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RPG Creator

@rpgcreator.dev
477 followers 303 following 144 posts

RPG Creator is an alternative to RPG Maker that is opensource, free, and modular. The software is still in development! Created and worked on by one french guy. Join our discord server to be notified of the progress of the software: discord.gg/4yfq4NNzs

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RPG Creator @rpgcreator.dev · 18/04/2026
Hey, so new update for the GUI Editor, where event (like clicking) are working! For now it's simple, but it will get more action later on :) Join us if you want to follow the project! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog #development #game
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RPG Creator @rpgcreator.dev · 16/04/2026
Here is a video showing what I'm working on, upgrade on blueprint, and ability to link event in the GUI Editor (and text control) =) I remade the UI for the Gui editor and for the Blueprint editor also. Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 07/04/2026
So, while the node editor is cooking, I also worked on the UI Editor on the side :) This is still with a single component, and a simple component, but I still wanted to show it! Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 05/04/2026
Here is a video showing the blueprint feature in action, with the engine converting it in C# ! Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog #development #game #Softwaredevelopment
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RPG Creator @rpgcreator.dev · 03/04/2026
Added Add node, and comparisons node. Fixed some bugs with how the pre-compiler was sorting each nodes. Still have other nodes to make, but it's 'easy' to make new one. Update on the docs soon for this :) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
A screenshot of the blueprint editor. At the top, we have a blueprint that add 2 number (one and one), then add the result with two, then check if the result is equal to four.
If the result is equal to four, we print a message.
Else we do nothing.
Then we print another message, and stop the blueprint.
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RPG Creator @rpgcreator.dev · 03/04/2026
So, it has been sometime now, I worked a lot on this feature: The Blueprint system (V2). This (I hope) allow everyone to make easily new thing without code! Generated code, will be compiled in a .dll file :) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
A picture of 2 windows.

On the left, we have the blueprint window, allowing to create custom script, that will then be compiled inside a C# script file.

On the right, we have the produced source code of the blueprint that was on the left.

Once the source code is produced, it will then be compiled in a .dll file for quicker speed.A bigger view on the blueprint window (left).A bigger picture of the produced code (window that was on the right)
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RPG Creator @rpgcreator.dev · 28/03/2026
We now have 4grid and 8grid based movement, fully integrated by a plugin (like all the movement system tbh) :) (The small land of tiles is there for a reason, will talk about this soon :) ) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 27/03/2026
A quick video showing the the load/unload of a module and the addition of a fully custom layer type, renderer, and tool with a plugin! The layer added will be used to place "spawn point" for player character. Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 19/03/2026
Collision are now working inside the game player! Note: As everything, this is implemented with a module (aka plugin) so yes, you can make your own if you want to, or modify it :) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 08/03/2026
Working on the collision editor for your tile-sets! I tried to made it so it's easy, while allowing 'complex' scenario. Small things still need to be added (like a delete and a full square button). Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 26/02/2026
Hey, so here is some update of the engine (with the new WIP UI!) Nothing to say more than that, except that the previewing of the brush will come soon (to know where you draw!) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 19/02/2026
Now that the GameUI is "integrated" with the multi-viewport system, I can finally start to redesign the engine editor UI. You can even add tool to the toolbar (that can be added via plugins) and more soon! :) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 17/02/2026
Hey! So, to make it short: Working on the Game UI / HUD framework. Video1: drag system, with children component (🟩) following it's parent (🟥) Also component take full width of window, even when resized! Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 10/02/2026
Hello! I worked on the Stat and Stat Modifier and it's *kinda* ready! (Still thing to upgrade like stat scalable by level). I also worked on a "helping" window to help you understand the engine. Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
The stat modifier editor, this allow you to create, or edit stat modifier (flat, percent, multiplier) directly in the engine.The stat editor window, this allow you to create or edit stat directly inside the engine.The helping window on the stat modifier editor, this give you help on what each thing mean, and some additional details if needed.
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RPG Creator @rpgcreator.dev · 29/01/2026
Hey! You can now load your own character feature inside the engine, simply by drag and dropping the plugin! This allow you to extend the engine capability as you want! (UI is still WIP so don't worry haha) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 23/01/2026
Hi :) So, a lots of info, too many to describe them here (if you're really interested, all on the discord ;)) Anyway, here is a video showing the new cam system, with the new chunks system for maps! Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 01/12/2025
Hi! So, last time I talked about character animation (a lots) now I will show you the 'new' auto-tiling mechanism and better UI/UX (more in ALT!) ⚠️ This is VERY inspired by LDtk available on itch (link ⬇️) Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
An image that show the UI list of the Auto-tiling tileset. On the left we can see "group" and below those group, we can see multiples rules. Those rules decide where a tile should be placed based on condition that the user easily create.An image that show the Rule Editor, on the top we see all tiles that will be available by this rule, the engine will then select one of them randomly and place it. On the left we can see the group seen on the first image, but only the color, they can be clicked on to select this group. At the center we can see the "condition" maker, where, once a group is selected, we can click on each square (expect the center) to place condition: Empty = Any group is OK, Checked = Only THIS group is OK, Cross = Everything that is NOT this group is OK. At the bottom left we can see 2 checkbox 'flipX' and 'flipY' that allow to flip the rule, AND the tile, so we can create 1 rule for 2 tiles or more (like corner of a stone terrains tiles).An image that show the utility of the 'Flip X' checkerbox and feature. Here we see a fence, with an left end, and a right end placed like it should. Even if in total it would be needed to create 3 rules (Left end, center, Right end) here we have only 2 rules (Left end BUT can be flipped, center). The engine flip it automatically.
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RPG Creator @rpgcreator.dev · 31/10/2025
Hey =) So, I did some more work on the UI/UX for the animation 'editor' inside the character editor of the engine! There is still some work to do (like bulk import) but it's slowly taking place. Join us! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 22/10/2025
Hello! =) So, quick update, I did the animation system, it's very simple right now, but it's a first 'part' for it to be more 'complex' later on! Join us to talk, ask questions or share idea! :)) linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 18/10/2025
Hey! I worked on the character editor (lots of thing that still need to be worked on) so I could get a controllable 'character'. It's not AT ALL ready, it's just for fun for now ;) Join us to ask questions or share idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 14/10/2025
Hi :) I'm here to show you the (current) entire process of creating your own skill effect inside the engine! Lots of work is still needed on the graph system, but it's a start! =) Join us to ask questions or share idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 11/10/2025
Hey :) First, a big thanks to @anya-and-lolo.itch.io for the mention in their YouTube video! =) Second, I'm currently working on a system that let user create custom skill effects! Join us to ask questions or share idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 09/10/2025
Hi :) So, 2 news for 1 post: - First I start the documentation (see below for link) - Second, I'm working on the skill editor and skill effect! (see video) Join us to read more, ask questions or give idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 19/09/2025
Hello :) So, I've been working on integrating the custom stats to the character creator, so now we can save stats (inside your asset pack) and use it directly inside the char editor :) Join us, ask questions or give idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 13/09/2025
Hey :) I'm back from my break, so here are some news! - We can now save / load blueprint - We now have a search bar to add node - Working on variable system inside the blueprint Join us, ask questions or give idea! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog #jrpg
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RPG Creator @rpgcreator.dev · 20/08/2025
Hey :) Some news about the blueprint feature: - You can now add / remove node - Move / zoom the view - And now the blueprint can be "compiled" and launched in the engine! Next => UI/UX! Join us and ask any questions! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 18/08/2025
Hello :) I worked more on the blueprint system, and I got a video of it! There is still a lots of thing to do (allow to zoom / move view / add node / etc..) but it's a starting point :) Join us and ask any questions! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 17/08/2025
Hello! :) So, I'm working on customizable stats for character🧍 What I mean is that if you want to remove health from your game, you can! I'm also working on a custom blueprint system for stat events ;) Come join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
A screenshot inside an editor.
This editor allow to create and edit stats for character like health, strength, etc...A very basic blueprint system with 3 nodes: "Start" "Print" and "End".
"Start" is linked to "End" and "Print"
"End" is linked to "Print"
"Print" isn't linked to anything.
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RPG Creator @rpgcreator.dev · 13/08/2025
Alright, now that I've finished the auto-tiling, I can start working on a new feature, not gonna say what 🤫 I'm currently working on the diagram... Trust me, it will be fun to implement that new feature 😅 Come join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
A diagram that show the current new feature being worked on. Voluntarily small to hide what.
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RPG Creator @rpgcreator.dev · 10/08/2025
After 1 month at least of work and fix, I'm very happy to be able to say those words: The auto-tiling feature is done! There are still thing to fix, but they are quite small thing compared :D Come and talk with me! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 14/07/2025
Hello again :) Quick update: - EngineSerialization is being worked on to be unified! - More progress & bugfixes on autotiling, with save/load support 🙌 More on Discord (detailed post about serialization coming soon)! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
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RPG Creator @rpgcreator.dev · 13/07/2025
Hi :) So right now I just finished the first version of the autotiling drawing system, right now this is more of a "proof-of-concept" but well, I still wanted to show you ;)) Tileset author's links ⬇️ Come join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 08/07/2025
Hello, here is a post during the week, just to show what I'm working on right now :) As I said in the last post, the autotiling mechanism is still WIP, but here is a preview of the group system, and rule editor! Come join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
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RPG Creator @rpgcreator.dev · 05/07/2025
Hello! Right now I'm working on the autotiling mechanism, and I wanted to do something like "LDtk" software. This is still very messy, and not finished at all, but still, I wanted to let you see the progress for now! :) Join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
A WIP UI that let you choose and edit autotiling on a tileset. The image show a selected dirt tile based on another one on the position 1, 1. The selected dirt tile is in the shape of a right corner of a square.
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RPG Creator @rpgcreator.dev · 28/06/2025
First post of the week! This week I worked on 2 things : we can now have a brush preview (where tile will be placed while drawing). And right now I'm working on the management of tilesets so more (very) soon ;) Why not join us? linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
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RPG Creator @rpgcreator.dev · 22/06/2025
Hey! Here is the last news of the week! I worked on the layer menu to allow you to change the Z-Index, and to remove them. I also worked on the brush system, so we can change the brush size if it has one :) Why not join us? linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
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RPG Creator @rpgcreator.dev · 21/06/2025
Hi :) So I send some image of the new UI yesterday, but now we will see it in a video. I'm currently working on the drawing part, with brush type, ... I made it so you can add your own brush later on :) Why not join us? linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev #devlog
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RPG Creator @rpgcreator.dev · 20/06/2025
Hello! Some progress update, been a long time now :) Right now the Engine core is in a state that I can use now, so I'm working on the UI. In fact I'm remaking the UI from scratch, I'm switching from AXAML to pure C#. Join us! linktr.ee/rpgcreator #rpg #opensource #software #indiedev #gamedev
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RPG Creator @rpgcreator.dev · 09/04/2025
Just finished the binary save format for maps 🏞 It uses RLE compression to save space. For example, the map below takes 72 bytes on disk (see the second image for the content of the map file) :) Now let's work on the loading system! #wip #devlog #software #opensource #rpg #game #dev
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RPG Creator @rpgcreator.dev · 08/04/2025
Hello! :) So right now I'm working on the way to manage the tileset for your project. The filename will be used if the name is empty, and for the dimension, if the filename contains a [number]px it will be used if the dimension is 0. #devlog #indie #wip #game #rpg #opensource
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RPG Creator @rpgcreator.dev · 04/04/2025
A quick post to end the night on a good news :) I can now draw the map on multiple layers! Nothing big, but I wanted to finish this before going to bed haha. #dev #indie #game #rpg #devlog
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RPG Creator @rpgcreator.dev · 03/04/2025
Hello everyone :) Some news (and a video) on the project: - First we can now create a project, right now it's mainly to let you open the editor, but it will be way more used later on. - Second we can now draw a map in the project editor :) #RPG #GameDev #Devlog #Indie #Opensource #Software #WIP
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RPG Creator @rpgcreator.dev · 17/12/2024
Hey! Been a long time right? Well, I did a small break, but I'm back, and I got a good news with that :) The "main" link between RPG Creator and Pixelorama is done, you can now edit your asset and see the change inside RPG Creator. More (important) info below ⬇ #Godot #Gamedev #indiedev #devlog
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RPG Creator @rpgcreator.dev · 01/12/2024
Finally integrated the asset previewer to the assets manager :) Now I will start working on the "asset info" and "asset actions" parts. Some cool thing are coming for the asset actions tab of the images 👀 Come talk :) linktr.ee/rpgcreator #Godot #GodotEngine #solodev #devlog #indiedev
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RPG Creator @rpgcreator.dev · 30/11/2024
Want to watch your videos in the editor? Well, here is the video player! This will be integrated in the Assets Manager. It's simple, and go to the main objective: Watching your video easily & quickly. ⚠ !!Loud sounds!! ⚠ Come talk :) linktr.ee/rpgcreator #Godot #GodotEngine #indiedev #solodev
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RPG Creator @rpgcreator.dev · 28/11/2024
Created a quick tool that convert all my #Godot GDScript class in D2Lang schematics, to see quickly what is linked to what, and where old class are still used. Wanted to create it very quickly, so I used Copilot. People that want it? :) #GodotEngine #indiedev #solodev
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RPG Creator @rpgcreator.dev · 24/11/2024
So.. I got how to play the audio with the video in #Godot with FFMpeg, but right now it's... weird? 🤣 ⚠ ⚠ !!LOUD SOUNDS AND NOT ENJOYABLE AT ALL IN THE VIDEO!! ⚠ ⚠ NGL, I was kind of scared when the audio was playing 😒 #GodotEngine #indiedev #devlog
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RPG Creator @rpgcreator.dev · 23/11/2024
More work done on the video format extension for #Godot done! 🎊 - I fixed memory leaks (now my demo take ~200Mo/MB). - I fixed a crash that happened some time when restarting. - Now the video can loop if you toggled the option. #GodotEngine #solodev #devlog #indiedev
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RPG Creator @rpgcreator.dev · 22/11/2024
The video is finally playing at a stable fps amount 🎉🥳🎉 Got to edit some parts of my initial code, but I finally done it, I can't describe you how it make me happy! 😄 There is still a lots to do, but it's progressing well! :) #Godot #GodotEngine #indiedev #indiegame #solodev
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RPG Creator @rpgcreator.dev · 22/11/2024
Found why my extension to have more video format on #Godot had a weird size, and fixed it! Now I need to see what I can do to optimize this (right now the video is very laggy). #indiedev #gamedev #GodotEngine
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