.io · 26/07/2025Too bad I can't pet it... #gamedev #indiedev #godot #castlevania #screenshotsaturday 0111
RuDevOfficial @ru-dev-official.itch.io · 20/07/2025Finally got around to implement a boss for the template project, so here's the big bat! #castlevania #godot #gamedev #indiedev 4215
RuDevOfficial @ru-dev-official.itch.io · 20/07/2025This is a must have reference if you are a godot dev using tweens Credit to u/timkrief www.reddit.com/r/godot/comm... #gamedev #godot 2235
RuDevOfficial @ru-dev-official.itch.io · 19/07/2025Speedrunners be like- #speedrun #gamedev #indiedev #castlevania #godot 0154
RuDevOfficial @ru-dev-official.itch.io · 16/07/2025Today's QOL update is going to be very small, now you can see a bit more of the level if you get to close to the top of the screen. #godot #castlevania #gamedev #indiedev #WIPwednesday 1223
RuDevOfficial @ru-dev-official.itch.io · 14/07/2025Do you think this was seamless or that it was all in the same place? 🤔. This is what it looks like! #godot #castlevania #gamedev #indiedev 0174
RuDevOfficial @ru-dev-official.itch.io · 14/07/2025Stair transitions for you! 𓊍 Stair transitions for me! 𓊍 ... or you could just throw yourself 16ft/5m on the air, you do you😉 #godot #castlevania #gamedev #indiedev 3184
RuDevOfficial @ru-dev-official.itch.io · 11/07/2025Now that most systems have been implemented it's time to work on the actual "test level" for the template! And what better level than the first level from Castlevania! (sorry for the audio delay) #godot #gamedev #indiedev #castlevania 0203
RuDevOfficial @ru-dev-official.itch.io · 09/07/2025Spent too much time trying to debug why the door only triggered once. Turned out to be a bool that wasn't defaulted to false. Nice. #godot #gamedev #indiedev #castlevania 2163
RuDevOfficial @ru-dev-official.itch.io · 05/07/2025If anyone is curious this is how it works. ⬇️ Just a bunch of path nodes, it is really that simple. Doors just forces the next path too. #godot #indiedev #gamedev #castlevania 1162
RuDevOfficial @ru-dev-official.itch.io · 05/07/2025Alright, camera system is going fine, might have to make it so you can't go back after reaching the end or maybe have a delay before it can get triggered again. In here you can see how there's paths connected by a door or by a combination of paths. #castlevania #godot #gamedev #indiedev 1184
RuDevOfficial @ru-dev-official.itch.io · 04/07/2025Turns out godot's camera limits are just a "suggestion" that enforces it but doesn't override the camera position. Spend hours trying to debug what was wrong and it was that 😩 #gamedev #indiedev #godot #castlevania 1246
RuDevOfficial @ru-dev-official.itch.io · 03/07/2025Lots of changes behind the scenes. StateManager, TransitionManager... so many managers. But it was worth it! I've also worked on trying out save file creation and loading, including a SaveManager. #gamedev #indiedev #godot #castlevania 0164
RuDevOfficial @ru-dev-official.itch.io · 30/06/2025Here's the new UI for the template! For now there will be only one UI type available, which mimics the NES original. 🔍 I might add other pre-made options when it comes to UI in the final product! 😋 #godot #indiedev #gamedev #castlevania 0123
RuDevOfficial @ru-dev-official.itch.io · 28/06/2025Alright! Stairs, including being able to attack on them are fully done! I will rework on the logic once the entire prototype template is complete. 🔥👊 Also made it so you go faster while going down (feedback by @pigpud.bsky.social) 📝 #gamedev #indiedev #godot #castlevania 1133
RuDevOfficial @ru-dev-official.itch.io · 27/06/2025Finally, got the stairs to work properly! ❤️❤️❤️ Thought it would take me longer but I am glad it didn't (still gotta fix a few quirks) 😙 #gamedev #indiedev #godot #castlevania 1153
RuDevOfficial @ru-dev-official.itch.io · 25/06/2025👊 Added Whippables (Candles + Blocks) ❤️ Added Consumables (Hearts, Big Hearts & Subweapons) 🧟 Now entities respawn like the good ol' days 🔉 Added some sound effects This project template is shaping up to be awesome ☺️ (ignore the sound bug at the end) #gamedev #indiedev #godot #castlevania 0152
RuDevOfficial @ru-dev-official.itch.io · 22/06/2025Fixed a bug with the hurt animation not working correctly :D #steam #itch #castlevania #gamedev 0104
RuDevOfficial @ru-dev-official.itch.io · 17/05/2025finally I felt with enough energy to keep working on the little game jam project after the due date ended haha #godot 021
RuDevOfficial @ru-dev-official.itch.io · 09/05/2025HOLY FUCKING SHIT it worked!!!!!!! this is so inefficient but since this is a tool I don't mind #gamedev #indiedev #unity 042
RuDevOfficial @ru-dev-official.itch.io · 04/05/2025M-M-M-M-M MACHINE GUN! #gamedev #indiedev #godot 063
RuDevOfficial @ru-dev-official.itch.io · 03/05/2025Finally got around to working the background logic for an ability based card selection system, every time you survive enough you get a new ability! #godot #gamedev #indiedev #vampiresurvivors 032