Sign in

roushey | gamedev

@roushey.bsky.social
281 followers 542 following 90 posts

Game dev, cat dad, all around weirdo.

PostsRepliesMedia
Reposted by roushey | gamedev
Lorraine🍬 @lorandbehold.bsky.social · 23/09/2026
long long lonnnnnnnnng spagggghetti #fallingblockjam
20514114
roushey | gamedev @roushey.bsky.social · 17/09/2026
overlay weapon sprites to get more out of these dang skeletons #gamedev #pixelart
0212
Reposted by roushey | gamedev
Peter @imaginarymonsters.bsky.social · 15/09/2026
White highlights on the Green Man painting. Working on adding more hue and mid tones next 🌲🌳🌲
Green Man acrylic painting close upGreen Man acrylic painting, work in progress
031
roushey | gamedev @roushey.bsky.social · 12/09/2026
Got castlevania on the mind -- pixelin some more art. All this stuff should follow the original NES pallette and size rules 🤞 #gamedev #pixelart
1171
roushey | gamedev @roushey.bsky.social · 13/08/2026
Ever spend the better part of an hour trying to figure out why sound isnt working... just to realize you had the chrome tab muted? #gamedev 🤦🤦🤦
071
roushey | gamedev @roushey.bsky.social · 06/08/2026
got a pile of weapon models in the backlog to texture. Some fun unique drops i think like the 'shield' made from a tree stump, a sharpened skeleton's leg bone dagger. #gamedev #lowpoly
0132
roushey | gamedev @roushey.bsky.social · 06/08/2026
doin more cave stuff -- adding in a more 'constructed' sewery area as part of the dungeon tho. #gamedev #lowpoly
183
roushey | gamedev @roushey.bsky.social · 24/07/2026
Some more progress stuff -- workin on those caves again. #gamedev #lowpoly
0111
roushey | gamedev @roushey.bsky.social · 18/06/2026
TIFU: Accidentally added a 2.5gb lighting asset to git 4 commits previous. @__@;; Tons of googling and failed 'out of memory' rebases later & it turns out i could just do a 'git reset' for the last 4 commits and the day is saved. #gamedev i am not a smart man...
070
roushey | gamedev @roushey.bsky.social · 14/06/2026
Added variable knockback for big hits! #gamedev #lowpoly
0162
Reposted by roushey | gamedev
The Illustrations of Caitlin Abele @ladyholmes.bsky.social · 10/05/2026
#fuckai #aiisfascist
109197805828
roushey | gamedev @roushey.bsky.social · 08/05/2026
doing some detailwork with some (very) gustaberg-y dead trees and exposed roots. #gamedev #lowpoly
1121
roushey | gamedev @roushey.bsky.social · 05/05/2026
cookin up a new zone! #gamedev #lowpoly
0212
roushey | gamedev @roushey.bsky.social · 03/04/2026
Did a lot of cleanup on camera & player orientation stuff. Fixed some weird angle flickering, and played with the angle at which the player back-pedals and added some tweening on player rotation to smooth it out. #gamedev #lowpoly
0121
roushey | gamedev @roushey.bsky.social · 03/04/2026
workin on a new enemy - a mighty treestump! (he shares the same rig as the chunion) #gamedef #lowpoly
080
roushey | gamedev @roushey.bsky.social · 30/03/2026
Got space on the mind, workin' on more doodads: cafeteria with fridge, sinks, and some new stairs.
020
roushey | gamedev @roushey.bsky.social · 30/03/2026
Saw #projectHailMary in imax. (It was really good, worth the big screen!) They also gave out these cool 70mm promo prints. Neat!
030
roushey | gamedev @roushey.bsky.social · 18/03/2026
Tired healer team. #ffxiv
030
roushey | gamedev @roushey.bsky.social · 16/03/2026
ugh, zones are getting really big @__@;;
030
roushey | gamedev @roushey.bsky.social · 27/01/2026
Trying to emulate FFXI's unique camera behavior: When idle, the camera is sorta pushed and pulled along with the player instead of a traditional locked on 3rd person view. When in combat, its more or less locked and orbits around the midpoint between the player and target. #gamedev #lowpoly
081
Reposted by roushey | gamedev
Samperson @samperson.bsky.social · 12/01/2026
greatest steam update of all time, because of one unnecessary detail
146187384312
roushey | gamedev @roushey.bsky.social · 20/11/2025
Was goin through some old game project files -- man id like to revisit this one. A first person point-and-click-adventure-like where you gotta explore and repair this big empty spaceship by yourself. #gamedev #lowpoly
1161
roushey | gamedev @roushey.bsky.social · 20/11/2025
Got ideas fallin outta my butt, gotta enjoy the flow while its flowin. #gamedev #pixelart
0232
roushey | gamedev @roushey.bsky.social · 14/11/2025
I would like you all to know that I am a bigboy adult, who can schedule an eye apointment... on the phone... talking to real humans. @____________@;; so much anxiety, time for a nap.
040
roushey | gamedev @roushey.bsky.social · 12/11/2025
some castle shiiiiit... but #pixelart this time. #gamedev
0255
roushey | gamedev @roushey.bsky.social · 11/11/2025
Back on my bullshit... Some FF3 inspired NES RPG sprites. #pixelart #gamedev
0254
roushey | gamedev @roushey.bsky.social · 23/10/2025
Next playable character is a very FFXI-y elvaan-like. Its Uv'ed, but still unappy with colors / textures. Still messin with a lot so you get the clay view :P #gamedev #lowpoly
0102
roushey | gamedev @roushey.bsky.social · 23/10/2025
For the frog... maybe they dont have armor and just have better base stats? Or maybe they just have a small pool of frog-only armor. hmmm am i being lazy?
020
Reposted by roushey | gamedev
*ARCHIVED ACCOUNT* Juu(piter) S. Hachi *ARCHIVED ACCOUNT* @juuhachi.bsky.social · 23/10/2025
Deathstate is a roguelike bullet hell that was released 10 years ago this week by a tiny team at a tiny game studio in WNY. Not only was it way before it's time but it deserved way more attention than it got. Vampire Survivors fans, check this out! #gamedev store.steampowered.com/app/402120/D...
store.steampowered.com
Deathstate: Abyssal Edition on Steam
Deathstate is a roguelike bullet hell adventure set in a bizarre world of dimensional exploration. Play as a number of unique characters trying to discover the fate of Professor Elinberg who opened a ...
7198
roushey | gamedev @roushey.bsky.social · 17/10/2025
I have 'dungeon-crawl' style skills, as they level up increase heath/mana/damage etc. One of the cooler parts of FFXI was the traits youd get at certain job levels, why not combine them! Starting to add little passive bonuses at certain skill levels. Stuff like: Double attack, better potions, etc.
030
roushey | gamedev @roushey.bsky.social · 17/10/2025
So it took some doing, but managed to get the skeleton's animation set looking good on the frog's rig! Frog is now *playable* #gamedev #lowpoly
1163
roushey | gamedev @roushey.bsky.social · 16/10/2025
The next playable character is frog! but uh, he ain't rigged yet & I don't have armor modeled for him. :C #gamedev #lowpoly
2111
roushey | gamedev @roushey.bsky.social · 15/10/2025
This bog now has an upgraded water shader with vertex jiggling :O #gamedev #lowpoly
1231
roushey | gamedev @roushey.bsky.social · 14/10/2025
Made a fun level painting tool. Under the hood theres a simple color map texture that replaces R/G/B/Black with the 4 texture types. From there you raycast from the mouse position to grab the triangle/uv info, then paint directly on the color map and save it back out as a PNG.
020
roushey | gamedev @roushey.bsky.social · 14/10/2025
Auto attacks now pick 1 of 3 random variants! #gamedev #lowpoly
1406
roushey | gamedev @roushey.bsky.social · 10/10/2025
some older design-work for hud stuff -- tryin to make it feel more old school #gamedev #ui
0141
roushey | gamedev @roushey.bsky.social · 10/10/2025
some morning ui work, status icons! #gamedev #pixelart
0130
roushey | gamedev @roushey.bsky.social · 10/10/2025
castle exterior is now *textured* #lowpoly #gamedev
5666
Reposted by roushey | gamedev
Rob💜 @bclikesyou.bsky.social · 21/07/2025
made a game in Bitsy for the TWG Game Jam. a small narrative about a ghoul exploring the surface. bclikesyou.itch.io/hold-your-gh... #bitsy #gamedev
0164
roushey | gamedev @roushey.bsky.social · 09/10/2025
And a tropical reskin-- a coconut. :P #gamedev #lowpoly
0242
roushey | gamedev @roushey.bsky.social · 09/10/2025
A little "Chunion". The lowest level enemy. #gamedev #lowpoly
511414
roushey | gamedev @roushey.bsky.social · 08/10/2025
A chubby cheek crab, called a "Chugger" #lowpoly #gamedev
2284
roushey | gamedev @roushey.bsky.social · 08/10/2025
Little dodo guy, called a "Thonk". #lowpoly #gamedev
3356
roushey | gamedev @roushey.bsky.social · 07/10/2025
peak sprite + lowpoly T_T
040
roushey | gamedev @roushey.bsky.social · 02/10/2025
modeling is mostly done tho!
030
roushey | gamedev @roushey.bsky.social · 02/10/2025
uv mapping all my 'legos' with some damage variants in there.
030
roushey | gamedev @roushey.bsky.social · 29/09/2025
doing some more *castle shit*
030
roushey | gamedev @roushey.bsky.social · 25/09/2025
swampcastle! (untextured)
130
Reposted by roushey | gamedev
Rachel Barnhart @rachbarnhart.com · 09/09/2025
ICE has agreed to leave. The collective action worked.
77518
roushey | gamedev @roushey.bsky.social · 05/09/2025
www.youtube.com/watch?v=ImTt... some doofy footage of running around killin little mobs. Its getting somewhere!
youtube.com
Deaths curse online, exp and zone test 1
YouTube video by rous
131