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Aleksandr Kartak

@rrosenritter.bsky.social
15 followers 89 following 9 posts

Unity developer and technical artist in Tbilisi. URP shaders, render passes, performance on weak GPUs. Open for freelance: kartakcvc@gmail.com matbcontrol.github.io · github.com/matbcontrol

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Aleksandr Kartak @rrosenritter.bsky.social · 11/10/2026
Something from my next project. What would you call it? #gamedev #indiedev #techart #horror
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Aleksandr Kartak @rrosenritter.bsky.social · 10/10/2026
Same scene, same camera move. Fog measured from the camera washes everything grey as the camera moves in. Fog measured from the figure's plane keeps the figure pure black and every layer's tone. In the shader it's one line. Unity 6 URP #screenshotsaturday #gamedev #techart
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Aleksandr Kartak @rrosenritter.bsky.social · 09/10/2026
1 step vs 16 steps. Each step asks the moon's shadow map whether it can see that point, and blue-noise jitter plus a blur turn the stairs into smooth light. 0.14 ms on a laptop GTX 1650 Ti, Unity 6 URP. How many steps would you have guessed? #gamedev #techart #unity3d
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Aleksandr Kartak @rrosenritter.bsky.social · 08/10/2026
The sails cut real moonlight on every frame. The light shafts are raymarched through the shadow map, with fog and a film print on top: 2.5 ms a frame at 1080p on a laptop GTX 1650 Ti. Unity 6 URP, code and a Windows build: github.com/matbcontrol/Nitrate #gamedev #techart #unity3d
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Aleksandr Kartak @rrosenritter.bsky.social · 07/10/2026
Falling forever in Unity 6 URP: one 48 m tile of cubes drawn as ~320 instanced copies, outlines from a distance field, after Arthur Brussee's SIGGRAPH 2020 talk on Manifold Garden. Code: github.com/matbcontrol/InfiniteGarden #unity3d #gamedev #techart
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